Files
PowerToys/src/modules/LightSwitch/LightSwitchService/LightSwitchSettings.h
Jaylyn Barbee 88c8ec0b33 [Light Switch] Light Switch should detect changes in Windows Settings and treat as manual override (same as using shortcut) (#42882)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This PR ensures that Light Switch detects changes to app/system theme
from Windows Settings. This PR also introduces new behavior where
switching the schedule will cause an instant update to the theme if
necessary.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #42878
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
2025-10-29 15:41:43 -04:00

96 lines
2.0 KiB
C++

#pragma once
#include <unordered_set>
#include <string>
#include <vector>
#include <memory>
#include <windows.h>
#include <common/SettingsAPI/FileWatcher.h>
#include <common/SettingsAPI/settings_objects.h>
#include <SettingsConstants.h>
class SettingsObserver;
enum class ScheduleMode
{
Off,
FixedHours,
SunsetToSunrise
// Add more in the future
};
inline std::wstring ToString(ScheduleMode mode)
{
switch (mode)
{
case ScheduleMode::FixedHours:
return L"FixedHours";
case ScheduleMode::SunsetToSunrise:
return L"SunsetToSunrise";
default:
return L"Off";
}
}
inline ScheduleMode FromString(const std::wstring& str)
{
if (str == L"SunsetToSunrise")
return ScheduleMode::SunsetToSunrise;
if (str == L"FixedHours")
return ScheduleMode::FixedHours;
else
return ScheduleMode::Off;
}
struct LightSwitchConfig
{
ScheduleMode scheduleMode = ScheduleMode::FixedHours;
std::wstring latitude = L"0.0";
std::wstring longitude = L"0.0";
// Stored as minutes since midnight
int lightTime = 8 * 60; // 08:00 default
int darkTime = 20 * 60; // 20:00 default
int sunrise_offset = 0;
int sunset_offset = 0;
bool changeSystem = false;
bool changeApps = false;
};
class LightSwitchSettings
{
public:
static LightSwitchSettings& instance();
static inline const LightSwitchConfig& settings()
{
return instance().m_settings;
}
void InitFileWatcher();
static std::wstring GetSettingsFileName();
void AddObserver(SettingsObserver& observer);
void RemoveObserver(SettingsObserver& observer);
void LoadSettings();
HANDLE GetSettingsChangedEvent() const;
private:
LightSwitchSettings();
~LightSwitchSettings() = default;
LightSwitchConfig m_settings;
std::unique_ptr<FileWatcher> m_settingsFileWatcher;
std::unordered_set<SettingsObserver*> m_observers;
void NotifyObservers(SettingId id) const;
HANDLE m_settingsChangedEvent = nullptr;
};