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<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> ## Summary of the Pull Request As title <!-- Please review the items on the PR checklist before submitting--> ## PR Checklist - [ ] Closes: #xxx <!-- - [ ] Closes: #yyy (add separate lines for additional resolved issues) --> - [ ] **Communication:** I've discussed this with core contributors already. If the work hasn't been agreed, this work might be rejected - [ ] **Tests:** Added/updated and all pass - [ ] **Localization:** All end-user-facing strings can be localized - [ ] **Dev docs:** Added/updated - [ ] **New binaries:** Added on the required places - [ ] [JSON for signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json) for new binaries - [ ] [WXS for installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs) for new binaries and localization folder - [ ] [YML for CI pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml) for new test projects - [ ] [YML for signed pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml) - [ ] **Documentation updated:** If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys) and link it here: #xxx <!-- Provide a more detailed description of the PR, other things fixed, or any additional comments/features here --> ## Detailed Description of the Pull Request / Additional comments <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> ## Validation Steps Performed Tests should be picked up and run and pass
69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
#include "pch.h"
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#include "TestHelpers.h"
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#include <game_mode.h>
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using namespace Microsoft::VisualStudio::CppUnitTestFramework;
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namespace UnitTestsCommonUtils
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{
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TEST_CLASS(GameModeTests)
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{
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public:
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TEST_METHOD(DetectGameMode_ReturnsBoolean)
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{
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// This function queries Windows game mode status
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bool result = detect_game_mode();
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// Result depends on current system state, but should be a valid boolean
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Assert::IsTrue(result == true || result == false);
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}
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TEST_METHOD(DetectGameMode_ConsistentResults)
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{
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// Multiple calls should return consistent results (unless game mode changes)
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bool result1 = detect_game_mode();
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bool result2 = detect_game_mode();
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bool result3 = detect_game_mode();
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// Results should be consistent across rapid calls
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Assert::AreEqual(result1, result2);
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Assert::AreEqual(result2, result3);
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}
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TEST_METHOD(DetectGameMode_DoesNotCrash)
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{
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// Call multiple times to ensure no crash or memory leak
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for (int i = 0; i < 100; ++i)
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{
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detect_game_mode();
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}
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Assert::IsTrue(true);
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}
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TEST_METHOD(DetectGameMode_ThreadSafe)
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{
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// Test that calling from multiple threads is safe
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std::vector<std::thread> threads;
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std::atomic<int> successCount{ 0 };
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for (int i = 0; i < 10; ++i)
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{
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threads.emplace_back([&successCount]() {
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for (int j = 0; j < 10; ++j)
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{
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detect_game_mode();
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successCount++;
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}
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});
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}
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for (auto& t : threads)
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{
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t.join();
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}
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Assert::AreEqual(100, successCount.load());
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}
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};
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}
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