Files
PowerToys/src/modules/MeasureTool/MeasureToolCore/MeasureToolOverlayUI.cpp
Andrey Nekrasov 9d7c9c1746 [Screen Ruler] Better error handling and reuse D3D device (#20223)
* [Screen Ruler] simplify lines calculation

* [Screen Ruler] Add inches and centimeters support

* [Chore] prefer x64 toolset to avoid hitting C1076

* [Screen Ruler] Allow making screenshots in non-continuous mode

* [Screen Ruler] Use single d3d device for all ops

* [Screen Ruler] remove gpu mutex and clean up screen capturing

* [Screen Ruler] handle and log DXGI initialization failure

* [Screen Ruler] Add unhandled exception handler

* [Screen Ruler] comment out Units of Measure setting

* [Screen Ruler] introduce a separate device dedicated for capturing
2022-09-05 15:39:56 +03:00

265 lines
9.4 KiB
C++

#include "pch.h"
#include "BGRATextureView.h"
#include "Clipboard.h"
#include "CoordinateSystemConversion.h"
#include "constants.h"
#include "MeasureToolOverlayUI.h"
#include <common/utils/window.h>
namespace
{
inline std::pair<D2D_POINT_2F, D2D_POINT_2F> ComputeCrossFeetLine(D2D_POINT_2F center, const bool horizontal)
{
D2D_POINT_2F start = center, end = center;
// Computing in this way to achieve pixel-perfect axial symmetry of aliased D2D lines
if (horizontal)
{
start.x -= consts::FEET_HALF_LENGTH;
end.x += consts::FEET_HALF_LENGTH + 1.f;
}
else
{
start.y -= consts::FEET_HALF_LENGTH;
end.y += consts::FEET_HALF_LENGTH + 1.f;
}
return { start, end };
}
}
winrt::com_ptr<ID2D1Bitmap> ConvertID3D11Texture2DToD2D1Bitmap(winrt::com_ptr<ID2D1RenderTarget> rt,
const MappedTextureView* capturedScreenTexture)
{
capturedScreenTexture->view.pixels;
D2D1_BITMAP_PROPERTIES props = { .pixelFormat = rt->GetPixelFormat() };
rt->GetDpi(&props.dpiX, &props.dpiY);
const auto sizeF = rt->GetSize();
winrt::com_ptr<ID2D1Bitmap> bitmap;
auto hr = rt->CreateBitmap(D2D1::SizeU(static_cast<uint32_t>(capturedScreenTexture->view.width),
static_cast<uint32_t>(capturedScreenTexture->view.height)),
capturedScreenTexture->view.pixels,
static_cast<uint32_t>(capturedScreenTexture->view.pitch * 4),
props,
bitmap.put());
if (FAILED(hr))
return nullptr;
return bitmap;
}
LRESULT CALLBACK MeasureToolWndProc(HWND window, UINT message, WPARAM wparam, LPARAM lparam) noexcept
{
switch (message)
{
case WM_MOUSELEAVE:
case WM_CURSOR_LEFT_MONITOR:
{
if (auto state = GetWindowParam<Serialized<MeasureToolState>*>(window))
{
state->Access([&](MeasureToolState& s) {
s.perScreen[window].measuredEdges = {};
});
}
break;
}
case WM_NCHITTEST:
return HTCLIENT;
case WM_CREATE:
{
auto state = GetWindowCreateParam<Serialized<MeasureToolState>*>(lparam);
StoreWindowParam(window, state);
#if !defined(DEBUG_OVERLAY)
for (; ShowCursor(false) >= 0;)
;
#endif
break;
}
case WM_ERASEBKGND:
return 1;
case WM_KEYUP:
if (wparam == VK_ESCAPE)
{
PostMessageW(window, WM_CLOSE, {}, {});
}
break;
case WM_RBUTTONUP:
PostMessageW(window, WM_CLOSE, {}, {});
break;
case WM_LBUTTONUP:
if (auto state = GetWindowParam<Serialized<MeasureToolState>*>(window))
{
state->Read([](const MeasureToolState& s) { s.commonState->overlayBoxText.Read([](const OverlayBoxText& text) {
SetClipBoardToText(text.buffer);
}); });
}
PostMessageW(window, WM_CLOSE, {}, {});
break;
case WM_MOUSEWHEEL:
if (auto state = GetWindowParam<Serialized<MeasureToolState>*>(window))
{
const int8_t step = static_cast<short>(HIWORD(wparam)) < 0 ? -consts::MOUSE_WHEEL_TOLERANCE_STEP : consts::MOUSE_WHEEL_TOLERANCE_STEP;
state->Access([step](MeasureToolState& s) {
int wideVal = s.global.pixelTolerance;
wideVal += step;
s.global.pixelTolerance = static_cast<uint8_t>(std::clamp(wideVal, 0, 255));
});
}
break;
}
return DefWindowProcW(window, message, wparam, lparam);
}
void DrawMeasureToolTick(const CommonState& commonState,
Serialized<MeasureToolState>& toolState,
HWND window,
D2DState& d2dState)
{
bool continuousCapture = {};
bool drawFeetOnCross = {};
bool drawHorizontalCrossLine = true;
bool drawVerticalCrossLine = true;
Measurement measuredEdges{};
MeasureToolState::Mode mode = {};
winrt::com_ptr<ID2D1Bitmap> backgroundBitmap;
const MappedTextureView* backgroundTextureToConvert = nullptr;
bool gotMeasurement = false;
toolState.Read([&](const MeasureToolState& state) {
continuousCapture = state.global.continuousCapture;
drawFeetOnCross = state.global.drawFeetOnCross;
mode = state.global.mode;
if (auto it = state.perScreen.find(window); it != end(state.perScreen))
{
const auto& perScreen = it->second;
if (!perScreen.measuredEdges)
{
return;
}
gotMeasurement = true;
measuredEdges = *perScreen.measuredEdges;
if (continuousCapture)
return;
if (perScreen.capturedScreenBitmap)
{
backgroundBitmap = perScreen.capturedScreenBitmap;
}
else if (perScreen.capturedScreenTexture)
{
backgroundTextureToConvert = perScreen.capturedScreenTexture;
}
}
});
if (!gotMeasurement)
return;
switch (mode)
{
case MeasureToolState::Mode::Cross:
drawHorizontalCrossLine = true;
drawVerticalCrossLine = true;
break;
case MeasureToolState::Mode::Vertical:
drawHorizontalCrossLine = false;
drawVerticalCrossLine = true;
break;
case MeasureToolState::Mode::Horizontal:
drawHorizontalCrossLine = true;
drawVerticalCrossLine = false;
break;
}
if (!continuousCapture && !backgroundBitmap && backgroundTextureToConvert)
{
backgroundBitmap = ConvertID3D11Texture2DToD2D1Bitmap(d2dState.dxgiWindowState.rt, backgroundTextureToConvert);
if (backgroundBitmap)
{
toolState.Access([&](MeasureToolState& state) {
state.perScreen[window].capturedScreenTexture = {};
state.perScreen[window].capturedScreenBitmap = backgroundBitmap;
});
}
}
if (continuousCapture || !backgroundBitmap)
d2dState.dxgiWindowState.rt->Clear();
const float hMeasure = measuredEdges.Width(Measurement::Unit::Pixel);
const float vMeasure = measuredEdges.Height(Measurement::Unit::Pixel);
if (!continuousCapture && backgroundBitmap)
{
d2dState.dxgiWindowState.rt->DrawBitmap(backgroundBitmap.get());
}
const auto cursorPos = convert::FromSystemToWindow(window, commonState.cursorPosSystemSpace);
d2dState.ToggleAliasedLinesMode(true);
if (drawHorizontalCrossLine)
{
const D2D_POINT_2F hLineStart{ .x = measuredEdges.rect.left, .y = static_cast<float>(cursorPos.y) };
D2D_POINT_2F hLineEnd{ .x = hLineStart.x + hMeasure, .y = hLineStart.y };
d2dState.dxgiWindowState.rt->DrawLine(hLineStart, hLineEnd, d2dState.solidBrushes[Brush::line].get());
if (drawFeetOnCross)
{
// To fill all pixels which are close, we call DrawLine with end point one pixel too far, since
// it doesn't get filled, i.e. end point of the range is excluded. However, we want to draw cross
// feet *on* the last pixel row, so we must subtract 1px from the corresponding axis.
hLineEnd.x -= 1.f;
auto [left_start, left_end] = ComputeCrossFeetLine(hLineStart, false);
auto [right_start, right_end] = ComputeCrossFeetLine(hLineEnd, false);
d2dState.dxgiWindowState.rt->DrawLine(left_start, left_end, d2dState.solidBrushes[Brush::line].get());
d2dState.dxgiWindowState.rt->DrawLine(right_start, right_end, d2dState.solidBrushes[Brush::line].get());
}
}
if (drawVerticalCrossLine)
{
const D2D_POINT_2F vLineStart{ .x = static_cast<float>(cursorPos.x), .y = measuredEdges.rect.top };
D2D_POINT_2F vLineEnd{ .x = vLineStart.x, .y = vLineStart.y + vMeasure };
d2dState.dxgiWindowState.rt->DrawLine(vLineStart, vLineEnd, d2dState.solidBrushes[Brush::line].get());
if (drawFeetOnCross)
{
vLineEnd.y -= 1.f;
auto [top_start, top_end] = ComputeCrossFeetLine(vLineStart, true);
auto [bottom_start, bottom_end] = ComputeCrossFeetLine(vLineEnd, true);
d2dState.dxgiWindowState.rt->DrawLine(top_start, top_end, d2dState.solidBrushes[Brush::line].get());
d2dState.dxgiWindowState.rt->DrawLine(bottom_start, bottom_end, d2dState.solidBrushes[Brush::line].get());
}
}
d2dState.ToggleAliasedLinesMode(false);
OverlayBoxText text;
const auto [crossSymbolPos, measureStringBufLen] =
measuredEdges.Print(text.buffer.data(),
text.buffer.size(),
drawHorizontalCrossLine,
drawVerticalCrossLine,
commonState.units);
commonState.overlayBoxText.Access([&](OverlayBoxText& v) {
v = text;
});
d2dState.DrawTextBox(text.buffer.data(),
measureStringBufLen,
crossSymbolPos,
static_cast<float>(cursorPos.x),
static_cast<float>(cursorPos.y),
true,
window);
}