Files
PowerToys/src/modules/launcher/PowerLauncher/Helper/ResultCollection.cs
Divyansh Srivastava 87ae1c6a9b Improving UI performance (#5216)
* Added fast observable collection

* Updated to use 1 collection changed event per query

* Moved result updating to background thread

* Changed collapsed to hidden for virtualization

* Moved all token cancellations inside try catch

* Fixed freeze on deleting first letter

* nit fixes

* Moved update logic to plugin result loop

* Updated doc comment for AddResults function

* fix result clear on empty query
2020-07-27 18:13:47 -07:00

138 lines
4.4 KiB
C#

using PowerLauncher.ViewModel;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.Diagnostics;
using System.Windows;
using System.Windows.Threading;
namespace PowerLauncher.Helper
{
public class ResultCollection : ObservableCollection<ResultViewModel>
{
/// <summary>
/// This private variable holds the flag to
/// turn on and off the collection changed notification.
/// </summary>
private bool suspendCollectionChangeNotification;
/// <summary>
/// Initializes a new instance of the FastObservableCollection class.
/// </summary>
public ResultCollection()
: base()
{
this.suspendCollectionChangeNotification = false;
}
/// <summary>
/// This event is overriden CollectionChanged event of the observable collection.
/// </summary>
//public override event NotifyCollectionChangedEventHandler CollectionChanged;
/// <summary>
/// Raises collection change event.
/// </summary>
public void NotifyChanges()
{
this.ResumeCollectionChangeNotification();
OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Reset));
}
/// <summary>
/// Resumes collection changed notification.
/// </summary>
public void ResumeCollectionChangeNotification()
{
this.suspendCollectionChangeNotification = false;
}
/// <summary>
/// Suspends collection changed notification.
/// </summary>
public void SuspendCollectionChangeNotification()
{
this.suspendCollectionChangeNotification = true;
}
/// <summary>
/// This method removes all items that match a predicate
/// </summary>
/// <param name="predicate">predicate</param>
public void RemovePredicate(Predicate<ResultViewModel> predicate)
{
CheckReentrancy();
this.SuspendCollectionChangeNotification();
for (int i = Count - 1; i >= 0; i--)
{
if (predicate(this[i]))
{
RemoveAt(i);
}
}
}
/// <summary>
/// Update the results collection with new results, try to keep identical results
/// </summary>
/// <param name="newItems"></param>
public void Update(List<ResultViewModel> newItems)
{
if (newItems == null)
{
throw new ArgumentNullException(nameof(newItems));
}
int newCount = newItems.Count;
int oldCount = Items.Count;
int location = newCount > oldCount ? oldCount : newCount;
this.SuspendCollectionChangeNotification();
for (int i = 0; i < location; i++)
{
ResultViewModel oldResult = this[i];
ResultViewModel newResult = newItems[i];
if (!oldResult.Equals(newResult))
{ // result is not the same update it in the current index
this[i] = newResult;
}
else if (oldResult.Result.Score != newResult.Result.Score)
{
this[i].Result.Score = newResult.Result.Score;
}
}
if (newCount >= oldCount)
{
for (int i = oldCount; i < newCount; i++)
{
Add(newItems[i]);
}
}
else
{
for (int i = oldCount - 1; i >= newCount; i--)
{
RemoveAt(i);
}
}
}
/// <summary>
/// This collection changed event performs thread safe event raising.
/// </summary>
/// <param name="e">The event argument.</param>
protected override void OnCollectionChanged(NotifyCollectionChangedEventArgs e)
{
// Recommended is to avoid reentry
// in collection changed event while collection
// is getting changed on other thread.
if(!this.suspendCollectionChangeNotification)
{
base.OnCollectionChanged(e);
}
}
}
}