Files
PowerToys/src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/OpenWindows.cs
Heiko edc43e39ca [PT Run] WindowWalker: Refactor code, fix some bugs, hide UWP non-windows, prepare code for new features (#15441)
* Import files from old PR #15329

* Improvements

* hide uwp non-windows (#13637)

* update debug tool tip

* fix spelling and comments

* disable tool tip

* fix doc links

* remove obsolete using

* Update docs

* fix spelling

* rename elevation property and test method

* Add property <DoesExist> to WindowProcess class

* Close process handles correctly if not used anymore

* cleanup coed

* fix bug with sticky notes process

* add window class to tool tip

* small change

* make nativeMethods static class

* fix broken uwpApp property of WindowProcess class

* rename method

* Revert making NativeMethods class static. It contains instance members.

* improve loggign

* fix merge mistakes

* fixes

* remove obsolete delegate

* Improve SearchController to speed up search (#15561)

* add <IsShellProcess> property to <WindowProcess> class

* reorder code

* disable debug tool tip

* Update devdocs

* remove obsolete event handler

* update var name
2022-01-25 01:33:40 -08:00

105 lines
3.6 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
// Code forked from Betsegaw Tadele's https://github.com/betsegaw/windowwalker/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
namespace Microsoft.Plugin.WindowWalker.Components
{
/// <summary>
/// Class that represents the state of the desktops windows
/// </summary>
internal class OpenWindows
{
/// <summary>
/// PowerLauncher main executable
/// </summary>
private static readonly string _powerLauncherExe = Path.GetFileName(Process.GetCurrentProcess().MainModule.FileName);
/// <summary>
/// List of all the open windows
/// </summary>
private readonly List<Window> windows = new List<Window>();
/// <summary>
/// An instance of the class OpenWindows
/// </summary>
private static OpenWindows instance;
/// <summary>
/// Gets the list of all open windows
/// </summary>
public List<Window> Windows
{
get { return new List<Window>(windows); }
}
/// <summary>
/// Gets an instance property of this class that makes sure that
/// the first instance gets created and that all the requests
/// end up at that one instance
/// </summary>
public static OpenWindows Instance
{
get
{
if (instance == null)
{
instance = new OpenWindows();
}
return instance;
}
}
/// <summary>
/// Initializes a new instance of the <see cref="OpenWindows"/> class.
/// Private constructor to make sure there is never
/// more than one instance of this class
/// </summary>
private OpenWindows()
{
}
/// <summary>
/// Updates the list of open windows
/// </summary>
public void UpdateOpenWindowsList()
{
windows.Clear();
NativeMethods.CallBackPtr callbackptr = new NativeMethods.CallBackPtr(WindowEnumerationCallBack);
_ = NativeMethods.EnumWindows(callbackptr, 0);
}
/// <summary>
/// Call back method for window enumeration
/// </summary>
/// <param name="hwnd">The handle to the current window being enumerated</param>
/// <param name="lParam">Value being passed from the caller (we don't use this but might come in handy
/// in the future</param>
/// <returns>true to make sure to continue enumeration</returns>
public bool WindowEnumerationCallBack(IntPtr hwnd, IntPtr lParam)
{
Window newWindow = new Window(hwnd);
if (newWindow.IsWindow && newWindow.Visible && newWindow.IsOwner &&
(!newWindow.IsToolWindow || newWindow.IsAppWindow) && !newWindow.TaskListDeleted &&
newWindow.ClassName != "Windows.UI.Core.CoreWindow" && newWindow.ProcessInfo.Name != _powerLauncherExe)
{
// To hide (not add) preloaded uwp app windows that are invisible to the user we check the cloak state in DWM to be "none". (Issue #13637.)
// (If user asking to see these windows again we can add an optional plugin setting in the future.)
if (!newWindow.IsCloaked)
{
windows.Add(newWindow);
}
}
return true;
}
}
}