Files
PowerToys/src/settings-ui/Settings.UI/Services/IPCResponseService.cs
Shawn Yuan 75526b9580 [Feature] PowerToys hotkey conflict detection (#41029)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Implements comprehensive hotkey conflict detection and resolution system
for PowerToys, providing real-time conflict checking and centralized
management interface.

## PR Checklist

- [ ] **Closes:** #xxx
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [x] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [x] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: [Shortcut conflict detction dev
spec](https://github.com/MicrosoftDocs/windows-dev-docs/pull/5519)

## TODO Lists
- [x] Add real-time hotkey validation functionality to the hotkey dialog
- [x] Immediately detect conflicts and update shortcut conflict status
after applying new shortcuts
- [x] Return conflict list from runner hotkey conflict detector for
conflict checking.
- [x] Implement the Tooltip for every shortcut control 
- [x] Add dialog UI for showing all the shortcut conflicts
- [x] Support changing shortcut directly inside the shortcut conflict
window/dialog, no need to nav to the settings page.
- [x] Redesign the `ShortcutConflictDialogContentControl` to align with
the spec
- [x] Add navigating and changing hotkey auctionability to the
`ShortcutConflictDialogContentControl`
- [x] Add telemetry. Impemented in [another
PR](https://github.com/shuaiyuanxx/PowerToys/pull/47)

## Shortcut Conflict Support Modules

![image](https://github.com/user-attachments/assets/3915174e-d1e7-4f86-8835-2a1bafcc85c9)

<details>
<summary>Demo videos</summary>


https://github.com/user-attachments/assets/476d992c-c6ca-4bcd-a3f2-b26cc612d1b9


https://github.com/user-attachments/assets/1c1a2537-de54-4db2-bdbf-6f1908ff1ce7


https://github.com/user-attachments/assets/9c992254-fc2b-402c-beec-20fceef25e6b


https://github.com/user-attachments/assets/d66abc1c-b8bf-45f8-a552-ec989dab310f
</details>

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Manually validation performed.

---------

Signed-off-by: Shawn Yuan <shuaiyuan@microsoft.com>
Signed-off-by: Shuai Yuan <shuai.yuan.zju@gmail.com>
Co-authored-by: Niels Laute <niels.laute@live.nl>
2025-08-20 09:31:52 +08:00

200 lines
7.7 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using Microsoft.PowerToys.Settings.UI.Helpers;
using Microsoft.PowerToys.Settings.UI.Library.HotkeyConflicts;
using Microsoft.PowerToys.Settings.UI.Views;
using Windows.Data.Json;
namespace Microsoft.PowerToys.Settings.UI.Services
{
public class IPCResponseService
{
private static IPCResponseService _instance;
public static IPCResponseService Instance => _instance ??= new IPCResponseService();
public static event EventHandler<AllHotkeyConflictsEventArgs> AllHotkeyConflictsReceived;
public void RegisterForIPC()
{
ShellPage.ShellHandler?.IPCResponseHandleList.Add(ProcessIPCMessage);
}
public void UnregisterFromIPC()
{
ShellPage.ShellHandler?.IPCResponseHandleList.Remove(ProcessIPCMessage);
}
private void ProcessIPCMessage(JsonObject json)
{
try
{
if (json.TryGetValue("response_type", out IJsonValue responseTypeValue) &&
responseTypeValue.ValueType == JsonValueType.String)
{
string responseType = responseTypeValue.GetString();
if (responseType.Equals("hotkey_conflict_result", StringComparison.Ordinal))
{
ProcessHotkeyConflictResult(json);
}
else if (responseType.Equals("all_hotkey_conflicts", StringComparison.Ordinal))
{
ProcessAllHotkeyConflicts(json);
}
}
}
catch (Exception)
{
}
}
private void ProcessHotkeyConflictResult(JsonObject json)
{
string requestId = string.Empty;
if (json.TryGetValue("request_id", out IJsonValue requestIdValue) &&
requestIdValue.ValueType == JsonValueType.String)
{
requestId = requestIdValue.GetString();
}
bool hasConflict = false;
if (json.TryGetValue("has_conflict", out IJsonValue hasConflictValue) &&
hasConflictValue.ValueType == JsonValueType.Boolean)
{
hasConflict = hasConflictValue.GetBoolean();
}
var allConflicts = new List<ModuleHotkeyData>();
if (hasConflict)
{
// Parse the all_conflicts array
if (json.TryGetValue("all_conflicts", out IJsonValue allConflictsValue) &&
allConflictsValue.ValueType == JsonValueType.Array)
{
var conflictsArray = allConflictsValue.GetArray();
foreach (var conflictItem in conflictsArray)
{
if (conflictItem.ValueType == JsonValueType.Object)
{
var conflictObj = conflictItem.GetObject();
string moduleName = string.Empty;
int hotkeyID = -1;
if (conflictObj.TryGetValue("module", out IJsonValue moduleValue) &&
moduleValue.ValueType == JsonValueType.String)
{
moduleName = moduleValue.GetString();
}
if (conflictObj.TryGetValue("hotkeyID", out IJsonValue hotkeyValue) &&
hotkeyValue.ValueType == JsonValueType.Number)
{
hotkeyID = (int)hotkeyValue.GetNumber();
}
allConflicts.Add(new ModuleHotkeyData
{
ModuleName = moduleName,
HotkeyID = hotkeyID,
});
}
}
}
}
var response = new HotkeyConflictResponse
{
RequestId = requestId,
HasConflict = hasConflict,
AllConflicts = allConflicts,
};
HotkeyConflictHelper.HandleHotkeyConflictResponse(response);
}
private void ProcessAllHotkeyConflicts(JsonObject json)
{
var allConflicts = new AllHotkeyConflictsData();
if (json.TryGetValue("inAppConflicts", out IJsonValue inAppValue) &&
inAppValue.ValueType == JsonValueType.Array)
{
var inAppArray = inAppValue.GetArray();
foreach (var conflictGroup in inAppArray)
{
var conflictObj = conflictGroup.GetObject();
var conflictData = ParseConflictGroup(conflictObj, false);
if (conflictData != null)
{
allConflicts.InAppConflicts.Add(conflictData);
}
}
}
if (json.TryGetValue("sysConflicts", out IJsonValue sysValue) &&
sysValue.ValueType == JsonValueType.Array)
{
var sysArray = sysValue.GetArray();
foreach (var conflictGroup in sysArray)
{
var conflictObj = conflictGroup.GetObject();
var conflictData = ParseConflictGroup(conflictObj, true);
if (conflictData != null)
{
allConflicts.SystemConflicts.Add(conflictData);
}
}
}
AllHotkeyConflictsReceived?.Invoke(this, new AllHotkeyConflictsEventArgs(allConflicts));
}
private HotkeyConflictGroupData ParseConflictGroup(JsonObject conflictObj, bool isSystemConflict)
{
if (!conflictObj.TryGetValue("hotkey", out var hotkeyValue) ||
!conflictObj.TryGetValue("modules", out var modulesValue))
{
return null;
}
var hotkeyObj = hotkeyValue.GetObject();
bool win = hotkeyObj.TryGetValue("win", out var winVal) && winVal.GetBoolean();
bool ctrl = hotkeyObj.TryGetValue("ctrl", out var ctrlVal) && ctrlVal.GetBoolean();
bool shift = hotkeyObj.TryGetValue("shift", out var shiftVal) && shiftVal.GetBoolean();
bool alt = hotkeyObj.TryGetValue("alt", out var altVal) && altVal.GetBoolean();
int key = hotkeyObj.TryGetValue("key", out var keyVal) ? (int)keyVal.GetNumber() : 0;
var conflictGroup = new HotkeyConflictGroupData
{
Hotkey = new HotkeyData { Win = win, Ctrl = ctrl, Shift = shift, Alt = alt, Key = key },
IsSystemConflict = isSystemConflict,
Modules = new List<ModuleHotkeyData>(),
};
var modulesArray = modulesValue.GetArray();
foreach (var module in modulesArray)
{
var moduleObj = module.GetObject();
string moduleName = moduleObj.TryGetValue("moduleName", out var modNameVal) ? modNameVal.GetString() : string.Empty;
int hotkeyID = moduleObj.TryGetValue("hotkeyID", out var hotkeyIDVal) ? (int)hotkeyIDVal.GetNumber() : -1;
conflictGroup.Modules.Add(new ModuleHotkeyData
{
ModuleName = moduleName,
HotkeyID = hotkeyID,
});
}
return conflictGroup;
}
}
}