Files
PowerToys/src/common/interop/HotkeyManager.h
Jaime Bernardo fb5ed13386 [Refactor]Port C++/CX to C++/WinRT (#34198)
## Summary of the Pull Request
Removes all C++/CX code, replacing it with C++/WinRT.

## Detailed Description of the Pull Request / Additional comments
Removes all C++/CX code.
Renames interop namespaces to be better consumed by CsWinRT.
Standardizes all projects on net8.0-windows10.0.20348.0, which is a
requirement for C++/WinRT usage.
FileLocksmithLibInterop brought to stdcpplatest and static analysis
errors were corrected.
Removed now unneeded string conversion code from
FileLocksmithLibInterop.
Changed interop KeyboardHook to use a single hook across all instances.
Required because on C++/WinRT we don't have the .NET runtime to bind a
object instance to a delegate and be able to pass it to a C function
pointer argument (still no idea why this worked correctly on C++/CX to
be honest). This change actually makes us create less low level keyboard
hooks.
Changed some code that depended on arrays since WinRT/C++ returns null
instead of an empty array through the interface.

## Validation Steps Performed
Built and tested runtime.
2024-08-08 15:26:43 +01:00

34 lines
1.0 KiB
C++

#pragma once
#include "HotkeyManager.g.h"
namespace winrt::PowerToys::Interop::implementation
{
struct HotkeyManager : HotkeyManagerT<HotkeyManager>
{
HotkeyManager();
uint16_t RegisterHotkey(winrt::PowerToys::Interop::Hotkey const& _hotkey, winrt::PowerToys::Interop::HotkeyCallback const& _callback);
void UnregisterHotkey(uint16_t _handle);
void Close();
private:
KeyboardHook keyboardHook{ nullptr };
std::map<uint16_t, HotkeyCallback> hotkeys;
Hotkey pressedKeys{ };
KeyboardEventCallback keyboardEventCallback;
IsActiveCallback isActiveCallback;
FilterKeyboardEvent filterKeyboardCallback;
void KeyboardEventProc(KeyboardEvent ev);
bool IsActiveProc();
bool FilterKeyboardProc(KeyboardEvent ev);
uint16_t GetHotkeyHandle(Hotkey hotkey);
};
}
namespace winrt::PowerToys::Interop::factory_implementation
{
struct HotkeyManager : HotkeyManagerT<HotkeyManager, implementation::HotkeyManager>
{
};
}