Files
PowerToys/src/modules/Workspaces/WorkspacesLauncher/WorkspacesLauncher.vcxproj
Kai Tao 5e3e0660e7 Revert hybrid crt to make powertoys quit safely (#43484)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
After enabling Hybrid CRT, the PowerToys process failed to properly
unload some module interface DLLs when quit application. The root cause
is still unclear, but this change reverts the behavior to ensure safe
unloading.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #43413
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Can unload dll safely when quit powertoys
2025-11-12 10:39:21 +08:00

188 lines
10 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- Project configurations -->
<!-- Props that should be disabled while building on CI server -->
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props')" />
<Target Name="GenerateResourceFiles" BeforeTargets="PrepareForBuild">
<Exec Command="powershell -NonInteractive -executionpolicy Unrestricted $(SolutionDir)tools\build\convert-resx-to-rc.ps1 $(MSBuildThisFileDirectory) resource.base.h resource.h WorkspacesLauncherResource.base.rc WorkspacesLauncherResource.rc" />
</Target>
<!-- C++ source compile-specific things for all configurations -->
<ItemDefinitionGroup>
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<ConformanceMode>false</ConformanceMode>
<TreatWarningAsError>true</TreatWarningAsError>
<LanguageStandard>stdcpplatest</LanguageStandard>
<AdditionalOptions>/await %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
</Link>
<Lib>
<TreatLibWarningAsErrors>true</TreatLibWarningAsErrors>
</Lib>
</ItemDefinitionGroup>
<!-- C++ source compile-specific things for Debug/Release configurations -->
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>MaxSpeed</Optimization>
<SDLCheck>false</SDLCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<!-- Global props -->
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{2cac093e-5fcf-4102-9c2c-ac7dd5d9eb96}</ProjectGuid>
<RootNamespace>WorkspacesLauncher</RootNamespace>
</PropertyGroup>
<!-- Props that are constant for both Debug and Release configurations -->
<PropertyGroup Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<SpectreMitigation>Spectre</SpectreMitigation>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<TargetName>PowerToys.$(MSBuildProjectName)</TargetName>
<OutDir>..\..\..\..\$(Platform)\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>./../;$(SolutionDir)src\common\Telemetry;$(SolutionDir)src\common;$(SolutionDir)src\;./;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>shcore.lib;Shell32.lib;propsys.lib;DbgHelp.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>./../;$(SolutionDir)src\common\Telemetry;$(SolutionDir)src\common;$(SolutionDir)src\;./;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>shcore.lib;Shell32.lib;propsys.lib;DbgHelp.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="AppLauncher.cpp" />
<ClCompile Include="Launcher.cpp" />
<ClCompile Include="LauncherUIHelper.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(UsePrecompiledHeaders)' != 'false'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="RegistryUtils.cpp" />
<ClCompile Include="WindowArrangerHelper.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="AppLauncher.h" />
<ClInclude Include="Launcher.h" />
<ClInclude Include="LauncherUIHelper.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="RegistryUtils.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="WindowArrangerHelper.h" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\common\Display\Display.vcxproj">
<Project>{caba8dfb-823b-4bf2-93ac-3f31984150d9}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\common\SettingsAPI\SettingsAPI.vcxproj">
<Project>{6955446d-23f7-4023-9bb3-8657f904af99}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\common\Telemetry\EtwTrace\EtwTrace.vcxproj">
<Project>{8f021b46-362b-485c-bfba-ccf83e820cbd}</Project>
</ProjectReference>
<ProjectReference Include="..\WorkspacesLib\WorkspacesLib.vcxproj">
<Project>{b31fcc55-b5a4-4ea7-b414-2dceae6af332}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Generated Files/WorkspacesLauncherResource.rc" />
<None Include="WorkspacesLauncherResource.base.rc" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resource.resx">
<SubType>Designer</SubType>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Import Project="..\..\..\..\deps\spdlog.props" />
<ImportGroup Label="ExtensionTargets">
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" />
</ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets'))" />
</Target>
</Project>