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This upgrades to [v0.0.24](https://github.com/check-spelling/check-spelling/releases/tag/v0.0.24). A number of GitHub APIs are being turned off shortly, so you need to upgrade or various uncertain outcomes will occur. There's a new accessibility forbidden pattern: > Do not use `(click) here` links > For more information, see: > * https://www.w3.org/QA/Tips/noClickHere > * https://webaim.org/techniques/hypertext/link_text > * https://granicus.com/blog/why-click-here-links-are-bad/ > * https://heyoka.medium.com/dont-use-click-here-f32f445d1021 ```pl (?i)(?:>|\[)(?:(?:click |)here|link|(?:read |)more)(?:</|\]\() ``` There are some minor bugs that I'm aware of and which I've fixed since this release, but I don't expect to make another release this month. I've added a pair of patterns for includes and pragmas. My argument is that the **compiler** will _generally_ tell you if you've misspelled an include and the **linker** will _generally_ tell you if you misspell a lib. - There's a caveat here: If your include case-insensitively matches the referenced file (but doesn't properly match it), then unless you either use a case-sensitive file system (as opposed to case-preserving) or beg clang to warn, you won't notice when you make this specific mistake -- this matters in that a couple of Windows headers (e.g. Unknwn.h) have particular case and repositories don't tend to consistently/properly write them.
15 lines
716 B
C
15 lines
716 B
C
// pch.h: This is a precompiled header file.
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// Files listed below are compiled only once, improving build performance for future builds.
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// This also affects IntelliSense performance, including code completion and many code browsing features.
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// However, files listed here are ALL re-compiled if any one of them is updated between builds.
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// Do not add files here that you will be updating frequently as this negates the performance advantage.
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#pragma once
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#define WIN32_LEAN_AND_MEAN
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// add headers that you want to pre-compile here
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#include <Unknwn.h>
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#include <winrt/base.h>
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#include <winrt/Windows.Foundation.h>
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#include <winrt/Windows.Foundation.Collections.h>
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#include <Windows.h>
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#include <Endpointvolume.h>
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