Files
PowerToys/src/modules/MeasureTool/MeasureToolCore/EdgeDetection.cpp
Andrey Nekrasov 78d65a87cd [New PowerToy] Add Screen Ruler module for measuring screen contents (#19701)
* [MeasureTool] initial commit

* [chore] clean up needless WindowsTargetPlatformVersion overrides from projects

* [MeasureTool] initial implementation

* Fix build errors

* Update vsconfig for needed Windows 10 SDK versions

* fix spellchecker

* another spellcheck fix

* more spellcheck errors

* Fix measurement being off by 1 on both ends

* UI fixes

* Add feet to crosses

* Remove anti-aliasing, as it's creating artifacts

* Use pixel tolerance from settings

* Tooltip updates

* Restore antialiasing to draw the tooltip

* remove comment for spell check

* Updated icons

* Icon updates

* Improve measurement accuracy and display

* Fix spellchecker

* Add less precise drawing on continuous warning

* Add setting for turning cross feet on

* Swap LMB/RMB for interaction

* Uncheck active tool's RadioButton when it exits

* activation hotkey toggles UI instead of just launching it

* track runner process and exit when it exits

* add proj ref

* toolbar is interactive during measurements

* always open toolbar on the main display

* refactor colors

* refactor edge detection & overlay ui

* refactor overlay ui even more

* simplify state structs

* multimonitor preparation: eliminate global state

* prepare for merge

* spelling

* proper thread termination + minor fixes

* multimonitor: launch tools on all monitors

* multimonitor support: track cursor position

* spell

* fix powertoys!

* ScreenSize -> Box

* add shadow effect for textbox

* spell

* fix debug mode

* dynamic text box size based on text layout metrics

* add mouse wheel to adjust pixel tolerance + per channel detection algorithm setting

* spelling

* fix per channel distance calculations

* update installer deps + spelling

* tool activation telemetry

* update assets and try to fix build

* use × instead of x

* allow multiple measurements with bounds tool with shift-click

* move #define DEBUG_OVERLAY in an appropriate space

* spell-checked

* update issue template + refactor text box drawing

* implement custom renderer and make × semiopaque

* spelling

* pass dpiScale to x renderer

* add sse2neon license

* update OOBE

* move license to NOTICE

* appropriate module preview image

* localization for AutomationPeer

* increase default pixel tolerance from 5 to 30

* add PowerToys.MeasureToolUI.exe to bugreport

* explicitly set texture dims

* clarify continuous capture description

* fix a real spelling error!

* cleanup

* clean up x2

* debug texture

* fix texture access

* fix saveasbitmap

* improve sum of all channel diffs method score calc

* optimize

* ContinuousCapture is enabled by default to avoid confusion

* build fix

* draw captured screen in a non continuous mode

* cast a spell...

* merge fix

* disable stroboscopic effect

* split global/perScreen measure state and minor improvements

* spelling

* fix comment

* primary monitor debug also active for the bounds tool

* dpi from rt for custom renderer

* add comment

* fix off by 1

* make backround convertion success for non continuous mode non-essential

* fix spelling

* overlay window covers taskbar

* fix CI

* revert taskbar covering

* fix CI

* fix ci again

* fix 2

* fix ci

* CI fix

* fix arm ci

* cleanup cursor convertion between coordinate spaces

* fix spelling

* Fix signing

* Fix MeasureToolUI version

* Fix core version

* fix race condition in system internals which happens during concurrent d3d/d2d resource creation

Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
Co-authored-by: Niels Laute <niels.laute@live.nl>
2022-08-27 02:17:20 +03:00

113 lines
3.6 KiB
C++

#include "pch.h"
#include "constants.h"
#include "EdgeDetection.h"
template<bool PerChannel,
bool ContinuousCapture,
bool IsX,
bool Increment>
inline long FindEdge(const BGRATextureView& texture, const POINT centerPoint, const uint8_t tolerance)
{
using namespace consts;
long xOffset = 0;
long yOffset = 0;
// For continuous capture, we'll be a bit off center from the cursor so the cross we draw won't interfere with the measurement.
if constexpr (ContinuousCapture)
{
if constexpr (IsX)
{
xOffset = Increment ? CURSOR_OFFSET_AMOUNT_X : -CURSOR_OFFSET_AMOUNT_X;
yOffset = 1;
}
else
{
xOffset = 1;
yOffset = Increment ? CURSOR_OFFSET_AMOUNT_Y : -CURSOR_OFFSET_AMOUNT_Y;
}
}
const size_t maxDim = IsX ? texture.width : texture.height;
long x = std::clamp<long>(centerPoint.x + xOffset, 1, static_cast<long>(texture.width - 2));
long y = std::clamp<long>(centerPoint.y + yOffset, 1, static_cast<long>(texture.height - 2));
const uint32_t startPixel = texture.GetPixel(x, y);
while (true)
{
long oldX = x;
long oldY = y;
if constexpr (IsX)
{
if constexpr (Increment)
{
if (++x == maxDim)
break;
}
else
{
if (--x == 0)
break;
}
}
else
{
if constexpr (Increment)
{
if (++y == maxDim)
break;
}
else
{
if (--y == 0)
break;
}
}
const uint32_t nextPixel = texture.GetPixel(x, y);
if (!texture.PixelsClose<PerChannel>(startPixel, nextPixel, tolerance))
{
return IsX ? oldX : oldY;
}
}
return Increment ? static_cast<long>(IsX ? texture.width : texture.height) - 1 : 0;
}
template<bool PerChannel, bool ContinuousCapture>
inline RECT DetectEdgesInternal(const BGRATextureView& texture,
const POINT centerPoint,
const uint8_t tolerance)
{
return RECT{ .left = FindEdge<PerChannel,
ContinuousCapture,
true,
false>(texture, centerPoint, tolerance),
.top = FindEdge<PerChannel,
ContinuousCapture,
false,
false>(texture, centerPoint, tolerance),
.right = FindEdge<PerChannel,
ContinuousCapture,
true,
true>(texture, centerPoint, tolerance),
.bottom = FindEdge<PerChannel,
ContinuousCapture,
false,
true>(texture, centerPoint, tolerance) };
}
RECT DetectEdges(const BGRATextureView& texture,
const POINT centerPoint,
const bool perChannel,
const uint8_t tolerance,
const bool continuousCapture)
{
auto function = perChannel ? &DetectEdgesInternal<true, false> : DetectEdgesInternal<false, false>;
if (continuousCapture)
function = perChannel ? &DetectEdgesInternal<true, true> : &DetectEdgesInternal<false, true>;
return function(texture, centerPoint, tolerance);
}