Files
PowerToys/doc/devdocs
Gleb Khmyznikov e48152c52d [UITests] Add UITest.Next suites (Image Resizer, Peek, File Explorer add‑ons, File Locksmith) + local‑VM tooling and CI test‑signing (#49671)
## Summary

Adds end‑to‑end UI tests on the `Microsoft.PowerToys.UITest.Next`
(winappcli) framework for three
modules, grows the shared `.Next` test framework with the helpers those
suites needed, and adds the
CI plumbing that lets shell‑extension tests exercise the **real**
Windows 11 modern context menu.
Also ships two agent skills that document how to write and run these
tests.

Product runtime behavior is **unchanged** — the only product edits are
test‑observability hooks in Peek
and a unit‑test project exclude.

Closes: https://github.com/microsoft/PowerToys/issues/40660
https://github.com/microsoft/PowerToys/issues/49424
https://github.com/microsoft/PowerToys/issues/40661

## What's added

### New UI test suites
- **Image Resizer** —
`src/modules/imageresizer/tests/ImageResizer.UITests`: context‑menu
enable/disable
tracking, the resize dialog, custom presets, every fit mode, every unit,
filename format, keep‑date,
  shrink‑only, replace‑in‑place, and orientation.
- **Peek** — `src/modules/peek/Peek.UITests.Next`: file‑preview coverage
across image/text/archive/
  markdown types with per‑arch visual baselines.
- **File Explorer add‑ons** —
`src/modules/previewpane/PreviewPane.UITests`: Preview Pane handlers and
  thumbnail providers.

### `UITestAutomation.Next` framework
- New helpers: `ExplorerShell` (Shell selection/view‑mode interop),
`WaitHelper` (structured stable
waits), `WindowControl` (foreground/context‑menu/process control),
`VisualAssert` (image compare),
  `WindowHelper`.
- Updates to `Session`, `UITestBase`, `SettingsConfigHelper`,
`WinappCli`.
- New `UITestAutomation.Next.UnitTests` project covering the new
wait/settings/CLI helpers.

### CI — sign sparse MSIX so the modern menu registers
- **`.pipelines/signSparsePackages.ps1`** — self‑signs each sparse
context‑menu MSIX with a
publisher‑matching test certificate and force‑trusts it (machine
stores), so
`AddPackageByUriAsync` succeeds on otherwise‑unsigned PR builds. Robust
`signtool` discovery with a
  NuGet fallback; test‑only trust that asserts no security.
- Wired into **`.pipelines/v2/templates/job-test-project.yml`** as a
best‑effort step covering the
run‑in‑place, machine‑install, and per‑user‑install locations. Signs
nothing it can't (skips
  already‑signed packages) and never fails the job.

### Product changes (test observability only)
- **Peek `FilePreview.xaml` / `.xaml.cs`** — a named `LoadingIndicator`
and a hidden automation peer
that exposes the current preview state as text, so tests can read load
state deterministically. No
  runtime behavior change.
- **`ImageResizer.UnitTests.csproj`** — exclude the sibling
`ImageResizer.UITests\**` folder from the
  unit‑test compilation.

### Agent skills & docs
- **New `ui-tests-local-vm` skill** — run `.Next` suites in persistent
dockur/windows VMs: setup,
agentic loop, image customization, troubleshooting, the shell‑extension
**signing** reference, plus
  controller/guest scripts and VM templates.
- **Updated `ui-tests-migration` skill** — WinAppDriver/Selenium →
`.Next` porting guidance
(CI stability, Explorer/shell‑extension test design, patterns &
pitfalls).
- **`doc/devdocs/development/ui-tests.md`** — updated for the `.Next`
workflow.

## Testing
- All three suites pass locally and in CI across **x64 Win10**, **x64
Win11**, and **arm64** (machine
  and per‑user install legs).

## Reviewer notes
- No product runtime behavior changes; product edits are limited to the
Peek test hooks above.
- The CI signing step is a **test‑only** trust anchor (self‑signed,
scoped to the agent) and is
best‑effort, so it can only add modern‑menu coverage and never regress
the job.
2026-08-10 19:55:03 +02:00
..
2026-05-21 17:27:52 +02:00
2023-03-21 10:27:29 +01:00

PowerToys Developer Documentation

Welcome to the PowerToys developer documentation. This documentation provides information for developers who want to contribute to PowerToys or understand how it works.

Getting Started

Prerequisites

  1. Windows 10 April 2018 Update (version 1803) or newer
  2. Visual Studio 2026 (recommended) or Visual Studio 2022 17.4+ with the following workloads/components:
    • Desktop Development with C++
    • WinUI application development
    • .NET desktop development
    • Windows 11 SDK (10.0.22621.0)
    • Windows 11 SDK (10.0.26100.3916)
  3. .NET 8 SDK
  4. Enable long paths in Windows (see Enable Long Paths for details)

Tip: You can install Visual Studio with all required workloads automatically using the WinGet configuration files in the repository:

winget configure .config\configuration.winget

Pick the file that matches your VS edition (e.g., configuration.vsProfessional.winget or configuration.vsEnterprise.winget).

Fork, Clone, and Set Up

  1. Fork the repo on GitHub if you haven't already
  2. Clone your fork locally
  3. Run the automated setup script (recommended):
.\tools\build\setup-dev-environment.ps1

This script will:

  • Enable Windows long path support (requires administrator privileges)
  • Enable Windows Developer Mode (requires administrator privileges)
  • Guide you through installing required Visual Studio components from .vsconfig
  • Initialize git submodules

Run with -Help to see all available options.

Manual setup (if you prefer not to use the script)

Install Visual Studio dependencies

  1. Open the PowerToys.slnx file.
  2. If you see a dialog that says install extra components in the solution explorer pane, click install

Alternatively, import the .vsconfig file from the repository root using Visual Studio Installer to install all required workloads.

Initialize submodules

This is a one-time step required before you can compile most parts of PowerToys.

  1. Open a terminal
  2. Navigate to the folder you cloned PowerToys to.
  3. Run git submodule update --init --recursive

Building

Using Visual Studio

  • Open PowerToys.slnx in Visual Studio.
  • In the Solutions Configuration drop-down menu select Release or Debug.
  • From the Build menu choose Build Solution, or press Control+Shift+b on your keyboard.
  • The build process may take several minutes depending on your computer's performance. Once it completes, the PowerToys binaries will be in your repo under x64\Release\.
    • You can run x64\Release\PowerToys.exe directly without installing PowerToys, but some modules (i.e. PowerRename, ImageResizer, File Explorer extension etc.) will not be available unless you also build the installer and install PowerToys.

Using Command Line

You can also build from the command line using the provided scripts in tools\build\:

# Build the full solution (auto-detects platform)
.\tools\build\build.ps1

# Build with specific configuration
.\tools\build\build.ps1 -Platform x64 -Configuration Release

# Build only essential projects (runner + settings) for faster iteration
.\tools\build\build-essentials.ps1

# Build everything including the installer (Release only)
.\tools\build\build-installer.ps1

Debugging

See Debugging for detailed debugging techniques, including Visual Studio setup, attaching to child processes, and troubleshooting build errors.

Creating a New PowerToy

See Creating a New PowerToy for an end-to-end guide covering module architecture, settings integration, installer packaging, and testing.

Building Command Palette Extensions

If you want to build your own extensions for Command Palette, check out the Command Palette extensibility documentation. It covers how to create, package, and distribute custom extensions that integrate with Command Palette.

Development Guidelines

Rules

  • Follow the pattern of what you already see in the code.
  • Coding style.
  • Try to package new functionality/components into libraries that have nicely defined interfaces.
  • Package new functionality into classes or refactor existing functionality into a class as you extend the code.
  • When adding new classes/methods/changing existing code, add new unit tests or update the existing tests.

GitHub Workflow

  • Before starting to work on a fix/feature, make sure there is an open issue to track the work.
  • Add the In progress label to the issue, if not already present. Also add a Cost-Small/Medium/Large estimate and make sure all appropriate labels are set.
  • If you are a community contributor, you will not be able to add labels to the issue; in that case just add a comment saying that you have started work on the issue and try to give an estimate for the delivery date.
  • If the work item has a medium/large cost, using the markdown task list, list each sub item and update the list with a check mark after completing each sub item.
  • Before opening a PR, ensure your changes build successfully locally and functionality tests pass. This is especially important for AI-assisted (vibe coding) contributions—always verify AI-generated code works as intended. Exploratory PRs or draft PRs for discussion are exceptions.
  • When opening a PR, follow the PR template.
  • When you'd like the team to take a look (even if the work is not yet fully complete) mark the PR as 'Ready For Review' so that the team can review your work and provide comments, suggestions, and request changes. It may take several cycles, but the end result will be solid, testable, conformant code that is safe for us to merge.
  • When the PR is approved, let the owner of the PR merge it. For community contributions, the reviewer who approved the PR can also merge it.
  • Use the Squash and merge option to merge a PR. If you don't want to squash it because there are logically different commits, use Rebase and merge.
  • Close issues automatically when referenced in a PR. You can use closing keywords in the body of the PR to have GitHub automatically link your PR to the issue.

Core Architecture

Common Components

  • Context Menu Handlers - How PowerToys implements and registers Explorer context menu handlers
  • Monaco Editor - How PowerToys uses the Monaco code editor component across modules

Tools

Processes

Other Resources

Building the Installer

Our installer is two parts, an EXE and an MSI. The EXE (Bootstrapper) contains the MSI and handles more complex installation logic.

  • The EXE installs all prerequisites and installs PowerToys via the MSI. It has additional features such as the installation flags (see below).
  • The MSI installs the PowerToys binaries.

The installer can only be compiled in Release mode; steps 1 and 2 must be performed before the MSI can be compiled.

  1. Compile PowerToys.slnx. Instructions are listed above.
  2. Compile BugReportTool.sln tool. Path from root: tools\BugReportTool\BugReportTool.sln (details listed below)
  3. Compile StylesReportTool.sln tool. Path from root: tools\StylesReportTool\StylesReportTool.sln (details listed below)
  4. Compile PowerToysSetup.slnx Path from root: installer\PowerToysSetup.slnx (details listed below)

See Installer for more details on building and debugging the installer.