Files
PowerToys/src/settings-ui/Settings.UI/Services/GlobalHotkeyConflictManager.cs
Shawn Yuan 75526b9580 [Feature] PowerToys hotkey conflict detection (#41029)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Implements comprehensive hotkey conflict detection and resolution system
for PowerToys, providing real-time conflict checking and centralized
management interface.

## PR Checklist

- [ ] **Closes:** #xxx
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [x] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [x] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: [Shortcut conflict detction dev
spec](https://github.com/MicrosoftDocs/windows-dev-docs/pull/5519)

## TODO Lists
- [x] Add real-time hotkey validation functionality to the hotkey dialog
- [x] Immediately detect conflicts and update shortcut conflict status
after applying new shortcuts
- [x] Return conflict list from runner hotkey conflict detector for
conflict checking.
- [x] Implement the Tooltip for every shortcut control 
- [x] Add dialog UI for showing all the shortcut conflicts
- [x] Support changing shortcut directly inside the shortcut conflict
window/dialog, no need to nav to the settings page.
- [x] Redesign the `ShortcutConflictDialogContentControl` to align with
the spec
- [x] Add navigating and changing hotkey auctionability to the
`ShortcutConflictDialogContentControl`
- [x] Add telemetry. Impemented in [another
PR](https://github.com/shuaiyuanxx/PowerToys/pull/47)

## Shortcut Conflict Support Modules

![image](https://github.com/user-attachments/assets/3915174e-d1e7-4f86-8835-2a1bafcc85c9)

<details>
<summary>Demo videos</summary>


https://github.com/user-attachments/assets/476d992c-c6ca-4bcd-a3f2-b26cc612d1b9


https://github.com/user-attachments/assets/1c1a2537-de54-4db2-bdbf-6f1908ff1ce7


https://github.com/user-attachments/assets/9c992254-fc2b-402c-beec-20fceef25e6b


https://github.com/user-attachments/assets/d66abc1c-b8bf-45f8-a552-ec989dab310f
</details>

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Manually validation performed.

---------

Signed-off-by: Shawn Yuan <shuaiyuan@microsoft.com>
Signed-off-by: Shuai Yuan <shuai.yuan.zju@gmail.com>
Co-authored-by: Niels Laute <niels.laute@live.nl>
2025-08-20 09:31:52 +08:00

122 lines
4.2 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.PowerToys.Settings.UI.Library;
using Microsoft.PowerToys.Settings.UI.Library.HotkeyConflicts;
namespace Microsoft.PowerToys.Settings.UI.Services
{
public class GlobalHotkeyConflictManager
{
private readonly Func<string, int> _sendIPCMessage;
private static GlobalHotkeyConflictManager _instance;
private AllHotkeyConflictsData _currentConflicts = new AllHotkeyConflictsData();
public static GlobalHotkeyConflictManager Instance => _instance;
public static void Initialize(Func<string, int> sendIPCMessage)
{
_instance = new GlobalHotkeyConflictManager(sendIPCMessage);
}
private GlobalHotkeyConflictManager(Func<string, int> sendIPCMessage)
{
_sendIPCMessage = sendIPCMessage;
IPCResponseService.AllHotkeyConflictsReceived += OnAllHotkeyConflictsReceived;
}
public event EventHandler<AllHotkeyConflictsEventArgs> ConflictsUpdated;
public void RequestAllConflicts()
{
var requestMessage = "{\"get_all_hotkey_conflicts\":{}}";
_sendIPCMessage?.Invoke(requestMessage);
}
private void OnAllHotkeyConflictsReceived(object sender, AllHotkeyConflictsEventArgs e)
{
_currentConflicts = e.Conflicts;
ConflictsUpdated?.Invoke(this, e);
}
public bool HasConflictForHotkey(HotkeySettings hotkey, string moduleName, int hotkeyID)
{
if (hotkey == null)
{
return false;
}
var allConflictGroups = _currentConflicts.InAppConflicts.Concat(_currentConflicts.SystemConflicts);
foreach (var group in allConflictGroups)
{
if (IsHotkeyMatch(hotkey, group.Hotkey))
{
if (!string.IsNullOrEmpty(moduleName) && hotkeyID >= 0)
{
var selfModule = group.Modules.FirstOrDefault(m =>
m.ModuleName.Equals(moduleName, StringComparison.OrdinalIgnoreCase) &&
m.HotkeyID == hotkeyID);
if (selfModule != null && group.Modules.Count == 1)
{
return false;
}
}
return true;
}
}
return false;
}
public HotkeyConflictInfo GetConflictInfo(HotkeySettings hotkey)
{
if (hotkey == null)
{
return null;
}
var allConflictGroups = _currentConflicts.InAppConflicts.Concat(_currentConflicts.SystemConflicts);
foreach (var group in allConflictGroups)
{
if (IsHotkeyMatch(hotkey, group.Hotkey))
{
var conflictModules = group.Modules.Where(m => m != null).ToList();
if (conflictModules.Count != 0)
{
var firstModule = conflictModules.First();
return new HotkeyConflictInfo
{
IsSystemConflict = group.IsSystemConflict,
ConflictingModuleName = firstModule.ModuleName,
ConflictingHotkeyID = firstModule.HotkeyID,
AllConflictingModules = conflictModules.Select(m => $"{m.ModuleName}:{m.HotkeyID}").ToList(),
};
}
}
}
return null;
}
private bool IsHotkeyMatch(HotkeySettings settings, HotkeyData data)
{
return settings.Win == data.Win &&
settings.Ctrl == data.Ctrl &&
settings.Shift == data.Shift &&
settings.Alt == data.Alt &&
settings.Code == data.Key;
}
}
}