mirror of
https://github.com/microsoft/PowerToys.git
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* Flatten everything and succeed build * Figure out Settings assets * Remove UseCommonOutputDirectory tag * Proper settings app path * [VCM] Fix assets location * Fix some runtime paths * [RegistryPreview]Use MRTCore specific pri file * [Hosts]Use MRTCore specific pri file * [Settings]Use MRTCore specific pri file * [Peek]Use MRTCore specific pri file * [FileLocksmith]Use MRTCore specific pri file * [ScreenRuler]Use MRTCore specific pri file * [PowerRename]Use MRTCore specific pri file * [Peek]Move assets to own folder * [FileLocksmith] Use own Assets path * [Hosts]Use own assets folder * [PowerRename]Use own assets dir * [MeasureTool] Use its own assets folder * [ImageResizer]Use its own assets path * Fix spellcheck * Fix tab instead of space in project files * Normalize target frameworks and platforms * Remove WINRT_NO_MAKE_DETECTION flag. No longer needed? * Fix AOT and Hosts locations * Fix Dll version differences on dependency * Add Common.UI.csproj as refernce to fix dll versions * Update ControlzEx to normalize dll versions * Update System.Management version to 7.0.2 * Add GPOWrapper to Registry Preview to fix dll versions * [PTRun]Reference Microsoft.Extensions.Hosting to fix dll versions * Fix remaining output paths / dll version conflicts * [KeyboardManager]Executables still on their own directories * Fix Monaco paths * WinAppSDK apps get to play outside again * Enable VCM settings again * Fix KBM Editor path again * [Monaco]Set to own Assets dir * Fix installer preamble; Fix publish. remove unneeded publishes * Remove Hardlink functions * Installer builds again (still needs work to work) * Readd Monaco to spellcheck excludes * Fix spellcheck and call publish.cmd again * [Installer] Remove components that don't need own dirs * [Installer] Refactor Power Launcher * [Installer] Refactor Color Picker * [Installer] Refactor Monaco assets * [Installer]Generate File script no longer needs to remove files * [Installer]Refactor FileLocksmith * [Installer] Refactor Hosts * [Installer]Refactor Image Resizer * [Installer]Refactor MouseUtils * [Installer]Refactor MWB * [Installer]Refactor MeasureTool * [Installer]Refactor Peek * [Installer]Refactor PowerRename and registry fixes * [Installer]Refactor RegistryPreview * [Installer]Refactor ShortcutGuide * [Installer]Refactor Settings * [Installer]Clean up some unused stuff * [Installer]Clean up stuff for user install * [Installer]Fix WinUi3Apps wxs * [Installer]Fix misplaced folders * [Installer]Move x86 VCM dll to right path * Fix monaco language list location * [Installer]Fix VCM directory reference * [CI]Fix signing * [Installer] Fix resources folder for release CI * [ci]Looks like we still ship NLog on PowerToys Run * [Settings]Add dependency to avoid dll collision with Experimentation * [RegistryPreview]Move XAML files to own path * [RegistryPreview]Fix app icon * [Hosts]Move XAML files to their own path * [FileLocksmith]Move XAML files to their own path * [Peek]Move XAML files to own path * [ScreenRuler]Move XAML files to its own path * [Settings]Move XAML to its own path * [ColorPicker]Move Resources to Assets * [ShortcutGuide]Move svgs to own Assets path * [Awake]Move images to assets path * [Runner]Remove debug checks for PowerToys Run assets * [PTRun]Move images to its own assets path * [ImageResizer]Icon for context menu on own assets path * [PowerRename]Move ico to its own path * Remove unneeded intermediary directories * Remove further int dirs * Move tests to its own output path * Fix spellcheck * spellcheck: remove warnings * [CppAnalyzers]Ignore rule in a tool * [CI]Check if all deps.json files reference same versions * fix spellcheck * [ci]Fix task identation * [ci]Add script to guard against asset conflicts * [ci]Add more deps.json audit steps in the release build * Add xbf to spellcheck expects * Fix typo in asset conflict check scripts * Fix some more dependency conflicts * Downgrade CsWinRT to have the same dll version as sdk * [ci]Do a recursive check for every deps.json * Fix spellcheck error inside comment * [ci]Fix asset script error * [ci]Name deps.json verify tasks a bit better * [ci]Improve deps json verify script output * [ci]Update WinRT version to the same running in CI * Also upgrade CsWinRT in NOTICE.MD * [PowerRename]Move XAML files to own path * [Common]Fix Settings executable path * [ci]Verify there's no xbf files in app directories * [installer]Fix firewall path * [Monaco]Move new files to their proper assets path * [Monaco]Fix paths for new files after merge * [Feedback]Removed unneeded build conditions * [Feedback]Clear vcxproj direct reference to frameworks * [Feedback]RunPlugins name to hold PTRun plugins * [Feedback]Remove unneeded foreach * [Feedback]Shortcut Guide svgs with ** in project file * [Feedback]Fix spellcheck
129 lines
4.2 KiB
C#
129 lines
4.2 KiB
C#
// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using interop;
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using ManagedCommon;
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using Microsoft.PowerToys.Settings.UI.Helpers;
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using Microsoft.PowerToys.Settings.UI.OOBE.Enums;
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using Microsoft.PowerToys.Settings.UI.OOBE.Views;
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using Microsoft.UI;
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using Microsoft.UI.Windowing;
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using Microsoft.UI.Xaml;
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using Windows.Graphics;
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using WinUIEx;
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namespace Microsoft.PowerToys.Settings.UI
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{
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/// <summary>
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/// An empty window that can be used on its own or navigated to within a Frame.
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/// </summary>
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public sealed partial class OobeWindow : WindowEx
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{
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private PowerToysModules initialModule;
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private const int ExpectedWidth = 1100;
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private const int ExpectedHeight = 700;
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private const int DefaultDPI = 96;
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private int _currentDPI;
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private WindowId _windowId;
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private IntPtr _hWnd;
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private AppWindow _appWindow;
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public OobeWindow(PowerToysModules initialModule, bool isDark)
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{
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this.InitializeComponent();
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// Set window icon
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_hWnd = WinRT.Interop.WindowNative.GetWindowHandle(this);
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_windowId = Win32Interop.GetWindowIdFromWindow(_hWnd);
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_appWindow = AppWindow.GetFromWindowId(_windowId);
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_appWindow.SetIcon("Assets\\Settings\\icon.ico");
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// Passed by parameter, as it needs to be evaluated ASAP, otherwise there is a white flash
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if (isDark)
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{
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ThemeHelpers.SetImmersiveDarkMode(_hWnd, isDark);
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}
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SetTheme(isDark);
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OverlappedPresenter presenter = _appWindow.Presenter as OverlappedPresenter;
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presenter.IsMinimizable = false;
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presenter.IsMaximizable = false;
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var dpi = NativeMethods.GetDpiForWindow(_hWnd);
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_currentDPI = dpi;
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float scalingFactor = (float)dpi / DefaultDPI;
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int width = (int)(ExpectedWidth * scalingFactor);
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int height = (int)(ExpectedHeight * scalingFactor);
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SizeInt32 size;
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size.Width = width;
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size.Height = height;
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_appWindow.Resize(size);
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this.initialModule = initialModule;
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this.SizeChanged += OobeWindow_SizeChanged;
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var loader = Helpers.ResourceLoaderInstance.ResourceLoader;
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Title = loader.GetString("OobeWindow_Title");
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if (shellPage != null)
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{
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shellPage.NavigateToModule(this.initialModule);
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}
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OobeShellPage.SetRunSharedEventCallback(() =>
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{
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return Constants.PowerLauncherSharedEvent();
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});
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OobeShellPage.SetColorPickerSharedEventCallback(() =>
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{
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return Constants.ShowColorPickerSharedEvent();
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});
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OobeShellPage.SetOpenMainWindowCallback((Type type) =>
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{
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App.OpenSettingsWindow(type);
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});
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}
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private void OobeWindow_SizeChanged(object sender, WindowSizeChangedEventArgs args)
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{
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var dpi = NativeMethods.GetDpiForWindow(_hWnd);
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if (_currentDPI != dpi)
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{
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// Reacting to a DPI change. Should not cause a resize -> sizeChanged loop.
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_currentDPI = dpi;
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float scalingFactor = (float)dpi / DefaultDPI;
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int width = (int)(ExpectedWidth * scalingFactor);
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int height = (int)(ExpectedHeight * scalingFactor);
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SizeInt32 size;
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size.Width = width;
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size.Height = height;
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_appWindow.Resize(size);
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}
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}
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private void Window_Closed(object sender, WindowEventArgs args)
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{
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App.ClearOobeWindow();
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var mainWindow = App.GetSettingsWindow();
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if (mainWindow != null)
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{
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mainWindow.CloseHiddenWindow();
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}
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}
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private void SetTheme(bool isDark)
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{
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shellPage.RequestedTheme = isDark ? ElementTheme.Dark : ElementTheme.Light;
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}
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}
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}
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