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* [MeasureTool] initial commit * [chore] clean up needless WindowsTargetPlatformVersion overrides from projects * [MeasureTool] initial implementation * Fix build errors * Update vsconfig for needed Windows 10 SDK versions * fix spellchecker * another spellcheck fix * more spellcheck errors * Fix measurement being off by 1 on both ends * UI fixes * Add feet to crosses * Remove anti-aliasing, as it's creating artifacts * Use pixel tolerance from settings * Tooltip updates * Restore antialiasing to draw the tooltip * remove comment for spell check * Updated icons * Icon updates * Improve measurement accuracy and display * Fix spellchecker * Add less precise drawing on continuous warning * Add setting for turning cross feet on * Swap LMB/RMB for interaction * Uncheck active tool's RadioButton when it exits * activation hotkey toggles UI instead of just launching it * track runner process and exit when it exits * add proj ref * toolbar is interactive during measurements * always open toolbar on the main display * refactor colors * refactor edge detection & overlay ui * refactor overlay ui even more * simplify state structs * multimonitor preparation: eliminate global state * prepare for merge * spelling * proper thread termination + minor fixes * multimonitor: launch tools on all monitors * multimonitor support: track cursor position * spell * fix powertoys! * ScreenSize -> Box * add shadow effect for textbox * spell * fix debug mode * dynamic text box size based on text layout metrics * add mouse wheel to adjust pixel tolerance + per channel detection algorithm setting * spelling * fix per channel distance calculations * update installer deps + spelling * tool activation telemetry * update assets and try to fix build * use × instead of x * allow multiple measurements with bounds tool with shift-click * move #define DEBUG_OVERLAY in an appropriate space * spell-checked * update issue template + refactor text box drawing * implement custom renderer and make × semiopaque * spelling * pass dpiScale to x renderer * add sse2neon license * update OOBE * move license to NOTICE * appropriate module preview image * localization for AutomationPeer * increase default pixel tolerance from 5 to 30 * add PowerToys.MeasureToolUI.exe to bugreport * explicitly set texture dims * clarify continuous capture description * fix a real spelling error! * cleanup * clean up x2 * debug texture * fix texture access * fix saveasbitmap * improve sum of all channel diffs method score calc * optimize * ContinuousCapture is enabled by default to avoid confusion * build fix * draw captured screen in a non continuous mode * cast a spell... * merge fix * disable stroboscopic effect * split global/perScreen measure state and minor improvements * spelling * fix comment * primary monitor debug also active for the bounds tool * dpi from rt for custom renderer * add comment * fix off by 1 * make backround convertion success for non continuous mode non-essential * fix spelling * overlay window covers taskbar * fix CI * revert taskbar covering * fix CI * fix ci again * fix 2 * fix ci * CI fix * fix arm ci * cleanup cursor convertion between coordinate spaces * fix spelling * Fix signing * Fix MeasureToolUI version * Fix core version * fix race condition in system internals which happens during concurrent d3d/d2d resource creation Co-authored-by: Jaime Bernardo <jaime@janeasystems.com> Co-authored-by: Niels Laute <niels.laute@live.nl>
113 lines
3.6 KiB
C++
113 lines
3.6 KiB
C++
#include "pch.h"
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#include "constants.h"
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#include "EdgeDetection.h"
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template<bool PerChannel,
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bool ContinuousCapture,
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bool IsX,
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bool Increment>
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inline long FindEdge(const BGRATextureView& texture, const POINT centerPoint, const uint8_t tolerance)
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{
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using namespace consts;
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long xOffset = 0;
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long yOffset = 0;
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// For continuous capture, we'll be a bit off center from the cursor so the cross we draw won't interfere with the measurement.
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if constexpr (ContinuousCapture)
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{
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if constexpr (IsX)
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{
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xOffset = Increment ? CURSOR_OFFSET_AMOUNT_X : -CURSOR_OFFSET_AMOUNT_X;
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yOffset = 1;
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}
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else
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{
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xOffset = 1;
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yOffset = Increment ? CURSOR_OFFSET_AMOUNT_Y : -CURSOR_OFFSET_AMOUNT_Y;
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}
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}
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const size_t maxDim = IsX ? texture.width : texture.height;
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long x = std::clamp<long>(centerPoint.x + xOffset, 1, static_cast<long>(texture.width - 2));
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long y = std::clamp<long>(centerPoint.y + yOffset, 1, static_cast<long>(texture.height - 2));
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const uint32_t startPixel = texture.GetPixel(x, y);
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while (true)
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{
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long oldX = x;
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long oldY = y;
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if constexpr (IsX)
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{
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if constexpr (Increment)
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{
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if (++x == maxDim)
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break;
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}
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else
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{
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if (--x == 0)
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break;
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}
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}
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else
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{
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if constexpr (Increment)
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{
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if (++y == maxDim)
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break;
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}
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else
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{
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if (--y == 0)
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break;
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}
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}
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const uint32_t nextPixel = texture.GetPixel(x, y);
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if (!texture.PixelsClose<PerChannel>(startPixel, nextPixel, tolerance))
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{
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return IsX ? oldX : oldY;
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}
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}
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return Increment ? static_cast<long>(IsX ? texture.width : texture.height) - 1 : 0;
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}
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template<bool PerChannel, bool ContinuousCapture>
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inline RECT DetectEdgesInternal(const BGRATextureView& texture,
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const POINT centerPoint,
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const uint8_t tolerance)
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{
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return RECT{ .left = FindEdge<PerChannel,
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ContinuousCapture,
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true,
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false>(texture, centerPoint, tolerance),
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.top = FindEdge<PerChannel,
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ContinuousCapture,
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false,
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false>(texture, centerPoint, tolerance),
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.right = FindEdge<PerChannel,
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ContinuousCapture,
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true,
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true>(texture, centerPoint, tolerance),
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.bottom = FindEdge<PerChannel,
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ContinuousCapture,
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false,
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true>(texture, centerPoint, tolerance) };
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}
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RECT DetectEdges(const BGRATextureView& texture,
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const POINT centerPoint,
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const bool perChannel,
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const uint8_t tolerance,
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const bool continuousCapture)
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{
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auto function = perChannel ? &DetectEdgesInternal<true, false> : DetectEdgesInternal<false, false>;
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if (continuousCapture)
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function = perChannel ? &DetectEdgesInternal<true, true> : &DetectEdgesInternal<false, true>;
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return function(texture, centerPoint, tolerance);
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}
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