Files
PowerToys/src/settings-ui/Settings.UI/Helpers/NavigablePage.cs
Kai Tao 7455d63bb5 Settings: Settings search fixes (#41381)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Fix 3 issues

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## PR Checklist

- [x] Closes: #41369, #41374, #41380
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

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or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

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wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed


https://github.com/user-attachments/assets/0e0df9fb-5aca-4b26-9d53-e6ddc49cab04

---------

Co-authored-by: Niels Laute <niels.laute@live.nl>
Co-authored-by: Jiří Polášek <me@jiripolasek.com>
2025-08-27 14:51:36 +08:00

245 lines
7.6 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Numerics;
using System.Threading.Tasks;
using CommunityToolkit.WinUI.Controls;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Hosting;
using Microsoft.UI.Xaml.Media;
using Windows.UI;
namespace Microsoft.PowerToys.Settings.UI.Helpers;
public abstract partial class NavigablePage : Page
{
private const int ExpandWaitDuration = 500;
private const int AnimationDuration = 1850;
private NavigationParams _pendingNavigationParams;
public NavigablePage()
{
Loaded += OnPageLoaded;
}
protected override void OnNavigatedTo(Microsoft.UI.Xaml.Navigation.NavigationEventArgs e)
{
base.OnNavigatedTo(e);
// Handle both old string parameter and new NavigationParams
if (e.Parameter is NavigationParams navParams)
{
_pendingNavigationParams = navParams;
}
else if (e.Parameter is string elementKey)
{
_pendingNavigationParams = new NavigationParams(elementKey);
}
}
private async void OnPageLoaded(object sender, RoutedEventArgs e)
{
if (_pendingNavigationParams != null && !string.IsNullOrEmpty(_pendingNavigationParams.ElementName))
{
// First, expand parent if specified
if (!string.IsNullOrEmpty(_pendingNavigationParams.ParentElementName))
{
var parentElement = FindElementByName(_pendingNavigationParams.ParentElementName);
if (parentElement is SettingsExpander expander)
{
expander.IsExpanded = true;
// Give time for the expander to animate
await Task.Delay(ExpandWaitDuration);
}
}
// Then find and navigate to the target element
var target = FindElementByName(_pendingNavigationParams.ElementName);
target?.StartBringIntoView(new BringIntoViewOptions
{
VerticalOffset = -20,
AnimationDesired = true,
});
await OnTargetElementNavigatedAsync(target, _pendingNavigationParams.ElementName);
_pendingNavigationParams = null;
}
}
protected virtual async Task OnTargetElementNavigatedAsync(FrameworkElement target, string elementKey)
{
if (target == null)
{
return;
}
// Attempt to set keyboard focus so that screen readers announce the element and keyboard users land directly on it.
TrySetFocus(target);
// Get the visual and compositor
var visual = ElementCompositionPreview.GetElementVisual(target);
var compositor = visual.Compositor;
// Create a subtle glow effect using drop shadow
var dropShadow = compositor.CreateDropShadow();
dropShadow.Color = (Color)Application.Current.Resources["SystemAccentColorLight2"];
dropShadow.BlurRadius = 16f;
dropShadow.Opacity = 0f;
dropShadow.Offset = new Vector3(0, 0, 0);
var spriteVisual = compositor.CreateSpriteVisual();
spriteVisual.Size = new Vector2((float)target.ActualWidth + 8, (float)target.ActualHeight + 8);
spriteVisual.Shadow = dropShadow;
spriteVisual.Offset = new Vector3(-4, -4, 0);
// Insert the shadow visual behind the target element
ElementCompositionPreview.SetElementChildVisual(target, spriteVisual);
// Create a simple fade in/out animation
var fadeAnimation = compositor.CreateScalarKeyFrameAnimation();
fadeAnimation.InsertKeyFrame(0f, 0f);
fadeAnimation.InsertKeyFrame(0.5f, 0.3f);
fadeAnimation.InsertKeyFrame(1f, 0f);
fadeAnimation.Duration = TimeSpan.FromMilliseconds(AnimationDuration);
dropShadow.StartAnimation("Opacity", fadeAnimation);
await Task.Delay(AnimationDuration);
// Clean up the shadow visual
ElementCompositionPreview.SetElementChildVisual(target, null);
}
private static void TrySetFocus(FrameworkElement target)
{
try
{
// Prefer Control.Focus when available.
if (target is Control ctrl)
{
// Ensure it can receive focus.
if (!ctrl.IsTabStop)
{
ctrl.IsTabStop = true;
}
ctrl.Focus(FocusState.Programmatic);
}
// Target is not a Control. Find first focusable descendant Control.
var focusCandidate = FindFirstFocusableDescendant(target);
if (focusCandidate != null)
{
if (!focusCandidate.IsTabStop)
{
focusCandidate.IsTabStop = true;
}
focusCandidate.Focus(FocusState.Programmatic);
return;
}
// Fallback: attempt to focus parent control if no descendant found.
if (target.Parent is Control parent)
{
if (!parent.IsTabStop)
{
parent.IsTabStop = true;
}
parent.Focus(FocusState.Programmatic);
}
}
catch
{
// Swallow focus exceptions; not critical. Could log if logging enabled.
// Leave the default focus as it is.
}
}
private static Control FindFirstFocusableDescendant(FrameworkElement root)
{
if (root == null)
{
return null;
}
var queue = new System.Collections.Generic.Queue<DependencyObject>();
queue.Enqueue(root);
while (queue.Count > 0)
{
var current = queue.Dequeue();
if (current is Control c && c.IsEnabled && c.Visibility == Visibility.Visible)
{
return c;
}
int count = VisualTreeHelper.GetChildrenCount(current);
for (int i = 0; i < count; i++)
{
queue.Enqueue(VisualTreeHelper.GetChild(current, i));
}
}
return null;
}
protected FrameworkElement FindElementByName(string name)
{
var element = this.FindName(name) as FrameworkElement;
if (element != null)
{
return element;
}
if (this.Content is DependencyObject root)
{
var found = FindInDescendants(root, name);
if (found != null)
{
return found;
}
}
return null;
}
private static FrameworkElement FindInDescendants(DependencyObject root, string name)
{
if (root == null || string.IsNullOrEmpty(name))
{
return null;
}
var queue = new System.Collections.Generic.Queue<DependencyObject>();
queue.Enqueue(root);
while (queue.Count > 0)
{
var current = queue.Dequeue();
if (current is FrameworkElement fe)
{
var local = fe.FindName(name) as FrameworkElement;
if (local != null)
{
return local;
}
}
int count = VisualTreeHelper.GetChildrenCount(current);
for (int i = 0; i < count; i++)
{
var child = VisualTreeHelper.GetChild(current, i);
queue.Enqueue(child);
}
}
return null;
}
}