Files
PowerToys/src/settings-ui/Settings.UI/Views/KeyboardManagerPage.xaml.cs
Jaime Bernardo a63288009a [GPO] Add policies for configuring utilities enabled states (#21411)
* Add GPOWrapper headers and C++/WinRT library

* Check GPO before starting utilities

* Show message on GPO having disabled preview panes.

* Don't generate thumbnails if GPO disabled

* Fix FancyZonesEditor unable to recognize GPOWrapper

* Move settings view models to the settings project

* Use GPO to block enabling utilities in Settings

* Hide context menu entries when gpo disables utilities

* Apply gpo policies when enabling PowerToys on runner

* Add version and metadata to dll

* Add GPOWrapper to the installer

* Fix MSBuild errors on WPF apps by using Projection

* Signing

* Add gpo files and publish them

* Add GPO policies to the bug report tool

* Add some documentation for using GPO

* Mention support to actual lowest supported version of Windows

* Move PowerToys to the root of administrative templates tree

* Save policies on Software\Policies\PowerToys

* Support both machine and user scopes

* Fix documentation to reference computer and user scopes

* Mention incompatibility with outlook in gpo

* Set a better folder structure for gpo assets

* Move PDF Handler warning to the description

* Update doc/gpo/README.md

Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com>

* Add actual minimum version of PowerToys to gpo files

* Fix identation

* Remove GPOWrapper Readme

* Add Active Directory instructions to doc

Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com>
2022-10-26 14:02:31 +01:00

89 lines
3.8 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Globalization;
using System.IO.Abstractions;
using Microsoft.PowerToys.Settings.UI.Library;
using Microsoft.PowerToys.Settings.UI.Library.Utilities;
using Microsoft.PowerToys.Settings.UI.ViewModels;
using Microsoft.UI.Xaml.Controls;
using Windows.System;
namespace Microsoft.PowerToys.Settings.UI.Views
{
/// <summary>
/// An empty page that can be used on its own or navigated to within a Frame.
/// </summary>
public sealed partial class KeyboardManagerPage : Page
{
private const string PowerToyName = "Keyboard Manager";
private readonly IFileSystemWatcher watcher;
public KeyboardManagerViewModel ViewModel { get; }
public KeyboardManagerPage()
{
var settingsUtils = new SettingsUtils();
ViewModel = new KeyboardManagerViewModel(settingsUtils, SettingsRepository<GeneralSettings>.GetInstance(settingsUtils), ShellPage.SendDefaultIPCMessage, FilterRemapKeysList);
watcher = Helper.GetFileWatcher(
PowerToyName,
ViewModel.Settings.Properties.ActiveConfiguration.Value + ".json",
OnConfigFileUpdate);
InitializeComponent();
DataContext = ViewModel;
}
private void OnConfigFileUpdate()
{
// Note: FileSystemWatcher raise notification multiple times for single update operation.
// Todo: Handle duplicate events either by somehow suppress them or re-read the configuration everytime since we will be updating the UI only if something is changed.
if (ViewModel.LoadProfile())
{
this.DispatcherQueue.TryEnqueue(() =>
{
ViewModel.NotifyFileChanged();
});
}
}
private static void CombineRemappings(List<KeysDataModel> remapKeysList, uint leftKey, uint rightKey, uint combinedKey)
{
// Using InvariantCulture for keys as they are internally represented as numerical values
KeysDataModel firstRemap = remapKeysList.Find(x => uint.Parse(x.OriginalKeys, CultureInfo.InvariantCulture) == leftKey);
KeysDataModel secondRemap = remapKeysList.Find(x => uint.Parse(x.OriginalKeys, CultureInfo.InvariantCulture) == rightKey);
if (firstRemap != null && secondRemap != null)
{
if (firstRemap.NewRemapKeys == secondRemap.NewRemapKeys)
{
KeysDataModel combinedRemap = new KeysDataModel
{
OriginalKeys = combinedKey.ToString(CultureInfo.InvariantCulture),
NewRemapKeys = firstRemap.NewRemapKeys,
};
remapKeysList.Insert(remapKeysList.IndexOf(firstRemap), combinedRemap);
remapKeysList.Remove(firstRemap);
remapKeysList.Remove(secondRemap);
}
}
}
private int FilterRemapKeysList(List<KeysDataModel> remapKeysList)
{
if (remapKeysList != null)
{
CombineRemappings(remapKeysList, (uint)VirtualKey.LeftControl, (uint)VirtualKey.RightControl, (uint)VirtualKey.Control);
CombineRemappings(remapKeysList, (uint)VirtualKey.LeftMenu, (uint)VirtualKey.RightMenu, (uint)VirtualKey.Menu);
CombineRemappings(remapKeysList, (uint)VirtualKey.LeftShift, (uint)VirtualKey.RightShift, (uint)VirtualKey.Shift);
CombineRemappings(remapKeysList, (uint)VirtualKey.LeftWindows, (uint)VirtualKey.RightWindows, Helper.VirtualKeyWindows);
}
return 0;
}
}
}