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<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Changes for #48290 to convert Mouse Jump to a WinUI app and remove all
remaining dependencies on WinForms, based on work already done in the
original "FancyMouse" project
(https://github.com/mikeclayton/FancyMouse).
## Notes for reviewers
* the new WinUI build of the app is output into the "/WinUI3Apps"
subfolder
* there's 2 new assemblies that need to be added to the installation as
well - MouseJump.HotKeys.dll and MouseJump.Models.dll. I'm not sure how
to add those to the installer for signing / shipping...
---
### Summary of changes
* New thumbnail layout and rendering code
* WinUI rewrite (winforms version still committed)
* MouseJump.Kicker (dev launch tool)
* CsWin32 for interop
* New assemblies - code reorganised
---
### 1. New layout code
Incorporates latest FancyMouse core layout and rendering logic into
Mouse Jump:
* includes **support** for multiple devices in layout algorithms
* preview still only shows local machine though
* prerequisite for long-term goal #34126
<img width="650" height="709" alt="image"
src="https://github.com/user-attachments/assets/9d1d996d-ed05-4471-b8a5-bd93442f70dc"
/>
### 2. WinUI rewrite
Port latest stable FancyMouse WinUI implementation into Mouse Jump.
Existing WinForms UI left in-situ side-by-side for now - easy to delete
if not needed.
### 3. MouseJump.Kicker
A small dev utility to start Mouse Jump without needing to build the
runner project:
<img width="283" height="274" alt="image"
src="https://github.com/user-attachments/assets/c81bb3f5-5008-48ce-8bc0-eef18413dee6"
/>
### 4. Cswin32 for interop
All win32 interop is now accessed via CsWin32 bindings.
The original win32 bindings were heavily influenced by CsWin32 generated
code (e.g. ```BOOL```, ```HWND```, etc structs), so there's not actually
much change other than deleting a lot of boilerplate code.
### 5. New assemblies
Some code has been reorganised into new assemblies to make it easier to
keep Mouse Jump in sync with upstream FancyMouse
* MouseJump.HotKeys
* MouseJump.Models
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [x] Closes #48290
- [x] **Communication:** I've discussed this with core contributors
already. If work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [x] **Localization:** All end user facing strings can be localized
- all ui strings come from Resources.resw
- [x] **Dev docs:** Added/updated
- no changes required
- [x] **New binaries:** Added on the required places
- no changes required
- [x] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [x] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [x] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [x] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [x] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
- no changes required
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
- **Workflow tests**
- [x] Automated tests passing locally
- [x] Minimal actions workflow (spelling check) passing for PR
- [ ] Full actions workflow (msbuild) passing for PR
- **UI tests**
- [x] Happy path
- [x] preview image appears when activated
- [x] clicking the preview image moves the mouse cursor to the correct
location
- [x] right-click dismisses the preview image without moving the mouse
- [x] pressing escape dismisses the preview image without moving the
mouse
- [x] left or right clicking another application / desktop dismisses the
preview image without moving the mouse
- [x] Works on multiple monitors with different dpi scaling settings
(e.g. 100% vs 150%)
*
https://github.com/microsoft/PowerToys/pull/23566#issuecomment-1411869418
*
https://github.com/microsoft/PowerToys/pull/23566#issuecomment-1412834413
- [x] Handling negative coordinates on non-primary monitors if higher or
"lefter" than primary monitor
*
https://github.com/microsoft/PowerToys/pull/23566#issuecomment-1404931694
- [x] Mouse crosshair moves when Mouse Jump moves the cursor (mouse
clicks *and* keyboard shortcuts)
* #24523
* #24527
- [x] Activating when the preview window is already visible moves the
form to the new mouse position
- [x] Number and key shortcuts (1-9, Home / End, Left / Right Arrow)
jump to the appropriate monitor
- [x] Number-pad shortcuts (1-9 jump to the appropriate monitor
- **Settings tests**
- [x] Changing thumbnail size settings updates the size of the thumbnail
- [x] Changing preview type between Compact, Bezelled and Custom shows
the correct preview type
- [x] Changing custom preview settings shows the correct settings
- [ ] Launching with settings version 1.0 upgrades settings to version
1.1, with "Bezelled" as the default style and the "Custom" settings
preconfigured to match "Bezelled"
- **Lifecycle tests**
- [x] Starting PowerToys Runner launches MouseJump exe when enabled, and
not when disabled
- [x] Enabling / disabling Mouse Jump in settings starts / stops
MouseJump exe
- [x] Exiting PowerToys Runner stops MouseJump exe
- [x] Killing runner exe via Task Manager stops MouseJump exe
- [x] Stopping Visual Studio local debug run stops MouseJump exe
- note - runner needs to be in *non*-admin mode otherwise Visual Studio
debugger disconnects at launch
- [x] Hotkey and size settings are automatically reloaded when config
file is modified from Settings UI
- [ ] ~~Hotkey and size settings are automatically reloaded when config
file is modified manually (e.g. in notepad) while runner and
MouseJumpUI.exe are running~~
- **[Internal Test
Suite](5bc7201ae2/doc/releases/tests-checklist-template.md (mouse-utils))**
- [x] Enable Mouse Jump. Then:
- [x] Press the activation shortcut and verify the screens preview
appears.
- [x] Change activation shortcut and verify that new shortcut triggers
Mouse Jump.
- [x] Click around the screen preview and ensure that mouse cursor
jumped to clicked location.
- [x] Reorder screens in Display settings and confirm that Mouse Jump
reflects the change and still works correctly.
- [x] Change scaling of screens and confirm that Mouse Jump still works
correctly.
- [ ] Unplug additional monitors and confirm that Mouse Jump still works
correctly.
- [x] Disable Mouse Jump and verify that the module is not activated
when you press the activation shortcut.
---------
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Boliang Zhang (from Dev Box) <bozhang@microsoft.com>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Co-authored-by: moooyo <42196638+moooyo@users.noreply.github.com>
Co-authored-by: Yu Leng (from Dev Box) <yuleng@microsoft.com>
Copilot-Session: 8e04a72e-3b0f-4ac4-8156-d04ea9b8bb85
21 lines
979 B
XML
21 lines
979 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<!-- Look at Directory.Build.props in root for common stuff as well -->
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<Import Project="$(RepoRoot)src\Common.Dotnet.CsWinRT.props" />
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<Import Project="$(RepoRoot)src\Common.SelfContained.props" />
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<PropertyGroup>
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<AssemblyName>PowerToys.MouseJump.Kicker</AssemblyName>
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<AssemblyTitle>PowerToys.MouseJump.Kicker</AssemblyTitle>
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<AssemblyDescription>PowerToys MouseJump.Kicker</AssemblyDescription>
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<OutputType>WinExe</OutputType>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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<ApplicationHighDpiMode>PerMonitorV2</ApplicationHighDpiMode>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Nullable>enable</Nullable>
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<UseWindowsForms>true</UseWindowsForms>
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<ImplicitUsings>disable</ImplicitUsings>
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</PropertyGroup>
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</Project>
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