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## Summary of the Pull Request Removes all C++/CX code, replacing it with C++/WinRT. ## Detailed Description of the Pull Request / Additional comments Removes all C++/CX code. Renames interop namespaces to be better consumed by CsWinRT. Standardizes all projects on net8.0-windows10.0.20348.0, which is a requirement for C++/WinRT usage. FileLocksmithLibInterop brought to stdcpplatest and static analysis errors were corrected. Removed now unneeded string conversion code from FileLocksmithLibInterop. Changed interop KeyboardHook to use a single hook across all instances. Required because on C++/WinRT we don't have the .NET runtime to bind a object instance to a delegate and be able to pass it to a C function pointer argument (still no idea why this worked correctly on C++/CX to be honest). This change actually makes us create less low level keyboard hooks. Changed some code that depended on arrays since WinRT/C++ returns null instead of an empty array through the interface. ## Validation Steps Performed Built and tested runtime.
34 lines
1.0 KiB
C++
34 lines
1.0 KiB
C++
#pragma once
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#include "HotkeyManager.g.h"
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namespace winrt::PowerToys::Interop::implementation
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{
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struct HotkeyManager : HotkeyManagerT<HotkeyManager>
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{
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HotkeyManager();
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uint16_t RegisterHotkey(winrt::PowerToys::Interop::Hotkey const& _hotkey, winrt::PowerToys::Interop::HotkeyCallback const& _callback);
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void UnregisterHotkey(uint16_t _handle);
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void Close();
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private:
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KeyboardHook keyboardHook{ nullptr };
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std::map<uint16_t, HotkeyCallback> hotkeys;
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Hotkey pressedKeys{ };
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KeyboardEventCallback keyboardEventCallback;
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IsActiveCallback isActiveCallback;
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FilterKeyboardEvent filterKeyboardCallback;
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void KeyboardEventProc(KeyboardEvent ev);
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bool IsActiveProc();
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bool FilterKeyboardProc(KeyboardEvent ev);
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uint16_t GetHotkeyHandle(Hotkey hotkey);
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};
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}
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namespace winrt::PowerToys::Interop::factory_implementation
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{
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struct HotkeyManager : HotkeyManagerT<HotkeyManager, implementation::HotkeyManager>
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{
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};
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}
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