Files
PowerToys/src/settings-ui/Settings.UI.Library/AlwaysOnTopProperties.cs
Kai Tao 494c14fb88 Always on top: window context menu to always on top (#45773)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
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## Summary of the Pull Request

Add an option to enable inject a window context menu to always on top
this window.

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## PR Checklist

- [ ] Closes: #45638 #15387
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- [ ] **Communication:** I've discussed this with core contributors
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- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
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## Detailed Description of the Pull Request / Additional comments

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https://github.com/user-attachments/assets/37eb3f74-1ccc-42f2-83c3-1100f55765ee

---------

Co-authored-by: Niels Laute <niels.laute@live.nl>
2026-02-27 16:45:35 +08:00

78 lines
3.1 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Microsoft.PowerToys.Settings.UI.Library
{
// Needs to be kept in sync with src\modules\alwaysontop\AlwaysOnTop\Settings.h
public class AlwaysOnTopProperties
{
public static readonly HotkeySettings DefaultHotkeyValue = new HotkeySettings(true, true, false, false, 0x54);
public const bool DefaultFrameEnabled = true;
public const bool DefaultShowInSystemMenu = false;
public const int DefaultFrameThickness = 15;
public const string DefaultFrameColor = "#0099cc";
public const bool DefaultFrameAccentColor = true;
public const int DefaultFrameOpacity = 100;
public const bool DefaultSoundEnabled = true;
public const bool DefaultDoNotActivateOnGameMode = true;
public const bool DefaultRoundCornersEnabled = true;
public AlwaysOnTopProperties()
{
Hotkey = new KeyboardKeysProperty(DefaultHotkeyValue);
ShowInSystemMenu = new BoolProperty(DefaultShowInSystemMenu);
FrameEnabled = new BoolProperty(DefaultFrameEnabled);
FrameThickness = new IntProperty(DefaultFrameThickness);
FrameColor = new StringProperty(DefaultFrameColor);
FrameAccentColor = new BoolProperty(DefaultFrameAccentColor);
FrameOpacity = new IntProperty(DefaultFrameOpacity);
SoundEnabled = new BoolProperty(DefaultSoundEnabled);
DoNotActivateOnGameMode = new BoolProperty(DefaultDoNotActivateOnGameMode);
RoundCornersEnabled = new BoolProperty(DefaultRoundCornersEnabled);
ExcludedApps = new StringProperty();
}
[JsonPropertyName("hotkey")]
public KeyboardKeysProperty Hotkey { get; set; }
[JsonPropertyName("frame-enabled")]
public BoolProperty FrameEnabled { get; set; }
[JsonPropertyName("show-in-system-menu")]
public BoolProperty ShowInSystemMenu { get; set; }
[JsonPropertyName("frame-thickness")]
public IntProperty FrameThickness { get; set; }
[JsonPropertyName("frame-color")]
public StringProperty FrameColor { get; set; }
[JsonPropertyName("frame-opacity")]
public IntProperty FrameOpacity { get; set; }
[JsonPropertyName("frame-accent-color")]
public BoolProperty FrameAccentColor { get; set; }
[JsonPropertyName("sound-enabled")]
public BoolProperty SoundEnabled { get; set; }
[JsonPropertyName("do-not-activate-on-game-mode")]
public BoolProperty DoNotActivateOnGameMode { get; set; }
[JsonPropertyName("excluded-apps")]
public StringProperty ExcludedApps { get; set; }
[JsonPropertyName("round-corners-enabled")]
public BoolProperty RoundCornersEnabled { get; set; }
public string ToJsonString()
{
return JsonSerializer.Serialize(this);
}
}
}