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<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> ## Summary of the Pull Request This PR updates the PowerToys solution to support **Visual Studio 2026 (PlatformToolset v145)**. It centralizes the build configuration, updates the C++ language standards, and fixes an issue with a MouseJump unit test that appears while using the VS 2026 supported build agent. <!-- Please review the items on the PR checklist before submitting--> ## PR Checklist - [ ] Closes: #xxx - [x] **Communication:** I've discussed this with core contributors already. If the work hasn't been agreed, this work might be rejected - [x] **Tests:** Added/updated and all pass - [ ] **Localization:** All end-user-facing strings can be localized - [x] **Dev docs:** Added/updated - [ ] **New binaries:** Added on the required places - [ ] [JSON for signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json) for new binaries - [ ] [WXS for installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs) for new binaries and localization folder - [ ] [YML for CI pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml) for new test projects - [ ] [YML for signed pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml) - [ ] **Documentation updated:** If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys) and link it here: #xxx <!-- Provide a more detailed description of the PR, other things fixed, or any additional comments/features here --> ## Detailed Description of the Pull Request / Additional comments **Build System & Configuration:** - Updated `Cpp.Build.props` to use `v145` (VS 2026) as the default `PlatformToolset`, with fall back to `v143` for VS 2022. - Configured C++ Language Standard: - `stdcpplatest` for production projects. - Removed explicit `<PlatformToolset>` definitions from individual project files (approx. 37 modules) to inherit correctly from the central `Cpp.Build.props`. **Code Refactoring & Fixes:** - Updated `DrawingHelperTests.cs` in MouseJump Unit Test to ease the pixel difference tolerance. This became an issue after switching to the new VS2026 build agent. <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> ## Validation Steps Performed - Validated successful compilation of the entire solution. Similar updates have been made to the .NET 10 branch, but these are much cleaner and will be merged into that branch once fully confirmed working. --------- Co-authored-by: Kai Tao (from Dev Box) <kaitao@microsoft.com> Co-authored-by: Gordon Lam (SH) <yeelam@microsoft.com>
190 lines
10 KiB
XML
190 lines
10 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props')" />
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<PropertyGroup Label="Globals">
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<CppWinRTRootNamespaceAutoMerge>true</CppWinRTRootNamespaceAutoMerge>
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<CppWinRTGenerateWindowsMetadata>true</CppWinRTGenerateWindowsMetadata>
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<ProjectGuid>{2cf78cf7-8feb-4be1-9591-55fa25b48fc6}</ProjectGuid>
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<ProjectName>CalculatorEngineCommon</ProjectName>
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<RootNamespace>CalculatorEngineCommon</RootNamespace>
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<AppxPackage>false</AppxPackage>
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</PropertyGroup>
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<!-- BEGIN common.build.pre.props -->
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<PropertyGroup Label="Configuration">
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<EnableHybridCRT>true</EnableHybridCRT>
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<UseCrtSDKReferenceStaticWarning Condition="'$(EnableHybridCRT)'=='true'">false</UseCrtSDKReferenceStaticWarning>
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</PropertyGroup>
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<!-- BEGIN cppwinrt.build.pre.props -->
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<PropertyGroup Label="Globals">
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<CppWinRTEnabled>true</CppWinRTEnabled>
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<CppWinRTOptimized>true</CppWinRTOptimized>
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<DefaultLanguage>en-US</DefaultLanguage>
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<MinimumVisualStudioVersion>17.0</MinimumVisualStudioVersion>
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<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
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</PropertyGroup>
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<PropertyGroup>
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<MinimalCoreWin>true</MinimalCoreWin>
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<AppContainerApplication>true</AppContainerApplication>
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<WindowsStoreApp>true</WindowsStoreApp>
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<ApplicationType>Windows Store</ApplicationType>
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<UseCrtSDKReference Condition="'$(EnableHybridCRT)'=='true'">false</UseCrtSDKReference>
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<!-- The SDK reference breaks the Hybrid CRT -->
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</PropertyGroup>
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<PropertyGroup>
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<!-- We have to use the Desktop platform for Hybrid CRT to work. -->
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<_VC_Target_Library_Platform>Desktop</_VC_Target_Library_Platform>
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<_NoWinAPIFamilyApp>true</_NoWinAPIFamilyApp>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<GenerateManifest>false</GenerateManifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="PropertySheet.props" />
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</ImportGroup>
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<PropertyGroup>
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<TargetName>CalculatorEngineCommon</TargetName>
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<OutDir>..\..\..\$(Platform)\$(Configuration)\</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
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<WarningLevel>Level4</WarningLevel>
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<AdditionalOptions>%(AdditionalOptions) /bigobj</AdditionalOptions>
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<PreprocessorDefinitions>_WINRT_DLL;WINRT_LEAN_AND_MEAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>../../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalUsingDirectories>$(WindowsSDK_WindowsMetadata);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<ModuleDefinitionFile>CalculatorEngineCommon.def</ModuleDefinitionFile>
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<AdditionalDependencies>Shell32.lib;user32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
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<ClCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
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<ClCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<ItemGroup>
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<ProjectReference Include="..\version\version.vcxproj">
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<Project>{cc6e41ac-8174-4e8a-8d22-85dd7f4851df}</Project>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="ExprtkEvaluator.h" />
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<ClInclude Include="pch.h" />
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<ClInclude Include="exprtk.hpp" />
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<ClInclude Include="Calculator.h">
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<DependentUpon>Calculator.idl</DependentUpon>
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</ClInclude>
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<ClInclude Include="resource.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="ExprtkEvaluator.cpp">
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="Calculator.cpp">
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<DependentUpon>Calculator.idl</DependentUpon>
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</ClCompile>
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<ClCompile Include="$(GeneratedFilesDir)module.g.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Midl Include="Calculator.idl" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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<None Include="CalculatorEngineCommon.def" />
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</ItemGroup>
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<ItemGroup>
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<None Include="PropertySheet.props" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="CalculatorEngineCommon.rc" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="..\..\..\deps\spdlog.props" />
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<ImportGroup Label="ExtensionTargets">
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<Import Project="..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets')" />
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</ImportGroup>
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props'))" />
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<Error Condition="!Exists('..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets'))" />
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</Target>
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<!-- BEGIN common.build.post.props -->
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<!--
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The Hybrid CRT model statically links the runtime and STL and dynamically
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links the UCRT instead of the VC++ CRT. The UCRT ships with Windows.
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WinAppSDK asserts that this is "supported according to the CRT maintainer."
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This must come before Microsoft.Cpp.targets because it manipulates ClCompile.RuntimeLibrary.
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-->
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<ItemDefinitionGroup Condition="'$(EnableHybridCRT)'=='true' and '$(Configuration)'=='Debug'">
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<ClCompile>
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<!-- We use MultiThreadedDebug, rather than MultiThreadedDebugDLL, to avoid DLL dependencies on VCRUNTIME140d.dll and MSVCP140d.dll. -->
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">stdcpp17</LanguageStandard>
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</ClCompile>
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<Link>
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<!-- Link statically against the runtime and STL, but link dynamically against the CRT by ignoring the static CRT
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lib and instead linking against the Universal CRT DLL import library. This "hybrid" linking mechanism is
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supported according to the CRT maintainer. Dynamic linking against the CRT makes the binaries a bit smaller
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than they would otherwise be if the CRT, runtime, and STL were all statically linked in. -->
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<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries);libucrtd.lib</IgnoreSpecificDefaultLibraries>
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<AdditionalOptions>%(AdditionalOptions) /defaultlib:ucrtd.lib</AdditionalOptions>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(EnableHybridCRT)'=='true' and ('$(Configuration)'=='Release' or '$(Configuration)'=='AuditMode')">
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<ClCompile>
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<!-- We use MultiThreaded, rather than MultiThreadedDLL, to avoid DLL dependencies on VCRUNTIME140.dll and MSVCP140.dll. -->
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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</ClCompile>
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<Link>
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<!-- Link statically against the runtime and STL, but link dynamically against the CRT by ignoring the static CRT
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lib and instead linking against the Universal CRT DLL import library. This "hybrid" linking mechanism is
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supported according to the CRT maintainer. Dynamic linking against the CRT makes the binaries a bit smaller
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than they would otherwise be if the CRT, runtime, and STL were all statically linked in. -->
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<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries);libucrt.lib</IgnoreSpecificDefaultLibraries>
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<AdditionalOptions>%(AdditionalOptions) /defaultlib:ucrt.lib</AdditionalOptions>
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</Link>
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</ItemDefinitionGroup>
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<!-- END common.build.post.props -->
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</Project> |