Files
PowerToys/src/modules/powerrename/lib/PowerRenameEnum.cpp
Andrey Nekrasov 7ab2717b09 [PowerRename] Remember last window size and optimize sorting (#27978)
We don't need to sort deeper layers, because they're being enumerated using explorer API and will appear in order anyway
2023-08-14 21:43:31 +02:00

155 lines
4.2 KiB
C++

#include "pch.h"
#include "PowerRenameEnum.h"
#include <ShlGuid.h>
#include <helpers.h>
IFACEMETHODIMP_(ULONG) CPowerRenameEnum::AddRef()
{
return InterlockedIncrement(&m_refCount);
}
IFACEMETHODIMP_(ULONG) CPowerRenameEnum::Release()
{
long refCount = InterlockedDecrement(&m_refCount);
if (refCount == 0)
{
delete this;
}
return refCount;
}
IFACEMETHODIMP CPowerRenameEnum::QueryInterface(_In_ REFIID riid, _Outptr_ void** ppv)
{
static const QITAB qit[] = {
QITABENT(CPowerRenameEnum, IPowerRenameEnum),
{ 0 }
};
return QISearch(this, qit, riid, ppv);
}
IFACEMETHODIMP CPowerRenameEnum::Start(_In_ IEnumShellItems* enumShellItems)
{
m_canceled = false;
HRESULT hr = _ParseEnumItems(enumShellItems);
return hr;
}
IFACEMETHODIMP CPowerRenameEnum::Cancel()
{
m_canceled = true;
return S_OK;
}
HRESULT CPowerRenameEnum::s_CreateInstance(_In_ IUnknown* pdo, _In_ IPowerRenameManager* pManager, _In_ REFIID iid, _Outptr_ void** resultInterface)
{
*resultInterface = nullptr;
CPowerRenameEnum* newRenameEnum = new CPowerRenameEnum();
HRESULT hr = newRenameEnum ? S_OK : E_OUTOFMEMORY;
if (SUCCEEDED(hr))
{
hr = newRenameEnum->_Init(pdo, pManager);
if (SUCCEEDED(hr))
{
hr = newRenameEnum->QueryInterface(iid, resultInterface);
}
newRenameEnum->Release();
}
return hr;
}
CPowerRenameEnum::CPowerRenameEnum() :
m_refCount(1)
{
}
CPowerRenameEnum::~CPowerRenameEnum()
{
}
HRESULT CPowerRenameEnum::_Init(_In_ IUnknown* pdo, _In_ IPowerRenameManager* pManager)
{
m_spdo = pdo;
m_spsrm = pManager;
return S_OK;
}
HRESULT CPowerRenameEnum::_ParseEnumItems(_In_ IEnumShellItems* pesi, _In_ int depth)
{
HRESULT hr = E_INVALIDARG;
// We shouldn't get this deep since we only enum the contents of
// regular folders but adding just in case
if ((pesi) && (depth < (MAX_PATH / 2)))
{
hr = S_OK;
ULONG celtFetched;
CComPtr<IShellItem> spsi;
std::vector<CComPtr<IShellItem>> items;
while ((S_OK == pesi->Next(1, &spsi, &celtFetched)))
{
items.push_back(std::move(spsi));
spsi = nullptr;
}
auto cmpShellItems = [](const CComPtr<IShellItem>& l, const CComPtr<IShellItem>& r) {
int res = 0;
l->Compare(r, SICHINT_DISPLAY, &res);
return res < 0;
};
// We need to sort only the first layer, because later ones are enumerated correctly
if (depth == 0)
std::sort(begin(items), end(items), cmpShellItems);
for (const auto& item : items)
{
if (m_canceled)
{
return E_ABORT;
}
CComPtr<IPowerRenameItemFactory> spFactory;
hr = m_spsrm->GetRenameItemFactory(&spFactory);
if (SUCCEEDED(hr))
{
CComPtr<IPowerRenameItem> spNewItem;
// Failure may be valid if we come across a shell item that does
// not support a file system path. In that case we simply ignore
// the item.
if (SUCCEEDED(spFactory->Create(item, &spNewItem)))
{
spNewItem->PutDepth(depth);
hr = m_spsrm->AddItem(spNewItem);
if (SUCCEEDED(hr))
{
bool isFolder = false;
if (SUCCEEDED(spNewItem->GetIsFolder(&isFolder)) && isFolder)
{
// Bind to the IShellItem for the IEnumShellItems interface
CComPtr<IEnumShellItems> spesiNext;
hr = item->BindToHandler(nullptr, BHID_EnumItems, IID_PPV_ARGS(&spesiNext));
if (SUCCEEDED(hr))
{
// Parse the folder contents recursively
hr = _ParseEnumItems(spesiNext, depth + 1);
}
}
}
}
}
if (FAILED(hr))
{
break;
}
}
}
return hr;
}