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Co-authored-by: Alexis Campailla <alexis@janeasystems.com> Co-authored-by: Bret Anderson <bretan@microsoft.com> Co-authored-by: Enrico Giordani <enrico.giordani@gmail.com> Co-authored-by: Jaime Bernardo <jaime@janeasystems.com> Co-authored-by: Jeff Bogdan <jeffbog@microsoft.com> Co-authored-by: March Rogers <marchr@microsoft.com> Co-authored-by: Mike Harsh <mharsh@microsoft.com> Co-authored-by: Nachum Bundak <Nachum.Bundak@microsoft.com> Co-authored-by: Oliver Jones <ojones@microsoft.com> Co-authored-by: Patrick Little <plittle@microsoft.com>
36 lines
810 B
C++
36 lines
810 B
C++
#pragma once
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#include <deque>
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#include <thread>
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#include <mutex>
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#include <condition_variable>
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#include <chrono>
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#include "shortcut_guide.h"
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struct KeyEvent {
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bool key_down;
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unsigned vk_code;
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};
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class TargetState {
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public:
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TargetState(int ms_delay);
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bool signal_event(unsigned vk_code, bool key_down);
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void was_hiden();
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void exit();
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void set_delay(int ms_delay);
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private:
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KeyEvent next();
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void handle_hidden();
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void handle_timeout();
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void handle_shown();
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void thread_proc();
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std::mutex mutex;
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std::condition_variable cv;
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std::chrono::system_clock::time_point winkey_timestamp, singnal_timestamp;
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std::chrono::milliseconds delay;
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std::deque<KeyEvent> events;
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enum { Hidden, Timeout, Shown, Exiting } state = Hidden;
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bool key_was_pressed = false;
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std::thread thread;
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};
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