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## Summary of the Pull Request ModuleLoader tool, a stand-alone Win32 executable for testing of PowerToy modules without needing branch builds. sample output from running the tool is below: .\ModuleLoader.exe .\powertoys.cursorwrap.dll PowerToys Module Loader v1.0 ============================= Loading module: .\powertoys.cursorwrap.dll Detected module name: cursorwrap Loading settings... Trying settings path: C:\Users\mikehall\AppData\Local\Microsoft\PowerToys\cursorwrap\settings.json Settings file loaded (315 characters) Settings loaded successfully. Loading module DLL... Module instance created successfully Module DLL loaded successfully. Module key: CursorWrap Module name: CursorWrap Applying settings to module... Settings applied. Registering module hotkeys... Module reports 1 legacy hotkey(s) Registering hotkey 0: Win+Alt+U - OK Hotkeys registered: 1 Enabling module... Module enabled. ============================= Module is now running! ============================= Module Status: - Name: CursorWrap - Key: CursorWrap - Enabled: Yes - Hotkeys: 1 registered Registered Hotkeys: Win+Alt+U Press Ctrl+C to exit. You can press the module's hotkey to toggle its functionality. Note that this doesn't integrate with Powertoys settings UI - this is purely to test Powertoys module functionality. ## PR Checklist - [ ] Closes: #xxx <!-- - [ ] Closes: #yyy (add separate lines for additional resolved issues) --> - [ ] **Communication:** I've discussed this with core contributors already. If the work hasn't been agreed, this work might be rejected - [ ] **Tests:** Added/updated and all pass - [ ] **Localization:** All end-user-facing strings can be localized - [ ] **Dev docs:** Added/updated - [ ] **New binaries:** Added on the required places - [ ] [JSON for signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json) for new binaries - [ ] [WXS for installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs) for new binaries and localization folder - [ ] [YML for CI pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml) for new test projects - [ ] [YML for signed pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml) - [ ] **Documentation updated:** If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys) and link it here: #xxx ## Detailed Description of the Pull Request / Additional comments See details above. ## Validation Steps Performed ModuleLoader tested on Windows 11, Surface Laptop 7 Pro.
103 lines
2.8 KiB
C++
103 lines
2.8 KiB
C++
// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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#pragma once
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#include <Windows.h>
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#include <string>
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#include <vector>
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#include <powertoy_module_interface.h>
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/// <summary>
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/// Wrapper class for loading and managing a PowerToy module DLL
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/// </summary>
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class ModuleLoader
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{
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public:
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ModuleLoader();
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~ModuleLoader();
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// Prevent copying
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ModuleLoader(const ModuleLoader&) = delete;
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ModuleLoader& operator=(const ModuleLoader&) = delete;
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/// <summary>
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/// Load a PowerToy module DLL
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/// </summary>
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/// <param name="dllPath">Path to the module DLL</param>
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/// <returns>True if successful, false otherwise</returns>
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bool Load(const std::wstring& dllPath);
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/// <summary>
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/// Enable the loaded module
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/// </summary>
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void Enable();
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/// <summary>
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/// Disable the loaded module
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/// </summary>
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void Disable();
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/// <summary>
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/// Check if the module is enabled
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/// </summary>
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/// <returns>True if enabled, false otherwise</returns>
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bool IsEnabled() const;
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/// <summary>
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/// Set configuration for the module
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/// </summary>
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/// <param name="configJson">JSON configuration string</param>
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void SetConfig(const std::wstring& configJson);
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/// <summary>
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/// Get the module's localized name
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/// </summary>
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/// <returns>Module name</returns>
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std::wstring GetModuleName() const;
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/// <summary>
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/// Get the module's non-localized key
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/// </summary>
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/// <returns>Module key</returns>
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std::wstring GetModuleKey() const;
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/// <summary>
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/// Get the module's hotkeys
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/// </summary>
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/// <param name="buffer">Buffer to store hotkeys</param>
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/// <param name="bufferSize">Size of the buffer</param>
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/// <returns>Number of hotkeys returned</returns>
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size_t GetHotkeys(PowertoyModuleIface::Hotkey* buffer, size_t bufferSize);
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/// <summary>
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/// Trigger a hotkey callback on the module
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/// </summary>
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/// <param name="hotkeyId">ID of the hotkey to trigger</param>
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/// <returns>True if the key press should be swallowed</returns>
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bool OnHotkey(size_t hotkeyId);
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/// <summary>
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/// Check if the module is loaded
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/// </summary>
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/// <returns>True if loaded, false otherwise</returns>
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bool IsLoaded() const { return m_module != nullptr; }
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/// <summary>
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/// Get the module's activation hotkey (newer HotkeyEx API)
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/// </summary>
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/// <returns>Optional HotkeyEx struct</returns>
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std::optional<PowertoyModuleIface::HotkeyEx> GetHotkeyEx();
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/// <summary>
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/// Trigger the newer-style hotkey callback on the module
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/// </summary>
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void OnHotkeyEx();
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private:
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HMODULE m_hModule;
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PowertoyModuleIface* m_module;
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std::wstring m_dllPath;
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};
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