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https://github.com/microsoft/PowerToys.git
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* [MeasureTool] initial commit * [chore] clean up needless WindowsTargetPlatformVersion overrides from projects * [MeasureTool] initial implementation * Fix build errors * Update vsconfig for needed Windows 10 SDK versions * fix spellchecker * another spellcheck fix * more spellcheck errors * Fix measurement being off by 1 on both ends * UI fixes * Add feet to crosses * Remove anti-aliasing, as it's creating artifacts * Use pixel tolerance from settings * Tooltip updates * Restore antialiasing to draw the tooltip * remove comment for spell check * Updated icons * Icon updates * Improve measurement accuracy and display * Fix spellchecker * Add less precise drawing on continuous warning * Add setting for turning cross feet on * Swap LMB/RMB for interaction * Uncheck active tool's RadioButton when it exits * activation hotkey toggles UI instead of just launching it * track runner process and exit when it exits * add proj ref * toolbar is interactive during measurements * always open toolbar on the main display * refactor colors * refactor edge detection & overlay ui * refactor overlay ui even more * simplify state structs * multimonitor preparation: eliminate global state * prepare for merge * spelling * proper thread termination + minor fixes * multimonitor: launch tools on all monitors * multimonitor support: track cursor position * spell * fix powertoys! * ScreenSize -> Box * add shadow effect for textbox * spell * fix debug mode * dynamic text box size based on text layout metrics * add mouse wheel to adjust pixel tolerance + per channel detection algorithm setting * spelling * fix per channel distance calculations * update installer deps + spelling * tool activation telemetry * update assets and try to fix build * use × instead of x * allow multiple measurements with bounds tool with shift-click * move #define DEBUG_OVERLAY in an appropriate space * spell-checked * update issue template + refactor text box drawing * implement custom renderer and make × semiopaque * spelling * pass dpiScale to x renderer * add sse2neon license * update OOBE * move license to NOTICE * appropriate module preview image * localization for AutomationPeer * increase default pixel tolerance from 5 to 30 * add PowerToys.MeasureToolUI.exe to bugreport * explicitly set texture dims * clarify continuous capture description * fix a real spelling error! * cleanup * clean up x2 * debug texture * fix texture access * fix saveasbitmap * improve sum of all channel diffs method score calc * optimize * ContinuousCapture is enabled by default to avoid confusion * build fix * draw captured screen in a non continuous mode * cast a spell... * merge fix * disable stroboscopic effect * split global/perScreen measure state and minor improvements * spelling * fix comment * primary monitor debug also active for the bounds tool * dpi from rt for custom renderer * add comment * fix off by 1 * make backround convertion success for non continuous mode non-essential * fix spelling * overlay window covers taskbar * fix CI * revert taskbar covering * fix CI * fix ci again * fix 2 * fix ci * CI fix * fix arm ci * cleanup cursor convertion between coordinate spaces * fix spelling * Fix signing * Fix MeasureToolUI version * Fix core version * fix race condition in system internals which happens during concurrent d3d/d2d resource creation Co-authored-by: Jaime Bernardo <jaime@janeasystems.com> Co-authored-by: Niels Laute <niels.laute@live.nl>
301 lines
11 KiB
C++
301 lines
11 KiB
C++
#include "pch.h"
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#include "BGRATextureView.h"
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#include "Clipboard.h"
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#include "CoordinateSystemConversion.h"
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#include "constants.h"
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#include "MeasureToolOverlayUI.h"
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#include <common/utils/window.h>
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namespace
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{
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inline std::pair<D2D_POINT_2F, D2D_POINT_2F> ComputeCrossFeetLine(D2D_POINT_2F center, const bool horizontal)
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{
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D2D_POINT_2F start = center, end = center;
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// Computing in this way to achieve pixel-perfect axial symmetry of aliased D2D lines
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if (horizontal)
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{
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start.x -= consts::FEET_HALF_LENGTH + 1.f;
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end.x += consts::FEET_HALF_LENGTH;
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start.y += 1.f;
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end.y += 1.f;
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}
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else
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{
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start.y -= consts::FEET_HALF_LENGTH + 1.f;
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end.y += consts::FEET_HALF_LENGTH;
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start.x += 1.f;
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end.x += 1.f;
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}
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return { start, end };
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}
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}
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winrt::com_ptr<ID2D1Bitmap> ConvertID3D11Texture2DToD2D1Bitmap(wil::com_ptr<ID2D1HwndRenderTarget> rt,
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winrt::com_ptr<ID3D11Texture2D> texture)
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{
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std::lock_guard guard{ gpuAccessLock };
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auto dxgiSurface = texture.try_as<IDXGISurface>();
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if (!dxgiSurface)
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return nullptr;
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DXGI_MAPPED_RECT bitmap2Dmap = {};
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HRESULT hr = dxgiSurface->Map(&bitmap2Dmap, DXGI_MAP_READ);
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if (FAILED(hr))
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{
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return nullptr;
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}
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D2D1_BITMAP_PROPERTIES props = { .pixelFormat = rt->GetPixelFormat() };
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rt->GetDpi(&props.dpiX, &props.dpiY);
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const auto sizeF = rt->GetSize();
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winrt::com_ptr<ID2D1Bitmap> bitmap;
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if (FAILED(rt->CreateBitmap(D2D1::SizeU(static_cast<uint32_t>(sizeF.width),
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static_cast<uint32_t>(sizeF.height)),
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bitmap2Dmap.pBits,
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bitmap2Dmap.Pitch,
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props,
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bitmap.put())))
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return nullptr;
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if (FAILED(dxgiSurface->Unmap()))
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return nullptr;
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return bitmap;
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}
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LRESULT CALLBACK MeasureToolWndProc(HWND window, UINT message, WPARAM wparam, LPARAM lparam) noexcept
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{
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switch (message)
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{
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case WM_CURSOR_LEFT_MONITOR:
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{
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if (auto state = GetWindowParam<Serialized<MeasureToolState>*>(window))
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{
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state->Access([&](MeasureToolState& s) {
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s.perScreen[window].measuredEdges = {};
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});
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}
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break;
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}
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case WM_NCHITTEST:
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return HTCLIENT;
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case WM_CREATE:
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{
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auto state = GetWindowCreateParam<Serialized<MeasureToolState>*>(lparam);
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StoreWindowParam(window, state);
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#if !defined(DEBUG_OVERLAY)
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for (; ShowCursor(false) > 0;)
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;
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#endif
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break;
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}
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case WM_ERASEBKGND:
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return 1;
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case WM_KEYUP:
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if (wparam == VK_ESCAPE)
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{
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PostMessageW(window, WM_CLOSE, {}, {});
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}
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break;
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case WM_RBUTTONUP:
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PostMessageW(window, WM_CLOSE, {}, {});
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break;
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case WM_LBUTTONUP:
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if (auto state = GetWindowParam<Serialized<MeasureToolState>*>(window))
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{
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state->Read([](const MeasureToolState& s) { s.commonState->overlayBoxText.Read([](const OverlayBoxText& text) {
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SetClipBoardToText(text.buffer);
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}); });
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}
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break;
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case WM_MOUSEWHEEL:
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if (auto state = GetWindowParam<Serialized<MeasureToolState>*>(window))
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{
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const int8_t step = static_cast<short>(HIWORD(wparam)) < 0 ? -consts::MOUSE_WHEEL_TOLERANCE_STEP : consts::MOUSE_WHEEL_TOLERANCE_STEP;
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state->Access([step](MeasureToolState& s) {
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int wideVal = s.global.pixelTolerance;
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wideVal += step;
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s.global.pixelTolerance = static_cast<uint8_t>(std::clamp(wideVal, 0, 255));
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});
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}
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break;
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}
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return DefWindowProcW(window, message, wparam, lparam);
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}
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void DrawMeasureToolTick(const CommonState& commonState,
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Serialized<MeasureToolState>& toolState,
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HWND window,
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D2DState& d2dState)
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{
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bool continuousCapture = {};
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bool drawFeetOnCross = {};
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bool drawHorizontalCrossLine = true;
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bool drawVerticalCrossLine = true;
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RECT measuredEdges{};
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MeasureToolState::Mode mode = {};
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winrt::com_ptr<ID2D1Bitmap> backgroundBitmap;
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winrt::com_ptr<ID3D11Texture2D> backgroundTextureToConvert;
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toolState.Read([&](const MeasureToolState& state) {
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continuousCapture = state.global.continuousCapture;
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drawFeetOnCross = state.global.drawFeetOnCross;
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mode = state.global.mode;
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if (auto it = state.perScreen.find(window); it != end(state.perScreen))
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{
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const auto& perScreen = it->second;
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measuredEdges = perScreen.measuredEdges;
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if (continuousCapture)
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return;
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if (perScreen.capturedScreenBitmap)
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{
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backgroundBitmap = perScreen.capturedScreenBitmap;
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}
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else if (perScreen.capturedScreenTexture)
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{
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backgroundTextureToConvert = perScreen.capturedScreenTexture;
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}
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}
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});
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switch (mode)
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{
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case MeasureToolState::Mode::Cross:
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drawHorizontalCrossLine = true;
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drawVerticalCrossLine = true;
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break;
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case MeasureToolState::Mode::Vertical:
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drawHorizontalCrossLine = false;
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drawVerticalCrossLine = true;
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break;
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case MeasureToolState::Mode::Horizontal:
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drawHorizontalCrossLine = true;
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drawVerticalCrossLine = false;
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break;
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}
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if (!continuousCapture && !backgroundBitmap && backgroundTextureToConvert)
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{
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backgroundBitmap = ConvertID3D11Texture2DToD2D1Bitmap(d2dState.rt, backgroundTextureToConvert);
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if (backgroundBitmap)
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{
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toolState.Access([&](MeasureToolState& state) {
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state.perScreen[window].capturedScreenTexture = {};
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state.perScreen[window].capturedScreenBitmap = backgroundBitmap;
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});
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}
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}
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if (continuousCapture || !backgroundBitmap)
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d2dState.rt->Clear();
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// Add 1px to each dim, since the range we obtain from measuredEdges is inclusive.
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const float hMeasure = static_cast<float>(measuredEdges.right - measuredEdges.left + 1);
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const float vMeasure = static_cast<float>(measuredEdges.bottom - measuredEdges.top + 1);
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// Prevent drawing until we get the first capture
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const bool hasMeasure = (measuredEdges.right != measuredEdges.left) && (measuredEdges.bottom != measuredEdges.top);
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if (!hasMeasure)
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{
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return;
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}
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if (!continuousCapture && backgroundBitmap)
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{
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d2dState.rt->DrawBitmap(backgroundBitmap.get());
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}
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const auto previousAliasingMode = d2dState.rt->GetAntialiasMode();
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// Anti-aliasing is creating artifacts. Aliasing is for drawing straight lines.
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d2dState.rt->SetAntialiasMode(D2D1_ANTIALIAS_MODE_ALIASED);
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const auto cursorPos = convert::FromSystemToRelativeForDirect2D(window, commonState.cursorPosSystemSpace);
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if (drawHorizontalCrossLine)
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{
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const D2D_POINT_2F hLineStart{ .x = static_cast<float>(measuredEdges.left), .y = static_cast<float>(cursorPos.y) };
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D2D_POINT_2F hLineEnd{ .x = hLineStart.x + hMeasure, .y = hLineStart.y };
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d2dState.rt->DrawLine(hLineStart, hLineEnd, d2dState.solidBrushes[Brush::line].get());
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if (drawFeetOnCross && !continuousCapture)
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{
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// To fill all pixels which are close, we call DrawLine with end point one pixel too far, since
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// it doesn't get filled, i.e. end point of the range is excluded. However, we want to draw cross
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// feet *on* the last pixel row, so we must subtract 1px from the corresponding axis.
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hLineEnd.x -= 1.f;
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auto [left_start, left_end] = ComputeCrossFeetLine(hLineStart, false);
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auto [right_start, right_end] = ComputeCrossFeetLine(hLineEnd, false);
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d2dState.rt->DrawLine(left_start, left_end, d2dState.solidBrushes[Brush::line].get());
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d2dState.rt->DrawLine(right_start, right_end, d2dState.solidBrushes[Brush::line].get());
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}
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}
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if (drawVerticalCrossLine)
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{
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const D2D_POINT_2F vLineStart{ .x = static_cast<float>(cursorPos.x), .y = static_cast<float>(measuredEdges.top) };
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D2D_POINT_2F vLineEnd{ .x = vLineStart.x, .y = vLineStart.y + vMeasure };
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d2dState.rt->DrawLine(vLineStart, vLineEnd, d2dState.solidBrushes[Brush::line].get());
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if (drawFeetOnCross && !continuousCapture)
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{
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vLineEnd.y -= 1.f;
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auto [top_start, top_end] = ComputeCrossFeetLine(vLineStart, true);
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auto [bottom_start, bottom_end] = ComputeCrossFeetLine(vLineEnd, true);
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d2dState.rt->DrawLine(top_start, top_end, d2dState.solidBrushes[Brush::line].get());
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d2dState.rt->DrawLine(bottom_start, bottom_end, d2dState.solidBrushes[Brush::line].get());
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}
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}
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// After drawing the lines, restore anti aliasing to draw the measurement tooltip.
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d2dState.rt->SetAntialiasMode(previousAliasingMode);
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uint32_t measureStringBufLen = 0;
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OverlayBoxText text;
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std::optional<size_t> crossSymbolPos;
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switch (mode)
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{
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case MeasureToolState::Mode::Cross:
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measureStringBufLen = swprintf_s(text.buffer.data(),
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text.buffer.size(),
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L"%.0f × %.0f",
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hMeasure,
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vMeasure);
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crossSymbolPos = wcschr(text.buffer.data(), L' ') - text.buffer.data() + 1;
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break;
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case MeasureToolState::Mode::Vertical:
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measureStringBufLen = swprintf_s(text.buffer.data(),
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text.buffer.size(),
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L"%.0f",
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vMeasure);
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break;
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case MeasureToolState::Mode::Horizontal:
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measureStringBufLen = swprintf_s(text.buffer.data(),
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text.buffer.size(),
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L"%.0f",
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hMeasure);
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break;
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}
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commonState.overlayBoxText.Access([&](OverlayBoxText& v) {
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v = text;
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});
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d2dState.DrawTextBox(text.buffer.data(),
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measureStringBufLen,
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crossSymbolPos,
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static_cast<float>(cursorPos.x),
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static_cast<float>(cursorPos.y),
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true,
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window);
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}
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