Files
PowerToys/src/modules/keyboardmanager/test/MockedInput.h

58 lines
1.9 KiB
C++

#pragma once
#include <keyboardmanager/common/InputInterface.h>
#include <vector>
#include <functional>
#include <common/LowlevelKeyboardEvent.h>
// Class for mocked keyboard input
class MockedInput :
public InputInterface
{
private:
// Stores the states for all the keys - false for key up, and true for key down
std::vector<bool> keyboardState;
// Function to be executed as a low level hook. By default it is nullptr so the hook is skipped
std::function<intptr_t(LowlevelKeyboardEvent*)> hookProc;
// Stores the count of sendVirtualInput calls given if the condition sendVirtualInputCallCondition is satisfied
int sendVirtualInputCallCount = 0;
std::function<bool(LowlevelKeyboardEvent*)> sendVirtualInputCallCondition;
std::wstring currentProcess;
public:
MockedInput()
{
keyboardState.resize(256, false);
}
// Set the keyboard hook procedure to be tested
void SetHookProc(std::function<intptr_t(LowlevelKeyboardEvent*)> hookProcedure);
// Function to simulate keyboard input
UINT SendVirtualInput(UINT cInputs, LPINPUT pInputs, int cbSize);
// Function to simulate keyboard hook behavior
intptr_t MockedKeyboardHook(LowlevelKeyboardEvent* data);
// Function to get the state of a particular key
bool GetVirtualKeyState(int key);
// Function to reset the mocked keyboard state
void ResetKeyboardState();
// Function to set SendVirtualInput call count condition
void SetSendVirtualInputTestHandler(std::function<bool(LowlevelKeyboardEvent*)> condition);
// Function to get SendVirtualInput call count
int GetSendVirtualInputCallCount();
// Function to get the foreground process name
void SetForegroundProcess(std::wstring process);
// Function to get the foreground process name
void GetForegroundProcess(_Out_ std::wstring& foregroundProcess);
};