Files
PowerToys/src/modules/imageresizer/ui/App.xaml.cs
Yu Leng adc5a43fd4 Refactor AI handling and improve code organization
- Removed ARM64 architecture check in `CheckAiAvailability`
  to simplify AI availability logic.
- Centralized JSON serialization settings in
  `AiAvailabilityCacheService.cs` using `SerializerOptions`.
- Refactored JSON serialization to use the new options for
  consistency and maintainability.
- Moved `AiCapabilityCache` to its own file, `AiCapabilityCache.cs`,
  with a copyright header for better organization.
- Updated `ImageResizer.exe` path in `main.cpp` to reflect its
  new location in the `WinUI3Apps` folder.
- Added `ai_detection.h` to `runner.vcxproj` and its filter file
  to support new AI detection functionality.
2025-11-28 17:06:45 +08:00

233 lines
9.0 KiB
C#

#pragma warning disable IDE0073
// Copyright (c) Brice Lambson
// The Brice Lambson licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information. Code forked from Brice Lambson's https://github.com/bricelam/ImageResizer/
#pragma warning restore IDE0073
using System;
using System.Globalization;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows;
using ImageResizer.Models;
using ImageResizer.Properties;
using ImageResizer.Utilities;
using ImageResizer.ViewModels;
using ImageResizer.Views;
using ManagedCommon;
namespace ImageResizer
{
public partial class App : Application, IDisposable
{
private const string LogSubFolder = "\\ImageResizer\\Logs";
/// <summary>
/// Gets cached AI availability state, checked at app startup.
/// Can be updated after model download completes or background initialization.
/// </summary>
public static AiAvailabilityState AiAvailabilityState { get; internal set; }
/// <summary>
/// Event fired when AI initialization completes in background.
/// Allows UI to refresh state when initialization finishes.
/// </summary>
public static event EventHandler<AiAvailabilityState> AiInitializationCompleted;
static App()
{
try
{
// Initialize logger early (mirroring PowerOCR pattern)
Logger.InitializeLogger(LogSubFolder);
}
catch
{
/* swallow logger init issues silently */
}
try
{
string appLanguage = LanguageHelper.LoadLanguage();
if (!string.IsNullOrEmpty(appLanguage))
{
System.Threading.Thread.CurrentThread.CurrentUICulture = new CultureInfo(appLanguage);
}
}
catch (CultureNotFoundException ex)
{
Logger.LogError("CultureNotFoundException: " + ex.Message);
}
Console.InputEncoding = Encoding.Unicode;
}
protected override void OnStartup(StartupEventArgs e)
{
// Fix for .net 3.1.19 making Image Resizer not adapt to DPI changes.
NativeMethods.SetProcessDPIAware();
// Check for AI detection mode (called by Runner in background)
if (e?.Args?.Length > 0 && e.Args[0] == "--detect-ai")
{
RunAiDetectionMode();
return;
}
if (PowerToys.GPOWrapperProjection.GPOWrapper.GetConfiguredImageResizerEnabledValue() == PowerToys.GPOWrapperProjection.GpoRuleConfigured.Disabled)
{
/* TODO: Add logs to ImageResizer.
* Logger.LogWarning("Tried to start with a GPO policy setting the utility to always be disabled. Please contact your systems administrator.");
*/
Logger.LogWarning("GPO policy disables ImageResizer. Exiting.");
Environment.Exit(0); // Current.Exit won't work until there's a window opened.
return;
}
// Load AI availability from cache (written by Runner's background detection)
var cachedState = Services.AiAvailabilityCacheService.LoadCache();
if (cachedState.HasValue)
{
AiAvailabilityState = cachedState.Value;
Logger.LogInfo($"AI state loaded from cache: {AiAvailabilityState}");
}
else
{
// No valid cache - default to NotSupported (Runner will detect and cache for next startup)
AiAvailabilityState = AiAvailabilityState.NotSupported;
Logger.LogInfo("No AI cache found, defaulting to NotSupported");
}
// If AI is potentially available, start background initialization (non-blocking)
if (AiAvailabilityState == AiAvailabilityState.Ready)
{
_ = InitializeAiServiceAsync(); // Fire and forget - don't block UI
}
else
{
// AI not available - set NoOp service immediately
ResizeBatch.SetAiSuperResolutionService(Services.NoOpAiSuperResolutionService.Instance);
}
var batch = ResizeBatch.FromCommandLine(Console.In, e?.Args);
// TODO: Add command-line parameters that can be used in lieu of the input page (issue #14)
var mainWindow = new MainWindow(new MainViewModel(batch, Settings.Default));
mainWindow.Show();
// Temporary workaround for issue #1273
WindowHelpers.BringToForeground(new System.Windows.Interop.WindowInteropHelper(mainWindow).Handle);
}
/// <summary>
/// AI detection mode: perform detection, write to cache, and exit.
/// Called by Runner in background to avoid blocking ImageResizer UI startup.
/// </summary>
private void RunAiDetectionMode()
{
try
{
Logger.LogInfo("Running AI detection mode...");
// Perform detection (reuse existing logic)
var state = CheckAiAvailability();
// Write result to cache file
Services.AiAvailabilityCacheService.SaveCache(state);
Logger.LogInfo($"AI detection complete: {state}");
}
catch (Exception ex)
{
Logger.LogError($"AI detection failed: {ex.Message}");
Services.AiAvailabilityCacheService.SaveCache(AiAvailabilityState.NotSupported);
}
// Exit silently without showing UI
Environment.Exit(0);
}
/// <summary>
/// Check AI Super Resolution availability on this system.
/// Performs architecture check and model availability check.
/// </summary>
private static AiAvailabilityState CheckAiAvailability()
{
try
{
// Check Windows AI service model ready state
// it's so slow, why?
var readyState = Services.WinAiSuperResolutionService.GetModelReadyState();
// Map AI service state to our availability state
switch (readyState)
{
case Microsoft.Windows.AI.AIFeatureReadyState.Ready:
return AiAvailabilityState.Ready;
case Microsoft.Windows.AI.AIFeatureReadyState.NotReady:
return AiAvailabilityState.ModelNotReady;
case Microsoft.Windows.AI.AIFeatureReadyState.DisabledByUser:
case Microsoft.Windows.AI.AIFeatureReadyState.NotSupportedOnCurrentSystem:
default:
return AiAvailabilityState.NotSupported;
}
}
catch (Exception)
{
return AiAvailabilityState.NotSupported;
}
}
/// <summary>
/// Initialize AI Super Resolution service asynchronously in background.
/// Runs without blocking UI startup - state change event notifies completion.
/// </summary>
private static async System.Threading.Tasks.Task InitializeAiServiceAsync()
{
AiAvailabilityState finalState;
try
{
// Create and initialize AI service using async factory
var aiService = await Services.WinAiSuperResolutionService.CreateAsync();
if (aiService != null)
{
ResizeBatch.SetAiSuperResolutionService(aiService);
Logger.LogInfo("AI Super Resolution service initialized successfully.");
finalState = AiAvailabilityState.Ready;
}
else
{
// Initialization failed - use default NoOp service
ResizeBatch.SetAiSuperResolutionService(Services.NoOpAiSuperResolutionService.Instance);
Logger.LogWarning("AI Super Resolution service initialization failed. Using default service.");
finalState = AiAvailabilityState.NotSupported;
}
}
catch (Exception ex)
{
// Log error and use default NoOp service
ResizeBatch.SetAiSuperResolutionService(Services.NoOpAiSuperResolutionService.Instance);
Logger.LogError($"Exception during AI service initialization: {ex.Message}");
finalState = AiAvailabilityState.NotSupported;
}
// Update cached state and notify listeners
AiAvailabilityState = finalState;
AiInitializationCompleted?.Invoke(null, finalState);
}
public void Dispose()
{
// Dispose AI Super Resolution service
ResizeBatch.DisposeAiSuperResolutionService();
GC.SuppressFinalize(this);
}
}
}