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* Added localization code to pipeline and created one LocProject json for Settings * Fixed typo * Reordered nuget source * Moved nuget install to restore step * Added FZ.rc file to LocProj * Added FZ resx file and modified rc file * Fixed file names * Changed to check folder for LocProject files * Updated folder * Changed directory * Changed to src directory * Changed language set and name format, removed rc file localization * Added all projects with resx/resw files * Added newline to end of file * Removed nuget source as it is not used * Updated comments * Updated keyboard manager to use resx file * Tweaked resources.resx and added it to project files * Added comments and added in string table to resx script * Remove change from bad merge * Fix syntax error in convert stringtable * Changed file type to None * Migrated color picker's resources * Migrated resources for Microsoft.Launcher * Migrated resources for fancy zones * Revert fancyzones changes * Migrated resources for ImageResizer and modified script to add language specific code * Added try catch and checks for modification to avoid unnecessary file creation * Changed tab insertion to 4 spaces to avoid mixed file types in rc file * Migrated resources for power preview project * Added LocProject.json file for 5 projects * added resgen exception check * Moved non-localizable strings out of resx for powerpreview * Migrated shortcut guide resources to resx * Added LocProject.json
74 lines
2.0 KiB
C++
74 lines
2.0 KiB
C++
#pragma once
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#include <interface/powertoy_module_interface.h>
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#include "overlay_window.h"
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#include "Generated Files/resource.h"
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#include <common/LowlevelKeyboardEvent.h>
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// We support only one instance of the overlay
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extern class OverlayWindow* instance;
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class TargetState;
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class OverlayWindow : public PowertoyModuleIface
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{
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public:
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OverlayWindow();
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virtual const wchar_t* get_name() override;
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virtual bool get_config(wchar_t* buffer, int* buffer_size) override;
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virtual void set_config(const wchar_t* config) override;
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virtual void enable() override;
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virtual void disable() override;
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virtual bool is_enabled() override;
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void on_held();
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void on_held_press(DWORD vkCode);
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void quick_hide();
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void was_hidden();
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intptr_t signal_event(LowlevelKeyboardEvent* event);
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virtual void destroy() override;
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bool overlay_visible() const;
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private:
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std::wstring app_name;
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std::unique_ptr<TargetState> target_state;
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std::unique_ptr<D2DOverlayWindow> winkey_popup;
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bool _enabled = false;
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HHOOK hook_handle;
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void init_settings();
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void disable(bool trace_event);
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struct PressTime
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{
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PCWSTR name = L"press_time";
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int value = 900; // ms
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int resourceId = IDS_SETTING_DESCRIPTION_PRESS_TIME;
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} pressTime;
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struct OverlayOpacity
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{
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PCWSTR name = L"overlay_opacity";
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int value = 90; // percent
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int resourceId = IDS_SETTING_DESCRIPTION_OVERLAY_OPACITY;
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} overlayOpacity;
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struct Theme
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{
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PCWSTR name = L"theme";
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std::wstring value = L"system";
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int resourceId = IDS_SETTING_DESCRIPTION_THEME;
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std::vector<std::pair<std::wstring, UINT>> keys_and_texts = {
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{ L"system", IDS_SETTING_DESCRIPTION_THEME_SYSTEM },
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{ L"light", IDS_SETTING_DESCRIPTION_THEME_LIGHT },
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{ L"dark", IDS_SETTING_DESCRIPTION_THEME_DARK }
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};
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} theme;
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};
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