Files
PowerToys/src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/FuzzyMatching.cs
2022-09-16 10:54:58 +02:00

148 lines
5.4 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
// Code forked from Betsegaw Tadele's https://github.com/betsegaw/windowwalker/
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
namespace Microsoft.Plugin.WindowWalker.Components
{
/// <summary>
/// Class housing fuzzy matching methods
/// </summary>
internal static class FuzzyMatching
{
/// <summary>
/// Finds the best match (the one with the most
/// number of letters adjacent to each other) and
/// returns the index location of each of the letters
/// of the matches
/// </summary>
/// <param name="text">The text to search inside of</param>
/// <param name="searchText">the text to search for</param>
/// <returns>returns the index location of each of the letters of the matches</returns>
internal static List<int> FindBestFuzzyMatch(string text, string searchText)
{
if (searchText == null)
{
throw new ArgumentNullException(nameof(searchText));
}
if (text == null)
{
throw new ArgumentNullException(nameof(text));
}
// Using CurrentCulture since this is user facing
searchText = searchText.ToLower(CultureInfo.CurrentCulture);
text = text.ToLower(CultureInfo.CurrentCulture);
// Create a grid to march matches like
// eg.
// a b c a d e c f g
// a x x
// c x x
bool[,] matches = new bool[text.Length, searchText.Length];
for (int firstIndex = 0; firstIndex < text.Length; firstIndex++)
{
for (int secondIndex = 0; secondIndex < searchText.Length; secondIndex++)
{
matches[firstIndex, secondIndex] =
searchText[secondIndex] == text[firstIndex] ?
true :
false;
}
}
// use this table to get all the possible matches
List<List<int>> allMatches = GetAllMatchIndexes(matches);
// return the score that is the max
int maxScore = allMatches.Count > 0 ? CalculateScoreForMatches(allMatches[0]) : 0;
List<int> bestMatch = allMatches.Count > 0 ? allMatches[0] : new List<int>();
foreach (var match in allMatches)
{
int score = CalculateScoreForMatches(match);
if (score > maxScore)
{
bestMatch = match;
maxScore = score;
}
}
return bestMatch;
}
/// <summary>
/// Gets all the possible matches to the search string with in the text
/// </summary>
/// <param name="matches"> a table showing the matches as generated by
/// a two dimensional array with the first dimension the text and the second
/// one the search string and each cell marked as an intersection between the two</param>
/// <returns>a list of the possible combinations that match the search text</returns>
internal static List<List<int>> GetAllMatchIndexes(bool[,] matches)
{
if (matches == null)
{
throw new ArgumentNullException(nameof(matches));
}
List<List<int>> results = new List<List<int>>();
for (int secondIndex = 0; secondIndex < matches.GetLength(1); secondIndex++)
{
for (int firstIndex = 0; firstIndex < matches.GetLength(0); firstIndex++)
{
if (secondIndex == 0 && matches[firstIndex, secondIndex])
{
results.Add(new List<int> { firstIndex });
}
else if (matches[firstIndex, secondIndex])
{
var tempList = results.Where(x => x.Count == secondIndex && x[x.Count - 1] < firstIndex).Select(x => x.ToList()).ToList();
foreach (var pathSofar in tempList)
{
pathSofar.Add(firstIndex);
}
results.AddRange(tempList);
}
}
results = results.Where(x => x.Count == secondIndex + 1).ToList();
}
return results.Where(x => x.Count == matches.GetLength(1)).ToList();
}
/// <summary>
/// Calculates the score for a string
/// </summary>
/// <param name="matches">the index of the matches</param>
/// <returns>an integer representing the score</returns>
internal static int CalculateScoreForMatches(List<int> matches)
{
if (matches == null)
{
throw new ArgumentNullException(nameof(matches));
}
var score = 0;
for (int currentIndex = 1; currentIndex < matches.Count; currentIndex++)
{
var previousIndex = currentIndex - 1;
score -= matches[currentIndex] - matches[previousIndex];
}
return score == 0 ? -10000 : score;
}
}
}