Files
PowerToys/src/common/UITestAutomation/ModuleConfigData.cs
dreamstart 9453e38881 UITestAutomation Framework (#37461)
* Add UITestAutomation framework

* add code comments

* Optimized code format

* Optimized code format

* Update commons and add keyboard manager ui test project

* Optimized code format

* test scope and fix fancyzone exe path

* Add readme

* Optimize helper functions and UI test method

* Fix spelling errors and restore module UI tests

* Restore Indent

* Update NOTICE.md

* Update comments to Session and Elements

* Update comments for Button and Window

* delete unnecessary code

* change FindElementByName to FindElmenet

* Update comments for ModuleConfigData

* Update readme and comments

* Remove extra comments

* change public property

* Optimize code readability

* add default Attach Function

* change attach function name

* Update comments to XML format

* Hide by internal functions

* Update readme

* Refine the framework

* Fix process start position and update readme

* Remove Enum PowerToysModuleWindow

* Update attach comments

* Update ModuleConfigData comments

---------

Co-authored-by: Zhaopeng Wang (from Dev Box) <zhaopengwang@microsoft.com>
Co-authored-by: Xiaofeng Wang (from Dev Box) <xiaofengwang@microsoft.com>
Co-authored-by: urnotdfs <709586527@qq.com>
2025-02-20 13:25:20 +08:00

73 lines
2.6 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("UITestBase")]
[assembly: InternalsVisibleTo("Session")]
namespace Microsoft.PowerToys.UITest
{
/// <summary>
/// This file manages the configuration of modules for UI tests.
/// </summary>
/// <remarks>
/// How to add a new module:
/// 1. Define the new module in the PowerToysModule enum.
/// 2. Add the exe window name to the ModuleWindowName dictionary in the ModuleConfigData constructor.
/// 3. Add the exe path to the ModulePath dictionary in the ModuleConfigData constructor.
/// </remarks>
/// <summary>
/// Represents the modules in PowerToys.
/// </summary>
public enum PowerToysModule
{
PowerToysSettings,
FancyZone,
Hosts,
}
internal class ModuleConfigData
{
private Dictionary<PowerToysModule, string> ModulePath { get; }
// Singleton instance of ModuleConfigData.
private static readonly Lazy<ModuleConfigData> SingletonInstance = new Lazy<ModuleConfigData>(() => new ModuleConfigData());
public static ModuleConfigData Instance => SingletonInstance.Value;
public const string WindowsApplicationDriverUrl = "http://127.0.0.1:4723";
public Dictionary<PowerToysModule, string> ModuleWindowName { get; }
private ModuleConfigData()
{
// The exe window name for each module.
ModuleWindowName = new Dictionary<PowerToysModule, string>
{
[PowerToysModule.PowerToysSettings] = "PowerToys Settings",
[PowerToysModule.FancyZone] = "FancyZones Layout",
[PowerToysModule.Hosts] = "Hosts File Editor",
};
// Exe start path for the module if it exists.
ModulePath = new Dictionary<PowerToysModule, string>
{
[PowerToysModule.PowerToysSettings] = @"\..\..\..\WinUI3Apps\PowerToys.Settings.exe",
[PowerToysModule.FancyZone] = @"\..\..\..\PowerToys.FancyZonesEditor.exe",
[PowerToysModule.Hosts] = @"\..\..\..\WinUI3Apps\PowerToys.Hosts.exe",
};
}
public string GetModulePath(PowerToysModule scope) => ModulePath[scope];
public string GetWindowsApplicationDriverUrl() => WindowsApplicationDriverUrl;
public string GetModuleWindowName(PowerToysModule scope) => ModuleWindowName[scope];
}
}