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* rename Layout -> LayoutData * simplify zone * split ZoneSet: Layout * refactoring * split ZoneSet: LayoutWindows * update trace * split ZoneSet: remove ZoneSet * fix initialization * split unit tests * remove unused * warning * nullptr check * use current rect * update work area tests * use current rect * simplify * more meaningful name * dismiss * safety checks * resolve conflicts * reassign windows after switching vd * avoid double-processing for window on switching vd * extend windows fix * check if window is on current desktop before cycling * separated extend * not reinit layout windows
26 lines
834 B
C
26 lines
834 B
C
#pragma once
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#include <guiddef.h>
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#include <FancyZonesLib/FancyZonesData/LayoutDefaults.h>
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#include <FancyZonesLib/FancyZonesDataTypes.h>
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struct LayoutData
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{
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GUID uuid = GUID_NULL;
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FancyZonesDataTypes::ZoneSetLayoutType type = FancyZonesDataTypes::ZoneSetLayoutType::PriorityGrid;
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bool showSpacing = DefaultValues::ShowSpacing;
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int spacing = DefaultValues::Spacing;
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int zoneCount = DefaultValues::ZoneCount;
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int sensitivityRadius = DefaultValues::SensitivityRadius;
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};
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inline bool operator==(const LayoutData& lhs, const LayoutData& rhs)
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{
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return lhs.uuid == rhs.uuid &&
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lhs.type == rhs.type &&
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lhs.showSpacing == rhs.showSpacing &&
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lhs.spacing == rhs.spacing &&
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lhs.zoneCount == rhs.zoneCount &&
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lhs.sensitivityRadius == rhs.sensitivityRadius;
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} |