Files
PowerToys/src/core/Microsoft.PowerToys.Settings.UI.Lib/KeyboardManagerProperties.cs
udit3333 325db535c0 [Kbm] Save the remaps to file[part-1] (#2184)
* Added Inital FileWatcher Implementation

* Added logic to read remap from file

* Added remap logic save to file

* Refactor code

* Moved the strings to constant file

* Added logic to handle Win key

* Updated filewatcher logic to avoid duplicate events

* Added comments

* Fix spacing

* Fix spacing

* Update logic to accomodate upstream merge

* Added global property name for os level shortcuts

* Added subkey for inprocess keys

* Remove non required file

* Added Changes required after merge

* Fix spacing in Helper.cpp
2020-04-20 08:22:36 -07:00

32 lines
1.1 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Microsoft.PowerToys.Settings.UI.Lib
{
public class KeyboardManagerProperties
{
[JsonPropertyName("activeConfiguration")]
public GenericProperty<string> ActiveConfiguration { get; set; }
// List of all Keyboard Configurations.
[JsonPropertyName("keyboardConfigurations")]
public GenericProperty<List<string>> KeyboardConfigurations { get; set; }
public KeyboardManagerProperties()
{
KeyboardConfigurations = new GenericProperty<List<string>>(new List<string> { "default", });
ActiveConfiguration = new GenericProperty<string>("default");
}
public string ToJsonString()
{
return JsonSerializer.Serialize(this);
}
}
}