mirror of
https://github.com/microsoft/PowerToys.git
synced 2025-12-15 19:27:56 +01:00
* Move KBM engine into separate process (#10672) * [KBM] Migrate KBM UI out of the runner (#10709) * Clean up keyboard hook handles (#10817) * [C++ common] Unhandled exception handler (#10821) * [KBM] Use icon in the KeyboardManagerEditor (#10845) * [KBM] Move resources from the Common project to the Editor. (#10844) * KBM Editor tests (#10858) * Rename engine executable (#10868) * clean up (#10870) * [KBM] Changed Editor and libraries output folders (#10871) * [KBM] New logs structure (#10872) * Add unhandled exception handling to the editor (#10874) * [KBM] Trace for edit keyboard window * Logging for XamlBridge message loop * [KBM] Added Editor and Engine to the installer (#10876) * Fix spelling * Interprocess communication logs, remove unnecessary windows message logs * [KBM] Separated telemetry for the engine and editor. (#10889) * [KBM] Editor test project (#10891) * Versions for the engine and the editor (#10897) * Add the editor's and the engine's executables to signing process (#10900) * [KBM editor] Run only one instance, exit when parent process exits (#10890) * [KBM] Force kill editor process to avoid XAML crash (#10907) * [KBM] Force kill editor process to avoid XAML crash * Fix event releasing Co-authored-by: mykhailopylyp <17161067+mykhailopylyp@users.noreply.github.com> * Make the editor dpi aware (#10908) * [KBM] KeyboardManagerCommon refactoring (#10909) * Do not start the process if it is already started (#10910) * logs * Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/EditKeyboardWindow.cpp * Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/EditKeyboardWindow.cpp * [KBM] Rename InitUnhandledExceptionHandler to make it explicit that is for x64 only. We will fix it properly when adding support for ARM64 and add a header with the proper conditional building. * [KBM] rename file/class/variables using camel case * [KBM] Rename "event_locker" -> "EventLocker" * [KBM] rename process_waiter Add a TODO comment * [KBM] rename methods Add TODO comment * [KBM] use uppercase for function names * [KBM] use uppercase for methos, lowercase for properties * [KBM] rename method, make methods private, formatting * [KBM] rename private variables * [KBM] use uppercase for function names * [KBM] Added support to run the editor stand-alone when built in debug mode * Update src/modules/keyboardmanager/KeyboardManagerEditor/KeyboardManagerEditor.cpp * Check success of event creation, comment (#10947) * [KBM] code formatting (#10951) * [KBM] code formatting * Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/BufferValidationHelpers.cpp * [KBM] tracing * [KBM] Remappings not showing fix. (#10954) * removed mutex * retry loop for reading * retry on reading config once * log error Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com> Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com> Co-authored-by: Seraphima Zykova <zykovas91@gmail.com> Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com> Co-authored-by: Enrico Giordani <enrico.giordani@gmail.com>
172 lines
5.0 KiB
YAML
172 lines
5.0 KiB
YAML
parameters:
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additionalBuildArguments: ''
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steps:
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- checkout: self
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fetchDepth: 1
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submodules: true
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clean: true
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- task: NuGetToolInstaller@0
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displayName: Ensure NuGet 5.8.0
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inputs:
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versionSpec: 5.8.0
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#- template: .\..\..\..\restore-dependencies.yml
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- task: VisualStudioTestPlatformInstaller@1
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displayName: Ensure VSTest Platform
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- task: NuGetCommand@2
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displayName: Restore NuGet packages for PowerToys.sln
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inputs:
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command: restore
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feedsToUse: config
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configPath: NuGet.config
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restoreSolution: PowerToys.sln
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restoreDirectory: '$(Build.SourcesDirectory)\packages'
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- task: VSBuild@1
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displayName: 'Build PowerToys.sln'
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inputs:
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solution: '**\PowerToys.sln'
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vsVersion: 16.0
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platform: '$(BuildPlatform)'
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configuration: '$(BuildConfiguration)'
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msbuildArgs: ${{ parameters.additionalBuildArguments }}
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maximumCpuCount: true
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- task: NuGetCommand@2
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displayName: Restore NuGet packages for BugReportTool.sln
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inputs:
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command: restore
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feedsToUse: config
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configPath: NuGet.config
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restoreSolution: tools\BugReportTool\BugReportTool.sln
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restoreDirectory: '$(Build.SourcesDirectory)\tools\BugReportTool\packages'
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- task: VSBuild@1
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displayName: 'Build BugReportTool.sln'
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inputs:
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solution: '**\BugReportTool.sln'
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vsVersion: 16.0
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platform: '$(BuildPlatform)'
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configuration: '$(BuildConfiguration)'
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msbuildArgs: ${{ parameters.additionalBuildArguments }}
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maximumCpuCount: true
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- task: NuGetCommand@2
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displayName: Restore NuGet packages for WebcamReportTool.sln
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inputs:
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command: restore
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feedsToUse: config
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configPath: NuGet.config
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restoreSolution: tools\WebcamReportTool\WebcamReportTool.sln
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restoreDirectory: '$(Build.SourcesDirectory)\tools\WebcamReportTool\packages'
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- task: VSBuild@1
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displayName: 'Build WebcamReportTool.sln'
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inputs:
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solution: '**\WebcamReportTool.sln'
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vsVersion: 16.0
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platform: '$(BuildPlatform)'
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configuration: '$(BuildConfiguration)'
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msbuildArgs: ${{ parameters.additionalBuildArguments }}
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maximumCpuCount: true
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- task: NuGetCommand@2
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displayName: Restore NuGet packages for PowerToysSetup.sln
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inputs:
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command: restore
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feedsToUse: config
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configPath: NuGet.config
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restoreSolution: installer\PowerToysSetup.sln
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restoreDirectory: '$(Build.SourcesDirectory)\installer\packages'
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- task: VSBuild@1
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displayName: 'Build PowerToysSetup.sln'
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inputs:
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solution: '**\installer\PowerToysSetup.sln'
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vsVersion: 16.0
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platform: '$(BuildPlatform)'
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configuration: '$(BuildConfiguration)'
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msbuildArgs: ${{ parameters.additionalBuildArguments }}
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maximumCpuCount: true
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- task: NuGetCommand@2
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displayName: Restore NuGet packages for PowerToysBootstrapper.sln
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inputs:
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command: restore
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feedsToUse: config
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configPath: NuGet.config
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restoreSolution: installer\PowerToysBootstrapper\PowerToysBootstrapper.sln
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restoreDirectory: '$(Build.SourcesDirectory)\installer\PowerToysBootstrapper\packages'
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- task: VSBuild@1
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displayName: 'Build PowerToysBootstrapper.sln'
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inputs:
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solution: '**\installer\PowerToysBootstrapper\PowerToysBootstrapper.sln'
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vsVersion: 16.0
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platform: '$(BuildPlatform)'
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configuration: '$(BuildConfiguration)'
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msbuildArgs: ${{ parameters.additionalBuildArguments }}
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maximumCpuCount: true
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# directly not doing WinAppDriver testing
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- task: VSTest@2
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displayName: 'MS Tests'
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inputs:
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platform: '$(BuildPlatform)'
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configuration: '$(BuildConfiguration)'
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testSelector: 'testAssemblies'
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testAssemblyVer2: |
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**\UnitTests-SvgThumbnailProvider.dll
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**\Microsoft.PowerToys.Settings.UI.UnitTests.dll
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**\UnitTests-SvgPreviewHandler.dll
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**\UnitTests-PreviewHandlerCommon.dll
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**\PreviewPaneUnitTests.dll
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**\Microsoft.PowerToys.Run.Plugin.Registry.UnitTests.dll
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**\UnitTest-ColorPickerUI.dll
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**\Microsoft.Interop.Tests.dll
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!**\obj\**
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- task: VSTest@2
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displayName: 'XUnit Tests'
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inputs:
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platform: '$(BuildPlatform)'
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configuration: '$(BuildConfiguration)'
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testSelector: 'testAssemblies'
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testAssemblyVer2: |
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**\ImageResizer.Test.dll
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!**\obj\**
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- task: VSTest@2
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displayName: 'NUnit Tests'
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inputs:
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platform: '$(BuildPlatform)'
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configuration: '$(BuildConfiguration)'
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testSelector: 'testAssemblies'
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testAssemblyVer2: |
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**\Microsoft.Plugin.Folder.UnitTests.dll
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**\Microsoft.Plugin.Program.UnitTests.dll
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**\Microsoft.PowerToys.Run.Plugin.Calculator.UnitTest.dll
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**\Microsoft.Plugin.Uri.UnitTests.dll
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**\Wox.Test.dll
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**\Microsoft.PowerToys.Run.Plugin.System.UnitTests.dll
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!**\obj\**
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# Native dlls
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- task: VSTest@2
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displayName: 'Native Tests'
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inputs:
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platform: '$(BuildPlatform)'
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configuration: '$(BuildConfiguration)'
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testSelector: 'testAssemblies'
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testAssemblyVer2: |
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**\KeyboardManagerEngineTest.dll
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**\KeyboardManagerEditorTest.dll
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**\UnitTests-CommonLib.dll
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**\PowerRenameUnitTests.dll
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**\powerpreviewTest.dll
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!**\obj\**
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