Files
PowerToys/src/settings-ui/Settings.UI/SettingsXAML/Views/KeyboardManagerPage.xaml.cs
Laszlo Nemeth 1f936df3eb [Settings]Adding a Dashboard Panel (#29023)
* Dashboard: modifying page content + adding SW version button.

* Visual tweaks and minor viewmodel changes

* Updated spacing

* Adding Settings icon

* Settiing the Dashboard page as the default one. Adding functionality to switch to settings pages from the Dashboard page. Localizing texts.

* fixing csproj file

* Reimplementing Active modules handling, showing only the active modules (and not having invisible inactive modules).

* Removing unneccessary binding

* Fix text wrapping

* Adding Registry previewer launch, adding activation mode for FindMyMouse and QuickAccent, modify File Locksmith description.

* Spell checker fix typo

* Adding GPO-blocked state, modifying buttons: adding description, icon.

* Modifying dashboard button layout

* Use SettingsCard instead of button

* Restructuring the dashboard panel

* Removing togglebuttons from the left panel. Showing only active modules. Adding key remappings (to KBM)

* Removing settings buttons, removing descriptions, icons from buttons. Add update of remapped keys, shortcuts.

* Refactoring dashboard

* Making list always visible and fixing scrolling behavior

* Adding background gradient to cards

* Removing keyboard manager's key mappings, minor changes in texts, fixing enabled state when GPO-enabled.

* Use ListView instead of ItemsRepeater

* Updates

* removing right panel with all modules. Extending "left" panel with toggleswitches, showing all modules.

* Separate lists

* Adding Flyout with key remappings for KBM module, adding IsLocked property, icons

* Visual tweaks

* Tweaks

* Fixing lock icon margin

* Minor fixes.

* Removing unused resources

* Make Dashboard default when coming from the OOBE General

* Removed the Previous, Next Layout buttons from FancyZones. Added activation information

---------

Co-authored-by: Niels Laute <niels.laute@live.nl>
2023-10-20 13:23:25 +01:00

95 lines
4.0 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Globalization;
using System.IO.Abstractions;
using Microsoft.PowerToys.Settings.UI.Helpers;
using Microsoft.PowerToys.Settings.UI.Library;
using Microsoft.PowerToys.Settings.UI.Library.Utilities;
using Microsoft.PowerToys.Settings.UI.ViewModels;
using Microsoft.UI.Xaml.Controls;
using Windows.System;
namespace Microsoft.PowerToys.Settings.UI.Views
{
/// <summary>
/// An empty page that can be used on its own or navigated to within a Frame.
/// </summary>
public sealed partial class KeyboardManagerPage : Page, IRefreshablePage
{
private const string PowerToyName = "Keyboard Manager";
private readonly IFileSystemWatcher watcher;
public KeyboardManagerViewModel ViewModel { get; }
public KeyboardManagerPage()
{
var settingsUtils = new SettingsUtils();
ViewModel = new KeyboardManagerViewModel(settingsUtils, SettingsRepository<GeneralSettings>.GetInstance(settingsUtils), ShellPage.SendDefaultIPCMessage, FilterRemapKeysList);
watcher = Helper.GetFileWatcher(
PowerToyName,
ViewModel.Settings.Properties.ActiveConfiguration.Value + ".json",
OnConfigFileUpdate);
InitializeComponent();
DataContext = ViewModel;
}
private void OnConfigFileUpdate()
{
// Note: FileSystemWatcher raise notification multiple times for single update operation.
// Todo: Handle duplicate events either by somehow suppress them or re-read the configuration everytime since we will be updating the UI only if something is changed.
if (ViewModel.LoadProfile())
{
this.DispatcherQueue.TryEnqueue(() =>
{
ViewModel.NotifyFileChanged();
});
}
}
private static void CombineRemappings(List<KeysDataModel> remapKeysList, uint leftKey, uint rightKey, uint combinedKey)
{
// Using InvariantCulture for keys as they are internally represented as numerical values
KeysDataModel firstRemap = remapKeysList.Find(x => uint.Parse(x.OriginalKeys, CultureInfo.InvariantCulture) == leftKey);
KeysDataModel secondRemap = remapKeysList.Find(x => uint.Parse(x.OriginalKeys, CultureInfo.InvariantCulture) == rightKey);
if (firstRemap != null && secondRemap != null)
{
if (firstRemap.NewRemapKeys == secondRemap.NewRemapKeys)
{
KeysDataModel combinedRemap = new KeysDataModel
{
OriginalKeys = combinedKey.ToString(CultureInfo.InvariantCulture),
NewRemapKeys = firstRemap.NewRemapKeys,
};
remapKeysList.Insert(remapKeysList.IndexOf(firstRemap), combinedRemap);
remapKeysList.Remove(firstRemap);
remapKeysList.Remove(secondRemap);
}
}
}
public static int FilterRemapKeysList(List<KeysDataModel> remapKeysList)
{
if (remapKeysList != null)
{
CombineRemappings(remapKeysList, (uint)VirtualKey.LeftControl, (uint)VirtualKey.RightControl, (uint)VirtualKey.Control);
CombineRemappings(remapKeysList, (uint)VirtualKey.LeftMenu, (uint)VirtualKey.RightMenu, (uint)VirtualKey.Menu);
CombineRemappings(remapKeysList, (uint)VirtualKey.LeftShift, (uint)VirtualKey.RightShift, (uint)VirtualKey.Shift);
CombineRemappings(remapKeysList, (uint)VirtualKey.LeftWindows, (uint)VirtualKey.RightWindows, Helper.VirtualKeyWindows);
}
return 0;
}
public void RefreshEnabledState()
{
ViewModel.RefreshEnabledState();
}
}
}