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https://github.com/microsoft/PowerToys.git
synced 2026-04-07 03:36:44 +02:00
* Added tests for loading and saving remappings in the UI * Added tests for ApplyRemappings methods * Moved single key remap validation logic to separate method so that it can be tested * Added tests for single key remap validation in UI * Refactored shortcut validation code to be testable * Added some shortcut validation tests * Refactored code to be cleaner * Added tests for action key and modifier key selection and formatted file * Added tests for selecting None * Added tests for selecting Null * Added tests for WinL error * Added CtrlAltDel tests * Added tests for MapToSameKey * Added tests for mapping repeated shortcut * Fixed const correctness * Clean up type names with type alias * Clean up ValidateAndUpdateKeyBufferElement tests and tweak ValidateShortcutBufferElement signature * Fixed bug when None selected * Refactored one test as per test case framework * Cleaned up more tests * Cleaned up buffer validation tests * Added tests for KBM Common Helpers and Shortcut
28 lines
807 B
C++
28 lines
807 B
C++
#pragma once
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#include "Shortcut.h"
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#include <variant>
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// This class stores all the variables associated with each shortcut remapping
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class RemapShortcut
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{
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public:
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std::variant<DWORD, Shortcut> targetShortcut;
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bool isShortcutInvoked;
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ModifierKey winKeyInvoked;
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RemapShortcut(const std::variant<DWORD, Shortcut>& sc) :
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targetShortcut(sc), isShortcutInvoked(false), winKeyInvoked(ModifierKey::Disabled)
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{
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}
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RemapShortcut() :
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targetShortcut(Shortcut()), isShortcutInvoked(false), winKeyInvoked(ModifierKey::Disabled)
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{
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}
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inline bool operator==(const RemapShortcut& sc) const
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{
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return targetShortcut == sc.targetShortcut && isShortcutInvoked == sc.isShortcutInvoked && winKeyInvoked == sc.winKeyInvoked;
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}
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};
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