Files
PowerToys/src/modules/keyboardmanager/KeyboardManagerEditorLibrary/BufferValidationHelpers.cpp
Josh Soref 74a1a6eca2 Upgrade to check-spelling v0.0.24 (#36235)
This upgrades to [v0.0.24](https://github.com/check-spelling/check-spelling/releases/tag/v0.0.24).

A number of GitHub APIs are being turned off shortly, so you need to upgrade or various uncertain outcomes will occur.

There's a new accessibility forbidden pattern:

> Do not use `(click) here` links
> For more information, see:
> * https://www.w3.org/QA/Tips/noClickHere
> * https://webaim.org/techniques/hypertext/link_text
> * https://granicus.com/blog/why-click-here-links-are-bad/
> * https://heyoka.medium.com/dont-use-click-here-f32f445d1021
```pl
(?i)(?:>|\[)(?:(?:click |)here|link|(?:read |)more)(?:</|\]\()
```

There are some minor bugs that I'm aware of and which I've fixed since this release, but I don't expect to make another release this month.

I've added a pair of patterns for includes and pragmas. My argument is that the **compiler** will _generally_ tell you if you've misspelled an include and the **linker** will _generally_ tell you if you misspell a lib.

- There's a caveat here: If your include case-insensitively matches the referenced file (but doesn't properly match it), then unless you either use a case-sensitive file system (as opposed to case-preserving) or beg clang to warn, you won't notice when you make this specific mistake -- this matters in that a couple of Windows headers (e.g. Unknwn.h) have particular case and repositories don't tend to consistently/properly write them.
2024-12-06 10:33:08 -06:00

327 lines
16 KiB
C++

#include "pch.h"
#include "BufferValidationHelpers.h"
#include <common/interop/shared_constants.h>
#include <keyboardmanager/common/KeyboardManagerConstants.h>
#include <keyboardmanager/common/Helpers.h>
#include "KeyboardManagerEditorStrings.h"
#include "KeyDropDownControl.h"
#include "UIHelpers.h"
#include "EditorHelpers.h"
#include "EditorConstants.h"
namespace BufferValidationHelpers
{
// Helper function to verify if a key is being remapped to/from its combined key
bool IsKeyRemappingToItsCombinedKey(DWORD keyCode1, DWORD keyCode2)
{
return (keyCode1 == Helpers::GetCombinedKey(keyCode1) || keyCode2 == Helpers::GetCombinedKey(keyCode2)) &&
Helpers::GetCombinedKey(keyCode1) == Helpers::GetCombinedKey(keyCode2);
}
// Function to validate and update an element of the key remap buffer when the selection has changed
ShortcutErrorType ValidateAndUpdateKeyBufferElement(int rowIndex, int colIndex, int selectedKeyCode, RemapBuffer& remapBuffer)
{
ShortcutErrorType errorType = ShortcutErrorType::NoError;
// Check if the element was not found or the index exceeds the known keys
if (selectedKeyCode != -1)
{
// Check if the value being set is the same as the other column
if (remapBuffer[rowIndex].mapping[std::abs(colIndex - 1)].index() == 0)
{
DWORD otherColumnKeyCode = std::get<DWORD>(remapBuffer[rowIndex].mapping[std::abs(colIndex - 1)]);
if (otherColumnKeyCode == selectedKeyCode || IsKeyRemappingToItsCombinedKey(selectedKeyCode, otherColumnKeyCode))
{
errorType = ShortcutErrorType::MapToSameKey;
}
}
// If one column is shortcut and other is key no warning required
if (errorType == ShortcutErrorType::NoError && colIndex == 0)
{
// Check if the key is already remapped to something else
for (int i = 0; i < remapBuffer.size(); i++)
{
if (i != rowIndex)
{
if (remapBuffer[i].mapping[colIndex].index() == 0)
{
ShortcutErrorType result = EditorHelpers::DoKeysOverlap(std::get<DWORD>(remapBuffer[i].mapping[colIndex]), selectedKeyCode);
if (result != ShortcutErrorType::NoError)
{
errorType = result;
break;
}
}
// If one column is shortcut and other is key no warning required
}
}
}
// If there is no error, set the buffer
if (errorType == ShortcutErrorType::NoError)
{
remapBuffer[rowIndex].mapping[colIndex] = (DWORD)selectedKeyCode;
}
else
{
remapBuffer[rowIndex].mapping[colIndex] = (DWORD)0;
}
}
else
{
// Reset to null if the key is not found
remapBuffer[rowIndex].mapping[colIndex] = (DWORD)0;
}
return errorType;
}
// Function to validate an element of the shortcut remap buffer when the selection has changed
std::pair<ShortcutErrorType, DropDownAction> ValidateShortcutBufferElement(int rowIndex, int colIndex, uint32_t dropDownIndex, const std::vector<int32_t>& selectedCodes, std::wstring appName, bool isHybridControl, const RemapBuffer& remapBuffer, bool dropDownFound)
{
BufferValidationHelpers::DropDownAction dropDownAction = BufferValidationHelpers::DropDownAction::NoAction;
ShortcutErrorType errorType = ShortcutErrorType::NoError;
size_t dropDownCount = selectedCodes.size();
DWORD selectedKeyCode = dropDownFound ? selectedCodes[dropDownIndex] : -1;
if (selectedKeyCode != -1 && dropDownFound)
{
// If only 1 drop down and action key is chosen: Warn that a modifier must be chosen (if the drop down is not for a hybrid scenario)
if (dropDownCount == 1 && !Helpers::IsModifierKey(selectedKeyCode) && !isHybridControl)
{
// warn and reset the drop down
errorType = ShortcutErrorType::ShortcutStartWithModifier;
}
else if (dropDownIndex == dropDownCount - 1)
{
// If it is the last drop down
// If last drop down and a modifier is selected: add a new drop down (max drop down count should be enforced)
if (Helpers::IsModifierKey(selectedKeyCode) && dropDownCount < EditorConstants::MaxShortcutSize)
{
// If it matched any of the previous modifiers then reset that drop down
if (EditorHelpers::CheckRepeatedModifier(selectedCodes, selectedKeyCode))
{
// warn and reset the drop down
errorType = ShortcutErrorType::ShortcutCannotHaveRepeatedModifier;
}
else
{
// If not, add a new drop down
dropDownAction = BufferValidationHelpers::DropDownAction::AddDropDown;
}
}
else if (Helpers::IsModifierKey(selectedKeyCode) && dropDownCount >= EditorConstants::MaxShortcutSize)
{
// If last drop down and a modifier is selected but there are already max drop downs: warn the user
// warn and reset the drop down
errorType = ShortcutErrorType::ShortcutMaxShortcutSizeOneActionKey;
}
else if (selectedKeyCode == 0)
{
// If None is selected but it's the last index: warn
// If it is a hybrid control and there are 2 drop downs then deletion is allowed
if (isHybridControl && dropDownCount == EditorConstants::MinShortcutSize)
{
// set delete drop down flag
dropDownAction = BufferValidationHelpers::DropDownAction::DeleteDropDown;
// do not delete the drop down now since there may be some other error which would cause the drop down to be invalid after removal
}
else
{
// warn and reset the drop down
errorType = ShortcutErrorType::ShortcutOneActionKey;
}
}
else if (selectedKeyCode == CommonSharedConstants::VK_DISABLED && dropDownIndex)
{
// Disable cannot be selected if one modifier key has already been selected
errorType = ShortcutErrorType::ShortcutDisableAsActionKey;
}
// If none of the above, then the action key will be set
}
else
{
// If it is not the last drop down
if (Helpers::IsModifierKey(selectedKeyCode))
{
// If it matched any of the previous modifiers then reset that drop down
if (EditorHelpers::CheckRepeatedModifier(selectedCodes, selectedKeyCode))
{
// warn and reset the drop down
errorType = ShortcutErrorType::ShortcutCannotHaveRepeatedModifier;
}
// If not, the modifier key will be set
}
else if (selectedKeyCode == 0 && dropDownCount > EditorConstants::MinShortcutSize)
{
// If None is selected and there are more than 2 drop downs
// set delete drop down flag
dropDownAction = BufferValidationHelpers::DropDownAction::DeleteDropDown;
// do not delete the drop down now since there may be some other error which would cause the drop down to be invalid after removal
}
else if (selectedKeyCode == 0 && dropDownCount <= EditorConstants::MinShortcutSize)
{
// If it is a hybrid control and there are 2 drop downs then deletion is allowed
if (isHybridControl && dropDownCount == EditorConstants::MinShortcutSize)
{
// set delete drop down flag
dropDownAction = BufferValidationHelpers::DropDownAction::DeleteDropDown;
// do not delete the drop down now since there may be some other error which would cause the drop down to be invalid after removal
}
else
{
// warn and reset the drop down
errorType = ShortcutErrorType::ShortcutAtleast2Keys;
}
}
else if (selectedKeyCode == CommonSharedConstants::VK_DISABLED && dropDownIndex)
{
// Allow selection of VK_DISABLE only in first dropdown
errorType = ShortcutErrorType::ShortcutDisableAsActionKey;
}
else if (dropDownIndex != 0 || isHybridControl)
{
// If the user tries to set an action key check if all drop down menus after this are empty if it is not the first key.
// If it is a hybrid control, this can be done even on the first key
bool isClear = true;
for (int i = dropDownIndex + 1; i < static_cast<int>(dropDownCount); i++)
{
if (selectedCodes[i] != -1)
{
isClear = false;
break;
}
}
if (isClear)
{
dropDownAction = BufferValidationHelpers::DropDownAction::ClearUnusedDropDowns;
}
else
{
// this used to "warn and reset the drop down" but for now, since we will allow Chords, we do allow this
// leaving the here and commented out for posterity, for now.
// errorType = ShortcutErrorType::ShortcutNotMoreThanOneActionKey;
}
}
else
{
// If there an action key is chosen on the first drop down and there are more than one drop down menus
// warn and reset the drop down
errorType = ShortcutErrorType::ShortcutStartWithModifier;
}
}
}
// After validating the shortcut, now for errors like remap to same shortcut, remap shortcut more than once, Win L and Ctrl Alt Del
if (errorType == ShortcutErrorType::NoError)
{
KeyShortcutTextUnion tempShortcut;
if (isHybridControl && KeyDropDownControl::GetNumberOfSelectedKeys(selectedCodes) == 1)
{
tempShortcut = (DWORD)*std::find_if(selectedCodes.begin(), selectedCodes.end(), [](int32_t a) { return a != -1 && a != 0; });
}
else
{
tempShortcut = Shortcut();
std::get<Shortcut>(tempShortcut).SetKeyCodes(selectedCodes);
}
// Convert app name to lower case
std::transform(appName.begin(), appName.end(), appName.begin(), towlower);
std::wstring lowercaseDefAppName = KeyboardManagerEditorStrings::DefaultAppName();
std::transform(lowercaseDefAppName.begin(), lowercaseDefAppName.end(), lowercaseDefAppName.begin(), towlower);
if (appName == lowercaseDefAppName)
{
appName = L"";
}
// Check if the value being set is the same as the other column - index of other column does not have to be checked since only one column is hybrid
if (tempShortcut.index() == 1)
{
// If shortcut to shortcut
if (remapBuffer[rowIndex].mapping[std::abs(colIndex - 1)].index() == 1)
{
auto& shortcut = std::get<Shortcut>(remapBuffer[rowIndex].mapping[std::abs(colIndex - 1)]);
if (shortcut == std::get<Shortcut>(tempShortcut) && EditorHelpers::IsValidShortcut(shortcut) && EditorHelpers::IsValidShortcut(std::get<Shortcut>(tempShortcut)))
{
errorType = ShortcutErrorType::MapToSameShortcut;
}
}
// If one column is shortcut and other is key no warning required
}
else
{
// If key to key
if (remapBuffer[rowIndex].mapping[std::abs(colIndex - 1)].index() == 0)
{
DWORD otherColumnKeyCode = std::get<DWORD>(remapBuffer[rowIndex].mapping[std::abs(colIndex - 1)]);
DWORD shortcutKeyCode = std::get<DWORD>(tempShortcut);
if ((otherColumnKeyCode == shortcutKeyCode || IsKeyRemappingToItsCombinedKey(otherColumnKeyCode, shortcutKeyCode)) && otherColumnKeyCode != NULL && shortcutKeyCode != NULL)
{
errorType = ShortcutErrorType::MapToSameKey;
}
}
// If one column is shortcut and other is key no warning required
}
if (errorType == ShortcutErrorType::NoError && colIndex == 0)
{
// Check if the key is already remapped to something else for the same target app
for (int i = 0; i < remapBuffer.size(); i++)
{
std::wstring currAppName = remapBuffer[i].appName;
std::transform(currAppName.begin(), currAppName.end(), currAppName.begin(), towlower);
if (i != rowIndex && currAppName == appName)
{
ShortcutErrorType result = ShortcutErrorType::NoError;
if (!isHybridControl)
{
result = EditorHelpers::DoShortcutsOverlap(std::get<Shortcut>(remapBuffer[i].mapping[colIndex]), std::get<Shortcut>(tempShortcut));
}
else
{
if (tempShortcut.index() == 0 && remapBuffer[i].mapping[colIndex].index() == 0)
{
if (std::get<DWORD>(tempShortcut) != NULL && std::get<DWORD>(remapBuffer[i].mapping[colIndex]) != NULL)
{
result = EditorHelpers::DoKeysOverlap(std::get<DWORD>(remapBuffer[i].mapping[colIndex]), std::get<DWORD>(tempShortcut));
}
}
else if (tempShortcut.index() == 1 && remapBuffer[i].mapping[colIndex].index() == 1)
{
auto& shortcut = std::get<Shortcut>(remapBuffer[i].mapping[colIndex]);
if (EditorHelpers::IsValidShortcut(std::get<Shortcut>(tempShortcut)) && EditorHelpers::IsValidShortcut(shortcut))
{
result = EditorHelpers::DoShortcutsOverlap(std::get<Shortcut>(remapBuffer[i].mapping[colIndex]), std::get<Shortcut>(tempShortcut));
}
}
// Other scenarios not possible since key to shortcut is with key to key, and shortcut to key is with shortcut to shortcut
}
if (result != ShortcutErrorType::NoError)
{
errorType = result;
break;
}
}
}
}
if (errorType == ShortcutErrorType::NoError && tempShortcut.index() == 1)
{
errorType = EditorHelpers::IsShortcutIllegal(std::get<Shortcut>(tempShortcut));
}
}
return std::make_pair(errorType, dropDownAction);
}
}