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* [Mouse Jump] - moving common code to MouseJump.Common project - #25482 * [Mouse Jump] - fixing warnings in MouseJump.Common - #25482 * [MouseJump] - cherrypick 5653b4 - Exclude MouseJump Common tests from the checks # Conflicts: # src/modules/MouseUtils/MouseJump.Common.UnitTests/MouseJump.Common.UnitTests.csproj * [mOuSEjUMP] - cherry pick 61aab9 - Fix ci build issues # Conflicts: # src/modules/MouseUtils/MouseJump.Common.UnitTests/MouseJump.Common.UnitTests.csproj * [Mouse Jump] - remove project type guids - #25482 * [Mouse Jump] - simplify mousejump *.csproj files - #25482 * [Mouse Jump] - fixing broken tests - #25482 * [Mouse Jump] - fixing broken build - #25482 * [Mouse Jump] - editing MouseJump.Common.UnitTests.csproj - #25482 * [Mouse Jump] - editing MouseJump.Common.csproj (UseWindowsForms=true) - #25482 * [Mouse Jump] - fixing spellcheck - #25482 * [MouseJump] - enabled implicit usings - #25482 * [Mouse Jump] - re-add csproj attributes - #27511 * ci: Fix signing of Common dll --------- Co-authored-by: Clayton <mike.clayton@delinian.com>
97 lines
2.9 KiB
C#
97 lines
2.9 KiB
C#
// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.IO;
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using System.IO.Abstractions;
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using System.Threading;
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using ManagedCommon;
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using Microsoft.PowerToys.Settings.UI.Library;
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using Microsoft.PowerToys.Settings.UI.Library.Utilities;
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namespace MouseJumpUI.Helpers;
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internal sealed class SettingsHelper
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{
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public SettingsHelper()
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{
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this.LockObject = new();
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this.CurrentSettings = this.LoadSettings();
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// delay loading settings on change by some time to avoid file in use exception
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var throttledActionInvoker = new ThrottledActionInvoker();
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this.FileSystemWatcher = Helper.GetFileWatcher(
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moduleName: MouseJumpSettings.ModuleName,
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fileName: "settings.json",
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onChangedCallback: () => throttledActionInvoker.ScheduleAction(this.ReloadSettings, 250));
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}
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private IFileSystemWatcher FileSystemWatcher
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{
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get;
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}
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private object LockObject
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{
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get;
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}
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public MouseJumpSettings CurrentSettings
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{
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get;
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private set;
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}
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private MouseJumpSettings LoadSettings()
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{
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lock (this.LockObject)
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{
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{
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var settingsUtils = new SettingsUtils();
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// set this to 1 to disable retries
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var remainingRetries = 5;
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while (remainingRetries > 0)
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{
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try
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{
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if (!settingsUtils.SettingsExists(MouseJumpSettings.ModuleName))
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{
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Logger.LogInfo("MouseJump settings.json was missing, creating a new one");
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var defaultSettings = new MouseJumpSettings();
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defaultSettings.Save(settingsUtils);
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}
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var settings = settingsUtils.GetSettingsOrDefault<MouseJumpSettings>(MouseJumpSettings.ModuleName);
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return settings;
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}
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catch (IOException ex)
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{
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Logger.LogError("Failed to read changed settings", ex);
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Thread.Sleep(250);
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}
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catch (Exception ex)
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{
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Logger.LogError("Failed to read changed settings", ex);
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Thread.Sleep(250);
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}
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remainingRetries--;
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}
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}
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}
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const string message = "Failed to read changed settings - ran out of retries";
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Logger.LogError(message);
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throw new InvalidOperationException(message);
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}
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public void ReloadSettings()
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{
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this.CurrentSettings = this.LoadSettings();
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}
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}
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