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https://github.com/microsoft/PowerToys.git
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* [Screen Ruler] simplify lines calculation * [Screen Ruler] Add inches and centimeters support * [Chore] prefer x64 toolset to avoid hitting C1076 * [Screen Ruler] Allow making screenshots in non-continuous mode * [Screen Ruler] Use single d3d device for all ops * [Screen Ruler] remove gpu mutex and clean up screen capturing * [Screen Ruler] handle and log DXGI initialization failure * [Screen Ruler] Add unhandled exception handler * [Screen Ruler] comment out Units of Measure setting * [Screen Ruler] introduce a separate device dedicated for capturing
265 lines
9.4 KiB
C++
265 lines
9.4 KiB
C++
#include "pch.h"
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#include "BGRATextureView.h"
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#include "Clipboard.h"
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#include "CoordinateSystemConversion.h"
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#include "constants.h"
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#include "MeasureToolOverlayUI.h"
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#include <common/utils/window.h>
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namespace
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{
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inline std::pair<D2D_POINT_2F, D2D_POINT_2F> ComputeCrossFeetLine(D2D_POINT_2F center, const bool horizontal)
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{
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D2D_POINT_2F start = center, end = center;
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// Computing in this way to achieve pixel-perfect axial symmetry of aliased D2D lines
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if (horizontal)
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{
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start.x -= consts::FEET_HALF_LENGTH;
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end.x += consts::FEET_HALF_LENGTH + 1.f;
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}
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else
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{
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start.y -= consts::FEET_HALF_LENGTH;
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end.y += consts::FEET_HALF_LENGTH + 1.f;
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}
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return { start, end };
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}
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}
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winrt::com_ptr<ID2D1Bitmap> ConvertID3D11Texture2DToD2D1Bitmap(winrt::com_ptr<ID2D1RenderTarget> rt,
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const MappedTextureView* capturedScreenTexture)
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{
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capturedScreenTexture->view.pixels;
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D2D1_BITMAP_PROPERTIES props = { .pixelFormat = rt->GetPixelFormat() };
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rt->GetDpi(&props.dpiX, &props.dpiY);
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const auto sizeF = rt->GetSize();
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winrt::com_ptr<ID2D1Bitmap> bitmap;
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auto hr = rt->CreateBitmap(D2D1::SizeU(static_cast<uint32_t>(capturedScreenTexture->view.width),
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static_cast<uint32_t>(capturedScreenTexture->view.height)),
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capturedScreenTexture->view.pixels,
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static_cast<uint32_t>(capturedScreenTexture->view.pitch * 4),
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props,
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bitmap.put());
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if (FAILED(hr))
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return nullptr;
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return bitmap;
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}
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LRESULT CALLBACK MeasureToolWndProc(HWND window, UINT message, WPARAM wparam, LPARAM lparam) noexcept
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{
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switch (message)
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{
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case WM_MOUSELEAVE:
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case WM_CURSOR_LEFT_MONITOR:
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{
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if (auto state = GetWindowParam<Serialized<MeasureToolState>*>(window))
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{
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state->Access([&](MeasureToolState& s) {
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s.perScreen[window].measuredEdges = {};
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});
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}
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break;
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}
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case WM_NCHITTEST:
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return HTCLIENT;
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case WM_CREATE:
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{
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auto state = GetWindowCreateParam<Serialized<MeasureToolState>*>(lparam);
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StoreWindowParam(window, state);
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#if !defined(DEBUG_OVERLAY)
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for (; ShowCursor(false) >= 0;)
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;
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#endif
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break;
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}
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case WM_ERASEBKGND:
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return 1;
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case WM_KEYUP:
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if (wparam == VK_ESCAPE)
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{
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PostMessageW(window, WM_CLOSE, {}, {});
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}
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break;
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case WM_RBUTTONUP:
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PostMessageW(window, WM_CLOSE, {}, {});
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break;
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case WM_LBUTTONUP:
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if (auto state = GetWindowParam<Serialized<MeasureToolState>*>(window))
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{
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state->Read([](const MeasureToolState& s) { s.commonState->overlayBoxText.Read([](const OverlayBoxText& text) {
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SetClipBoardToText(text.buffer);
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}); });
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}
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PostMessageW(window, WM_CLOSE, {}, {});
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break;
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case WM_MOUSEWHEEL:
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if (auto state = GetWindowParam<Serialized<MeasureToolState>*>(window))
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{
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const int8_t step = static_cast<short>(HIWORD(wparam)) < 0 ? -consts::MOUSE_WHEEL_TOLERANCE_STEP : consts::MOUSE_WHEEL_TOLERANCE_STEP;
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state->Access([step](MeasureToolState& s) {
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int wideVal = s.global.pixelTolerance;
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wideVal += step;
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s.global.pixelTolerance = static_cast<uint8_t>(std::clamp(wideVal, 0, 255));
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});
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}
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break;
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}
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return DefWindowProcW(window, message, wparam, lparam);
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}
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void DrawMeasureToolTick(const CommonState& commonState,
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Serialized<MeasureToolState>& toolState,
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HWND window,
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D2DState& d2dState)
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{
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bool continuousCapture = {};
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bool drawFeetOnCross = {};
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bool drawHorizontalCrossLine = true;
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bool drawVerticalCrossLine = true;
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Measurement measuredEdges{};
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MeasureToolState::Mode mode = {};
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winrt::com_ptr<ID2D1Bitmap> backgroundBitmap;
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const MappedTextureView* backgroundTextureToConvert = nullptr;
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bool gotMeasurement = false;
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toolState.Read([&](const MeasureToolState& state) {
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continuousCapture = state.global.continuousCapture;
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drawFeetOnCross = state.global.drawFeetOnCross;
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mode = state.global.mode;
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if (auto it = state.perScreen.find(window); it != end(state.perScreen))
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{
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const auto& perScreen = it->second;
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if (!perScreen.measuredEdges)
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{
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return;
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}
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gotMeasurement = true;
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measuredEdges = *perScreen.measuredEdges;
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if (continuousCapture)
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return;
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if (perScreen.capturedScreenBitmap)
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{
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backgroundBitmap = perScreen.capturedScreenBitmap;
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}
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else if (perScreen.capturedScreenTexture)
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{
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backgroundTextureToConvert = perScreen.capturedScreenTexture;
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}
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}
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});
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if (!gotMeasurement)
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return;
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switch (mode)
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{
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case MeasureToolState::Mode::Cross:
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drawHorizontalCrossLine = true;
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drawVerticalCrossLine = true;
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break;
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case MeasureToolState::Mode::Vertical:
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drawHorizontalCrossLine = false;
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drawVerticalCrossLine = true;
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break;
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case MeasureToolState::Mode::Horizontal:
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drawHorizontalCrossLine = true;
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drawVerticalCrossLine = false;
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break;
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}
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if (!continuousCapture && !backgroundBitmap && backgroundTextureToConvert)
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{
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backgroundBitmap = ConvertID3D11Texture2DToD2D1Bitmap(d2dState.dxgiWindowState.rt, backgroundTextureToConvert);
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if (backgroundBitmap)
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{
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toolState.Access([&](MeasureToolState& state) {
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state.perScreen[window].capturedScreenTexture = {};
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state.perScreen[window].capturedScreenBitmap = backgroundBitmap;
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});
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}
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}
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if (continuousCapture || !backgroundBitmap)
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d2dState.dxgiWindowState.rt->Clear();
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const float hMeasure = measuredEdges.Width(Measurement::Unit::Pixel);
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const float vMeasure = measuredEdges.Height(Measurement::Unit::Pixel);
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if (!continuousCapture && backgroundBitmap)
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{
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d2dState.dxgiWindowState.rt->DrawBitmap(backgroundBitmap.get());
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}
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const auto cursorPos = convert::FromSystemToWindow(window, commonState.cursorPosSystemSpace);
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d2dState.ToggleAliasedLinesMode(true);
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if (drawHorizontalCrossLine)
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{
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const D2D_POINT_2F hLineStart{ .x = measuredEdges.rect.left, .y = static_cast<float>(cursorPos.y) };
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D2D_POINT_2F hLineEnd{ .x = hLineStart.x + hMeasure, .y = hLineStart.y };
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d2dState.dxgiWindowState.rt->DrawLine(hLineStart, hLineEnd, d2dState.solidBrushes[Brush::line].get());
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if (drawFeetOnCross)
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{
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// To fill all pixels which are close, we call DrawLine with end point one pixel too far, since
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// it doesn't get filled, i.e. end point of the range is excluded. However, we want to draw cross
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// feet *on* the last pixel row, so we must subtract 1px from the corresponding axis.
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hLineEnd.x -= 1.f;
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auto [left_start, left_end] = ComputeCrossFeetLine(hLineStart, false);
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auto [right_start, right_end] = ComputeCrossFeetLine(hLineEnd, false);
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d2dState.dxgiWindowState.rt->DrawLine(left_start, left_end, d2dState.solidBrushes[Brush::line].get());
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d2dState.dxgiWindowState.rt->DrawLine(right_start, right_end, d2dState.solidBrushes[Brush::line].get());
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}
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}
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if (drawVerticalCrossLine)
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{
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const D2D_POINT_2F vLineStart{ .x = static_cast<float>(cursorPos.x), .y = measuredEdges.rect.top };
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D2D_POINT_2F vLineEnd{ .x = vLineStart.x, .y = vLineStart.y + vMeasure };
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d2dState.dxgiWindowState.rt->DrawLine(vLineStart, vLineEnd, d2dState.solidBrushes[Brush::line].get());
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if (drawFeetOnCross)
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{
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vLineEnd.y -= 1.f;
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auto [top_start, top_end] = ComputeCrossFeetLine(vLineStart, true);
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auto [bottom_start, bottom_end] = ComputeCrossFeetLine(vLineEnd, true);
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d2dState.dxgiWindowState.rt->DrawLine(top_start, top_end, d2dState.solidBrushes[Brush::line].get());
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d2dState.dxgiWindowState.rt->DrawLine(bottom_start, bottom_end, d2dState.solidBrushes[Brush::line].get());
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}
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}
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d2dState.ToggleAliasedLinesMode(false);
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OverlayBoxText text;
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const auto [crossSymbolPos, measureStringBufLen] =
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measuredEdges.Print(text.buffer.data(),
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text.buffer.size(),
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drawHorizontalCrossLine,
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drawVerticalCrossLine,
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commonState.units);
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commonState.overlayBoxText.Access([&](OverlayBoxText& v) {
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v = text;
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});
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d2dState.DrawTextBox(text.buffer.data(),
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measureStringBufLen,
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crossSymbolPos,
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static_cast<float>(cursorPos.x),
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static_cast<float>(cursorPos.y),
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true,
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window);
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}
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