Files
PowerToys/src/runner/hotkey_conflict_detector.cpp
Shawn Yuan 75526b9580 [Feature] PowerToys hotkey conflict detection (#41029)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Implements comprehensive hotkey conflict detection and resolution system
for PowerToys, providing real-time conflict checking and centralized
management interface.

## PR Checklist

- [ ] **Closes:** #xxx
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [x] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [x] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: [Shortcut conflict detction dev
spec](https://github.com/MicrosoftDocs/windows-dev-docs/pull/5519)

## TODO Lists
- [x] Add real-time hotkey validation functionality to the hotkey dialog
- [x] Immediately detect conflicts and update shortcut conflict status
after applying new shortcuts
- [x] Return conflict list from runner hotkey conflict detector for
conflict checking.
- [x] Implement the Tooltip for every shortcut control 
- [x] Add dialog UI for showing all the shortcut conflicts
- [x] Support changing shortcut directly inside the shortcut conflict
window/dialog, no need to nav to the settings page.
- [x] Redesign the `ShortcutConflictDialogContentControl` to align with
the spec
- [x] Add navigating and changing hotkey auctionability to the
`ShortcutConflictDialogContentControl`
- [x] Add telemetry. Impemented in [another
PR](https://github.com/shuaiyuanxx/PowerToys/pull/47)

## Shortcut Conflict Support Modules

![image](https://github.com/user-attachments/assets/3915174e-d1e7-4f86-8835-2a1bafcc85c9)

<details>
<summary>Demo videos</summary>


https://github.com/user-attachments/assets/476d992c-c6ca-4bcd-a3f2-b26cc612d1b9


https://github.com/user-attachments/assets/1c1a2537-de54-4db2-bdbf-6f1908ff1ce7


https://github.com/user-attachments/assets/9c992254-fc2b-402c-beec-20fceef25e6b


https://github.com/user-attachments/assets/d66abc1c-b8bf-45f8-a552-ec989dab310f
</details>

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Manually validation performed.

---------

Signed-off-by: Shawn Yuan <shuaiyuan@microsoft.com>
Signed-off-by: Shuai Yuan <shuai.yuan.zju@gmail.com>
Co-authored-by: Niels Laute <niels.laute@live.nl>
2025-08-20 09:31:52 +08:00

471 lines
15 KiB
C++

#include "pch.h"
#include "hotkey_conflict_detector.h"
#include <common/SettingsAPI/settings_helpers.h>
#include <windows.h>
#include <unordered_map>
#include <cwchar>
namespace HotkeyConflictDetector
{
Hotkey ShortcutToHotkey(const CentralizedHotkeys::Shortcut& shortcut)
{
Hotkey hotkey;
hotkey.win = (shortcut.modifiersMask & MOD_WIN) != 0;
hotkey.ctrl = (shortcut.modifiersMask & MOD_CONTROL) != 0;
hotkey.shift = (shortcut.modifiersMask & MOD_SHIFT) != 0;
hotkey.alt = (shortcut.modifiersMask & MOD_ALT) != 0;
hotkey.key = shortcut.vkCode > 255 ? 0 : static_cast<unsigned char>(shortcut.vkCode);
return hotkey;
}
HotkeyConflictManager* HotkeyConflictManager::instance = nullptr;
std::mutex HotkeyConflictManager::instanceMutex;
HotkeyConflictManager& HotkeyConflictManager::GetInstance()
{
std::lock_guard<std::mutex> lock(instanceMutex);
if (instance == nullptr)
{
instance = new HotkeyConflictManager();
}
return *instance;
}
HotkeyConflictType HotkeyConflictManager::HasConflict(Hotkey const& _hotkey, const wchar_t* _moduleName, const int _hotkeyID)
{
if (disabledHotkeys.find(_moduleName) != disabledHotkeys.end())
{
return HotkeyConflictType::NoConflict;
}
uint16_t handle = GetHotkeyHandle(_hotkey);
if (handle == 0)
{
return HotkeyConflictType::NoConflict;
}
// The order is important, first to check sys conflict and then inapp conflict
if (sysConflictHotkeyMap.find(handle) != sysConflictHotkeyMap.end())
{
return HotkeyConflictType::SystemConflict;
}
if (inAppConflictHotkeyMap.find(handle) != inAppConflictHotkeyMap.end())
{
return HotkeyConflictType::InAppConflict;
}
auto it = hotkeyMap.find(handle);
if (it == hotkeyMap.end())
{
return HasConflictWithSystemHotkey(_hotkey) ?
HotkeyConflictType::SystemConflict :
HotkeyConflictType::NoConflict;
}
if (wcscmp(it->second.moduleName.c_str(), _moduleName) == 0 && it->second.hotkeyID == _hotkeyID)
{
// A shortcut matching its own assignment is not considered a conflict.
return HotkeyConflictType::NoConflict;
}
return HotkeyConflictType::InAppConflict;
}
HotkeyConflictType HotkeyConflictManager::HasConflict(Hotkey const& _hotkey)
{
uint16_t handle = GetHotkeyHandle(_hotkey);
if (handle == 0)
{
return HotkeyConflictType::NoConflict;
}
// The order is important, first to check sys conflict and then inapp conflict
if (sysConflictHotkeyMap.find(handle) != sysConflictHotkeyMap.end())
{
return HotkeyConflictType::SystemConflict;
}
if (inAppConflictHotkeyMap.find(handle) != inAppConflictHotkeyMap.end())
{
return HotkeyConflictType::InAppConflict;
}
auto it = hotkeyMap.find(handle);
if (it == hotkeyMap.end())
{
return HasConflictWithSystemHotkey(_hotkey) ?
HotkeyConflictType::SystemConflict :
HotkeyConflictType::NoConflict;
}
return HotkeyConflictType::InAppConflict;
}
// This function should only be called when a conflict has already been identified.
// It returns a list of all conflicting shortcuts.
std::vector<HotkeyConflictInfo> HotkeyConflictManager::GetAllConflicts(Hotkey const& _hotkey)
{
std::vector<HotkeyConflictInfo> conflicts;
uint16_t handle = GetHotkeyHandle(_hotkey);
// Check in-app conflicts first
auto inAppIt = inAppConflictHotkeyMap.find(handle);
if (inAppIt != inAppConflictHotkeyMap.end())
{
// Add all in-app conflicts
for (const auto& conflict : inAppIt->second)
{
conflicts.push_back(conflict);
}
return conflicts;
}
// Check system conflicts
auto sysIt = sysConflictHotkeyMap.find(handle);
if (sysIt != sysConflictHotkeyMap.end())
{
HotkeyConflictInfo systemConflict;
systemConflict.hotkey = _hotkey;
systemConflict.moduleName = L"System";
systemConflict.hotkeyID = 0;
conflicts.push_back(systemConflict);
return conflicts;
}
// Check if there's a successfully registered hotkey that would conflict
auto registeredIt = hotkeyMap.find(handle);
if (registeredIt != hotkeyMap.end())
{
conflicts.push_back(registeredIt->second);
return conflicts;
}
// If all the above conditions are ruled out, a system-level conflict is the only remaining explanation.
HotkeyConflictInfo systemConflict;
systemConflict.hotkey = _hotkey;
systemConflict.moduleName = L"System";
systemConflict.hotkeyID = 0;
conflicts.push_back(systemConflict);
return conflicts;
}
bool HotkeyConflictManager::AddHotkey(Hotkey const& _hotkey, const wchar_t* _moduleName, const int _hotkeyID, bool isEnabled)
{
if (!isEnabled)
{
disabledHotkeys[_moduleName].push_back({ _hotkey, _moduleName, _hotkeyID });
return true;
}
uint16_t handle = GetHotkeyHandle(_hotkey);
if (handle == 0)
{
return false;
}
HotkeyConflictType conflictType = HasConflict(_hotkey, _moduleName, _hotkeyID);
if (conflictType != HotkeyConflictType::NoConflict)
{
if (conflictType == HotkeyConflictType::InAppConflict)
{
auto hotkeyFound = hotkeyMap.find(handle);
inAppConflictHotkeyMap[handle].insert({ _hotkey, _moduleName, _hotkeyID });
if (hotkeyFound != hotkeyMap.end())
{
inAppConflictHotkeyMap[handle].insert(hotkeyFound->second);
hotkeyMap.erase(hotkeyFound);
}
}
else
{
sysConflictHotkeyMap[handle].insert({ _hotkey, _moduleName, _hotkeyID });
}
return false;
}
HotkeyConflictInfo hotkeyInfo;
hotkeyInfo.moduleName = _moduleName;
hotkeyInfo.hotkeyID = _hotkeyID;
hotkeyInfo.hotkey = _hotkey;
hotkeyMap[handle] = hotkeyInfo;
return true;
}
std::vector<HotkeyConflictInfo> HotkeyConflictManager::RemoveHotkeyByModule(const std::wstring& moduleName)
{
std::vector<HotkeyConflictInfo> removedHotkeys;
if (disabledHotkeys.find(moduleName) != disabledHotkeys.end())
{
disabledHotkeys.erase(moduleName);
}
std::lock_guard<std::mutex> lock(hotkeyMutex);
bool foundRecord = false;
for (auto it = sysConflictHotkeyMap.begin(); it != sysConflictHotkeyMap.end();)
{
auto& conflictSet = it->second;
for (auto setIt = conflictSet.begin(); setIt != conflictSet.end();)
{
if (setIt->moduleName == moduleName)
{
removedHotkeys.push_back(*setIt);
setIt = conflictSet.erase(setIt);
foundRecord = true;
}
else
{
++setIt;
}
}
if (conflictSet.empty())
{
it = sysConflictHotkeyMap.erase(it);
}
else
{
++it;
}
}
for (auto it = inAppConflictHotkeyMap.begin(); it != inAppConflictHotkeyMap.end();)
{
auto& conflictSet = it->second;
uint16_t handle = it->first;
for (auto setIt = conflictSet.begin(); setIt != conflictSet.end();)
{
if (setIt->moduleName == moduleName)
{
removedHotkeys.push_back(*setIt);
setIt = conflictSet.erase(setIt);
foundRecord = true;
}
else
{
++setIt;
}
}
if (conflictSet.empty())
{
it = inAppConflictHotkeyMap.erase(it);
}
else if (conflictSet.size() == 1)
{
// Move the only remaining conflict to main map
const auto& onlyConflict = *conflictSet.begin();
hotkeyMap[handle] = onlyConflict;
it = inAppConflictHotkeyMap.erase(it);
}
else
{
++it;
}
}
for (auto it = hotkeyMap.begin(); it != hotkeyMap.end();)
{
if (it->second.moduleName == moduleName)
{
uint16_t handle = it->first;
removedHotkeys.push_back(it->second);
it = hotkeyMap.erase(it);
foundRecord = true;
auto inAppIt = inAppConflictHotkeyMap.find(handle);
if (inAppIt != inAppConflictHotkeyMap.end() && inAppIt->second.size() == 1)
{
// Move the only in-app conflict to main map
const auto& onlyConflict = *inAppIt->second.begin();
hotkeyMap[handle] = onlyConflict;
inAppConflictHotkeyMap.erase(inAppIt);
}
}
else
{
++it;
}
}
return removedHotkeys;
}
void HotkeyConflictManager::EnableHotkeyByModule(const std::wstring& moduleName)
{
if (disabledHotkeys.find(moduleName) == disabledHotkeys.end())
{
return; // No disabled hotkeys for this module
}
auto hotkeys = disabledHotkeys[moduleName];
disabledHotkeys.erase(moduleName);
for (const auto& hotkeyInfo : hotkeys)
{
// Re-add the hotkey as enabled
AddHotkey(hotkeyInfo.hotkey, moduleName.c_str(), hotkeyInfo.hotkeyID, true);
}
}
void HotkeyConflictManager::DisableHotkeyByModule(const std::wstring& moduleName)
{
auto hotkeys = RemoveHotkeyByModule(moduleName);
disabledHotkeys[moduleName] = hotkeys;
}
bool HotkeyConflictManager::HasConflictWithSystemHotkey(const Hotkey& hotkey)
{
// Convert PowerToys Hotkey format to Win32 RegisterHotKey format
UINT modifiers = 0;
if (hotkey.win)
{
modifiers |= MOD_WIN;
}
if (hotkey.ctrl)
{
modifiers |= MOD_CONTROL;
}
if (hotkey.alt)
{
modifiers |= MOD_ALT;
}
if (hotkey.shift)
{
modifiers |= MOD_SHIFT;
}
// No modifiers or no key is not a valid hotkey
if (modifiers == 0 || hotkey.key == 0)
{
return false;
}
// Use a unique ID for this test registration
const int hotkeyId = 0x0FFF; // Arbitrary ID for temporary registration
// Try to register the hotkey with Windows, using nullptr instead of a window handle
if (!RegisterHotKey(nullptr, hotkeyId, modifiers, hotkey.key))
{
// If registration fails with ERROR_HOTKEY_ALREADY_REGISTERED, it means the hotkey
// is already in use by the system or another application
if (GetLastError() == ERROR_HOTKEY_ALREADY_REGISTERED)
{
return true;
}
}
else
{
// If registration succeeds, unregister it immediately
UnregisterHotKey(nullptr, hotkeyId);
}
return false;
}
json::JsonObject HotkeyConflictManager::GetHotkeyConflictsAsJson()
{
std::lock_guard<std::mutex> lock(hotkeyMutex);
using namespace json;
JsonObject root;
// Serialize hotkey to a unique string format for grouping
auto serializeHotkey = [](const Hotkey& hotkey) -> JsonObject {
JsonObject obj;
obj.Insert(L"win", value(hotkey.win));
obj.Insert(L"ctrl", value(hotkey.ctrl));
obj.Insert(L"shift", value(hotkey.shift));
obj.Insert(L"alt", value(hotkey.alt));
obj.Insert(L"key", value(static_cast<int>(hotkey.key)));
return obj;
};
// New format: Group conflicts by hotkey
JsonArray inAppConflictsArray;
JsonArray sysConflictsArray;
// Process in-app conflicts - only include hotkeys that are actually in conflict
for (const auto& [handle, conflicts] : inAppConflictHotkeyMap)
{
if (!conflicts.empty())
{
JsonObject conflictGroup;
// All entries have the same hotkey, so use the first one for the key
conflictGroup.Insert(L"hotkey", serializeHotkey(conflicts.begin()->hotkey));
// Create an array of module info without repeating the hotkey
JsonArray modules;
for (const auto& info : conflicts)
{
JsonObject moduleInfo;
moduleInfo.Insert(L"moduleName", value(info.moduleName));
moduleInfo.Insert(L"hotkeyID", value(info.hotkeyID));
modules.Append(moduleInfo);
}
conflictGroup.Insert(L"modules", modules);
inAppConflictsArray.Append(conflictGroup);
}
}
// Process system conflicts - only include hotkeys that are actually in conflict
for (const auto& [handle, conflicts] : sysConflictHotkeyMap)
{
if (!conflicts.empty())
{
JsonObject conflictGroup;
// All entries have the same hotkey, so use the first one for the key
conflictGroup.Insert(L"hotkey", serializeHotkey(conflicts.begin()->hotkey));
// Create an array of module info without repeating the hotkey
JsonArray modules;
for (const auto& info : conflicts)
{
JsonObject moduleInfo;
moduleInfo.Insert(L"moduleName", value(info.moduleName));
moduleInfo.Insert(L"hotkeyID", value(info.hotkeyID));
modules.Append(moduleInfo);
}
conflictGroup.Insert(L"modules", modules);
sysConflictsArray.Append(conflictGroup);
}
}
// Add the grouped conflicts to the root object
root.Insert(L"inAppConflicts", inAppConflictsArray);
root.Insert(L"sysConflicts", sysConflictsArray);
return root;
}
uint16_t HotkeyConflictManager::GetHotkeyHandle(const Hotkey& hotkey)
{
uint16_t handle = hotkey.key;
handle |= hotkey.win << 8;
handle |= hotkey.ctrl << 9;
handle |= hotkey.shift << 10;
handle |= hotkey.alt << 11;
return handle;
}
}