Files
PowerToys/src/modules/cmdpal/Microsoft.CmdPal.UI/MainWindow.xaml.cs
Jiří Polášek e68526b8d8 CmdPal: Add configuration option for Escape key behavior (#43354)
## Summary of the Pull Request

This PR adds a new option to the **General** page in **Settings**:

Escape key behavior — a dropdown with the following choices:

- Clear search first, then go back
  - Current behavior.
  - If the search box contains text, it is cleared; otherwise goes back.
  - On the home page, CmdPal is dismissed.

- Go back
  - Leaves the search text intact.
- If the page is not transient, the search text reappears when
returning.
  - On the home page, CmdPal is dismissed.

- Hide window and go home (Always dismiss)
  - Immediately dismisses CmdPal and navigates to the home page.
  - Ignores the **Go home when activated** setting.
  - Search text is cleared.

- Hide window
  - Just hides the window.
  - Intended to be used with #43355.

This implementation preserves existing behavior, except for **Always
dismiss**, which always forces navigation to the home page.

## Pictures? Pictures!

<img width="1305" height="892" alt="image"
src="https://github.com/user-attachments/assets/562e5604-1da6-4fc6-8358-5053df9c573d"
/>


<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #38311
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-05 16:32:24 -06:00

1010 lines
37 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Diagnostics;
using System.Runtime.InteropServices;
using CmdPalKeyboardService;
using CommunityToolkit.Mvvm.Messaging;
using ManagedCommon;
using Microsoft.CmdPal.Core.Common.Helpers;
using Microsoft.CmdPal.Core.Common.Services;
using Microsoft.CmdPal.Core.ViewModels.Messages;
using Microsoft.CmdPal.Ext.ClipboardHistory.Messages;
using Microsoft.CmdPal.UI.Controls;
using Microsoft.CmdPal.UI.Events;
using Microsoft.CmdPal.UI.Helpers;
using Microsoft.CmdPal.UI.Messages;
using Microsoft.CmdPal.UI.ViewModels;
using Microsoft.CmdPal.UI.ViewModels.Messages;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.PowerToys.Telemetry;
using Microsoft.UI;
using Microsoft.UI.Composition;
using Microsoft.UI.Composition.SystemBackdrops;
using Microsoft.UI.Input;
using Microsoft.UI.Windowing;
using Microsoft.UI.Xaml;
using Microsoft.Windows.AppLifecycle;
using Windows.ApplicationModel.Activation;
using Windows.Foundation;
using Windows.Graphics;
using Windows.System;
using Windows.UI;
using Windows.UI.WindowManagement;
using Windows.Win32;
using Windows.Win32.Foundation;
using Windows.Win32.Graphics.Dwm;
using Windows.Win32.Graphics.Gdi;
using Windows.Win32.UI.HiDpi;
using Windows.Win32.UI.Input.KeyboardAndMouse;
using Windows.Win32.UI.WindowsAndMessaging;
using WinRT;
using WinUIEx;
using RS_ = Microsoft.CmdPal.UI.Helpers.ResourceLoaderInstance;
namespace Microsoft.CmdPal.UI;
public sealed partial class MainWindow : WindowEx,
IRecipient<DismissMessage>,
IRecipient<ShowWindowMessage>,
IRecipient<HideWindowMessage>,
IRecipient<QuitMessage>,
IDisposable
{
private const int DefaultWidth = 800;
private const int DefaultHeight = 480;
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.NamingRules", "SA1310:Field names should not contain underscore", Justification = "Stylistically, window messages are WM_")]
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.NamingRules", "SA1306:Field names should begin with lower-case letter", Justification = "Stylistically, window messages are WM_")]
private readonly uint WM_TASKBAR_RESTART;
private readonly HWND _hwnd;
private readonly DispatcherTimer _autoGoHomeTimer;
private readonly WNDPROC? _hotkeyWndProc;
private readonly WNDPROC? _originalWndProc;
private readonly List<TopLevelHotkey> _hotkeys = [];
private readonly KeyboardListener _keyboardListener;
private readonly LocalKeyboardListener _localKeyboardListener;
private readonly HiddenOwnerWindowBehavior _hiddenOwnerBehavior = new();
private bool _ignoreHotKeyWhenFullScreen = true;
private DesktopAcrylicController? _acrylicController;
private SystemBackdropConfiguration? _configurationSource;
private TimeSpan _autoGoHomeInterval = Timeout.InfiniteTimeSpan;
private WindowPosition _currentWindowPosition = new();
public MainWindow()
{
InitializeComponent();
_autoGoHomeTimer = new DispatcherTimer();
_autoGoHomeTimer.Tick += OnAutoGoHomeTimerOnTick;
_hwnd = new HWND(WinRT.Interop.WindowNative.GetWindowHandle(this).ToInt32());
unsafe
{
CommandPaletteHost.SetHostHwnd((ulong)_hwnd.Value);
}
_hiddenOwnerBehavior.ShowInTaskbar(this, Debugger.IsAttached);
_keyboardListener = new KeyboardListener();
_keyboardListener.Start();
_keyboardListener.SetProcessCommand(new CmdPalKeyboardService.ProcessCommand(HandleSummon));
this.SetIcon();
AppWindow.Title = RS_.GetString("AppName");
RestoreWindowPosition();
UpdateWindowPositionInMemory();
SetAcrylic();
WeakReferenceMessenger.Default.Register<DismissMessage>(this);
WeakReferenceMessenger.Default.Register<QuitMessage>(this);
WeakReferenceMessenger.Default.Register<ShowWindowMessage>(this);
WeakReferenceMessenger.Default.Register<HideWindowMessage>(this);
// Hide our titlebar.
// We need to both ExtendsContentIntoTitleBar, then set the height to Collapsed
// to hide the old caption buttons. Then, in UpdateRegionsForCustomTitleBar,
// we'll make the top drag-able again. (after our content loads)
ExtendsContentIntoTitleBar = true;
AppWindow.TitleBar.PreferredHeightOption = TitleBarHeightOption.Collapsed;
SizeChanged += WindowSizeChanged;
RootElement.Loaded += RootElementLoaded;
WM_TASKBAR_RESTART = PInvoke.RegisterWindowMessage("TaskbarCreated");
// LOAD BEARING: If you don't stick the pointer to HotKeyPrc into a
// member (and instead like, use a local), then the pointer we marshal
// into the WindowLongPtr will be useless after we leave this function,
// and our **WindProc will explode**.
_hotkeyWndProc = HotKeyPrc;
var hotKeyPrcPointer = Marshal.GetFunctionPointerForDelegate(_hotkeyWndProc);
_originalWndProc = Marshal.GetDelegateForFunctionPointer<WNDPROC>(PInvoke.SetWindowLongPtr(_hwnd, WINDOW_LONG_PTR_INDEX.GWL_WNDPROC, hotKeyPrcPointer));
// Load our settings, and then also wire up a settings changed handler
HotReloadSettings();
App.Current.Services.GetService<SettingsModel>()!.SettingsChanged += SettingsChangedHandler;
// Make sure that we update the acrylic theme when the OS theme changes
RootElement.ActualThemeChanged += (s, e) => DispatcherQueue.TryEnqueue(UpdateAcrylic);
// Hardcoding event name to avoid bringing in the PowerToys.interop dependency. Event name must match CMDPAL_SHOW_EVENT from shared_constants.h
NativeEventWaiter.WaitForEventLoop("Local\\PowerToysCmdPal-ShowEvent-62336fcd-8611-4023-9b30-091a6af4cc5a", () =>
{
Summon(string.Empty);
});
_localKeyboardListener = new LocalKeyboardListener();
_localKeyboardListener.KeyPressed += LocalKeyboardListener_OnKeyPressed;
_localKeyboardListener.Start();
// Force window to be created, and then cloaked. This will offset initial animation when the window is shown.
HideWindow();
}
private void OnAutoGoHomeTimerOnTick(object? s, object e)
{
_autoGoHomeTimer.Stop();
// BEAR LOADING: Focus Search must be suppressed here; otherwise it may steal focus (for example, from the system tray icon)
// and prevent the user from opening its context menu.
WeakReferenceMessenger.Default.Send(new GoHomeMessage(WithAnimation: false, FocusSearch: false));
}
private static void LocalKeyboardListener_OnKeyPressed(object? sender, LocalKeyboardListenerKeyPressedEventArgs e)
{
if (e.Key == VirtualKey.GoBack)
{
WeakReferenceMessenger.Default.Send(new GoBackMessage());
}
}
private void SettingsChangedHandler(SettingsModel sender, object? args) => HotReloadSettings();
private void RootElementLoaded(object sender, RoutedEventArgs e)
{
// Now that our content has loaded, we can update our draggable regions
UpdateRegionsForCustomTitleBar();
// Add dev ribbon if enabled
if (!BuildInfo.IsCiBuild)
{
RootElement.Children.Add(new DevRibbon { Margin = new Thickness(-1, -1, 120, -1) });
}
}
private void WindowSizeChanged(object sender, WindowSizeChangedEventArgs args) => UpdateRegionsForCustomTitleBar();
private void PositionCentered()
{
var displayArea = DisplayArea.GetFromWindowId(AppWindow.Id, DisplayAreaFallback.Nearest);
PositionCentered(displayArea);
}
private void RestoreWindowPosition()
{
var settings = App.Current.Services.GetService<SettingsModel>();
if (settings?.LastWindowPosition is not WindowPosition savedPosition)
{
PositionCentered();
return;
}
if (savedPosition.Width <= 0 || savedPosition.Height <= 0)
{
PositionCentered();
return;
}
var newRect = EnsureWindowIsVisible(savedPosition.ToPhysicalWindowRectangle(), new SizeInt32(savedPosition.ScreenWidth, savedPosition.ScreenHeight), savedPosition.Dpi);
AppWindow.MoveAndResize(newRect);
}
private void PositionCentered(DisplayArea displayArea)
{
if (displayArea is not null)
{
var centeredPosition = AppWindow.Position;
centeredPosition.X = (displayArea.WorkArea.Width - AppWindow.Size.Width) / 2;
centeredPosition.Y = (displayArea.WorkArea.Height - AppWindow.Size.Height) / 2;
centeredPosition.X += displayArea.WorkArea.X;
centeredPosition.Y += displayArea.WorkArea.Y;
AppWindow.Move(centeredPosition);
}
}
private void UpdateWindowPositionInMemory()
{
var displayArea = DisplayArea.GetFromWindowId(AppWindow.Id, DisplayAreaFallback.Nearest) ?? DisplayArea.Primary;
_currentWindowPosition = new WindowPosition
{
X = AppWindow.Position.X,
Y = AppWindow.Position.Y,
Width = AppWindow.Size.Width,
Height = AppWindow.Size.Height,
Dpi = (int)this.GetDpiForWindow(),
ScreenWidth = displayArea.WorkArea.Width,
ScreenHeight = displayArea.WorkArea.Height,
};
}
private void HotReloadSettings()
{
var settings = App.Current.Services.GetService<SettingsModel>()!;
SetupHotkey(settings);
App.Current.Services.GetService<TrayIconService>()!.SetupTrayIcon(settings.ShowSystemTrayIcon);
_ignoreHotKeyWhenFullScreen = settings.IgnoreShortcutWhenFullscreen;
_autoGoHomeInterval = settings.AutoGoHomeInterval;
_autoGoHomeTimer.Interval = _autoGoHomeInterval;
}
// We want to use DesktopAcrylicKind.Thin and custom colors as this is the default material
// other Shell surfaces are using, this cannot be set in XAML however.
private void SetAcrylic()
{
if (DesktopAcrylicController.IsSupported())
{
// Hooking up the policy object.
_configurationSource = new SystemBackdropConfiguration
{
// Initial configuration state.
IsInputActive = true,
};
UpdateAcrylic();
}
}
private void UpdateAcrylic()
{
if (_acrylicController != null)
{
_acrylicController.RemoveAllSystemBackdropTargets();
_acrylicController.Dispose();
}
_acrylicController = GetAcrylicConfig(Content);
// Enable the system backdrop.
// Note: Be sure to have "using WinRT;" to support the Window.As<...>() call.
_acrylicController.AddSystemBackdropTarget(this.As<ICompositionSupportsSystemBackdrop>());
_acrylicController.SetSystemBackdropConfiguration(_configurationSource);
}
private static DesktopAcrylicController GetAcrylicConfig(UIElement content)
{
var feContent = content as FrameworkElement;
return feContent?.ActualTheme == ElementTheme.Light
? new DesktopAcrylicController()
{
Kind = DesktopAcrylicKind.Thin,
TintColor = Color.FromArgb(255, 243, 243, 243),
LuminosityOpacity = 0.90f,
TintOpacity = 0.0f,
FallbackColor = Color.FromArgb(255, 238, 238, 238),
}
: new DesktopAcrylicController()
{
Kind = DesktopAcrylicKind.Thin,
TintColor = Color.FromArgb(255, 32, 32, 32),
LuminosityOpacity = 0.96f,
TintOpacity = 0.5f,
FallbackColor = Color.FromArgb(255, 28, 28, 28),
};
}
private void ShowHwnd(IntPtr hwndValue, MonitorBehavior target)
{
StopAutoGoHome();
var hwnd = new HWND(hwndValue != 0 ? hwndValue : _hwnd);
// Remember, IsIconic == "minimized", which is entirely different state
// from "show/hide"
// If we're currently minimized, restore us first, before we reveal
// our window. Otherwise, we'd just be showing a minimized window -
// which would remain not visible to the user.
if (PInvoke.IsIconic(hwnd))
{
// Make sure our HWND is cloaked before any possible window manipulations
Cloak();
PInvoke.ShowWindow(hwnd, SHOW_WINDOW_CMD.SW_RESTORE);
}
if (target == MonitorBehavior.ToLast)
{
var newRect = EnsureWindowIsVisible(_currentWindowPosition.ToPhysicalWindowRectangle(), new SizeInt32(_currentWindowPosition.ScreenWidth, _currentWindowPosition.ScreenHeight), _currentWindowPosition.Dpi);
AppWindow.MoveAndResize(newRect);
}
else
{
var display = GetScreen(hwnd, target);
PositionCentered(display);
}
// Check if the debugger is attached. If it is, we don't want to apply the tool window style,
// because that would make it hard to debug the app
if (Debugger.IsAttached)
{
_hiddenOwnerBehavior.ShowInTaskbar(this, true);
}
// Just to be sure, SHOW our hwnd.
PInvoke.ShowWindow(hwnd, SHOW_WINDOW_CMD.SW_SHOW);
// Once we're done, uncloak to avoid all animations
Uncloak();
PInvoke.SetForegroundWindow(hwnd);
PInvoke.SetActiveWindow(hwnd);
// Push our window to the top of the Z-order and make it the topmost, so that it appears above all other windows.
// We want to remove the topmost status when we hide the window (because we cloak it instead of hiding it).
PInvoke.SetWindowPos(hwnd, HWND.HWND_TOPMOST, 0, 0, 0, 0, SET_WINDOW_POS_FLAGS.SWP_NOMOVE | SET_WINDOW_POS_FLAGS.SWP_NOSIZE);
}
/// <summary>
/// Ensures that the window rectangle is visible on-screen.
/// </summary>
/// <param name="windowRect">The window rectangle in physical pixels.</param>
/// <param name="originalScreen">The desktop area the window was positioned on.</param>
/// <param name="originalDpi">The window's original DPI.</param>
/// <returns>
/// A window rectangle in physical pixels, moved to the nearest display and resized
/// if the DPI has changed.
/// </returns>
private static RectInt32 EnsureWindowIsVisible(RectInt32 windowRect, SizeInt32 originalScreen, int originalDpi)
{
var displayArea = DisplayArea.GetFromRect(windowRect, DisplayAreaFallback.Nearest);
if (displayArea is null)
{
return windowRect;
}
var workArea = displayArea.WorkArea;
if (workArea.Width <= 0 || workArea.Height <= 0)
{
// Fallback, nothing reasonable to do
return windowRect;
}
var effectiveDpi = GetEffectiveDpiFromDisplayId(displayArea);
if (originalDpi <= 0)
{
originalDpi = effectiveDpi; // use current DPI as baseline (no scaling adjustment needed)
}
var hasInvalidSize = windowRect.Width <= 0 || windowRect.Height <= 0;
if (hasInvalidSize)
{
windowRect = new RectInt32(windowRect.X, windowRect.Y, DefaultWidth, DefaultHeight);
}
// If we have a DPI change, scale the window rectangle accordingly
if (effectiveDpi != originalDpi)
{
var scalingFactor = effectiveDpi / (double)originalDpi;
windowRect = new RectInt32(
(int)Math.Round(windowRect.X * scalingFactor),
(int)Math.Round(windowRect.Y * scalingFactor),
(int)Math.Round(windowRect.Width * scalingFactor),
(int)Math.Round(windowRect.Height * scalingFactor));
}
var targetWidth = Math.Min(windowRect.Width, workArea.Width);
var targetHeight = Math.Min(windowRect.Height, workArea.Height);
// Ensure at least some minimum visible area (e.g., 100 pixels)
// This helps prevent the window from being entirely offscreen, regardless of display scaling.
const int minimumVisibleSize = 100;
var isOffscreen =
windowRect.X + minimumVisibleSize > workArea.X + workArea.Width ||
windowRect.X + windowRect.Width - minimumVisibleSize < workArea.X ||
windowRect.Y + minimumVisibleSize > workArea.Y + workArea.Height ||
windowRect.Y + windowRect.Height - minimumVisibleSize < workArea.Y;
// if the work area size has changed, re-center the window
var workAreaSizeChanged =
originalScreen.Width != workArea.Width ||
originalScreen.Height != workArea.Height;
int targetX;
int targetY;
var recenter = isOffscreen || workAreaSizeChanged || hasInvalidSize;
if (recenter)
{
targetX = workArea.X + ((workArea.Width - targetWidth) / 2);
targetY = workArea.Y + ((workArea.Height - targetHeight) / 2);
}
else
{
targetX = windowRect.X;
targetY = windowRect.Y;
}
return new RectInt32(targetX, targetY, targetWidth, targetHeight);
}
private static int GetEffectiveDpiFromDisplayId(DisplayArea displayArea)
{
var effectiveDpi = 96;
var hMonitor = (HMONITOR)Win32Interop.GetMonitorFromDisplayId(displayArea.DisplayId);
if (!hMonitor.IsNull)
{
var hr = PInvoke.GetDpiForMonitor(hMonitor, MONITOR_DPI_TYPE.MDT_EFFECTIVE_DPI, out var dpiX, out _);
if (hr == 0)
{
effectiveDpi = (int)dpiX;
}
else
{
Logger.LogWarning($"GetDpiForMonitor failed with HRESULT: 0x{hr.Value:X8} on display {displayArea.DisplayId}");
}
}
if (effectiveDpi <= 0)
{
effectiveDpi = 96;
}
return effectiveDpi;
}
private DisplayArea GetScreen(HWND currentHwnd, MonitorBehavior target)
{
// Leaving a note here, in case we ever need it:
// https://github.com/microsoft/microsoft-ui-xaml/issues/6454
// If we need to ever FindAll, we'll need to iterate manually
var displayAreas = Microsoft.UI.Windowing.DisplayArea.FindAll();
switch (target)
{
case MonitorBehavior.InPlace:
if (PInvoke.GetWindowRect(currentHwnd, out var bounds))
{
RectInt32 converted = new(bounds.X, bounds.Y, bounds.Width, bounds.Height);
return DisplayArea.GetFromRect(converted, DisplayAreaFallback.Nearest);
}
break;
case MonitorBehavior.ToFocusedWindow:
var foregroundWindowHandle = PInvoke.GetForegroundWindow();
if (foregroundWindowHandle != IntPtr.Zero)
{
if (PInvoke.GetWindowRect(foregroundWindowHandle, out var fgBounds))
{
RectInt32 converted = new(fgBounds.X, fgBounds.Y, fgBounds.Width, fgBounds.Height);
return DisplayArea.GetFromRect(converted, DisplayAreaFallback.Nearest);
}
}
break;
case MonitorBehavior.ToPrimary:
return DisplayArea.Primary;
case MonitorBehavior.ToMouse:
default:
if (PInvoke.GetCursorPos(out var cursorPos))
{
return DisplayArea.GetFromPoint(new PointInt32(cursorPos.X, cursorPos.Y), DisplayAreaFallback.Nearest);
}
break;
}
return DisplayArea.Primary;
}
public void Receive(ShowWindowMessage message)
{
var settings = App.Current.Services.GetService<SettingsModel>()!;
ShowHwnd(message.Hwnd, settings.SummonOn);
}
public void Receive(HideWindowMessage message)
{
// This might come in off the UI thread. Make sure to hop back.
DispatcherQueue.TryEnqueue(() =>
{
HideWindow();
});
}
public void Receive(QuitMessage message) =>
// This might come in on a background thread
DispatcherQueue.TryEnqueue(() => Close());
public void Receive(DismissMessage message)
{
if (message.ForceGoHome)
{
WeakReferenceMessenger.Default.Send(new GoHomeMessage(false, false));
}
// This might come in off the UI thread. Make sure to hop back.
DispatcherQueue.TryEnqueue(() =>
{
HideWindow();
});
}
private void HideWindow()
{
// Cloak our HWND to avoid all animations.
var cloaked = Cloak();
// Then hide our HWND, to make sure that the OS gives the FG / focus back to another app
// (there's no way for us to guess what the right hwnd might be, only the OS can do it right)
PInvoke.ShowWindow(_hwnd, SHOW_WINDOW_CMD.SW_HIDE);
if (cloaked)
{
// TRICKY: show our HWND again. This will trick XAML into painting our
// HWND again, so that we avoid the "flicker" caused by a WinUI3 app
// window being first shown
// SW_SHOWNA will prevent us for trying to fight the focus back
PInvoke.ShowWindow(_hwnd, SHOW_WINDOW_CMD.SW_SHOWNA);
// Intentionally leave the window cloaked. So our window is "visible",
// but also cloaked, so you can't see it.
// If the window was not cloaked, then leave it hidden.
// Sure, it's not ideal, but at least it's not visible.
}
// Start auto-go-home timer
RestartAutoGoHome();
}
private void StopAutoGoHome()
{
_autoGoHomeTimer.Stop();
}
private void RestartAutoGoHome()
{
if (_autoGoHomeInterval == Timeout.InfiniteTimeSpan)
{
return;
}
_autoGoHomeTimer.Stop();
_autoGoHomeTimer.Start();
}
private bool Cloak()
{
bool wasCloaked;
unsafe
{
BOOL value = true;
var hr = PInvoke.DwmSetWindowAttribute(_hwnd, DWMWINDOWATTRIBUTE.DWMWA_CLOAK, &value, (uint)sizeof(BOOL));
if (hr.Failed)
{
Logger.LogWarning($"DWM cloaking of the main window failed. HRESULT: {hr.Value}.");
}
wasCloaked = hr.Succeeded;
}
if (wasCloaked)
{
// Because we're only cloaking the window, bury it at the bottom in case something can
// see it - e.g. some accessibility helper (note: this also removes the top-most status).
PInvoke.SetWindowPos(_hwnd, HWND.HWND_BOTTOM, 0, 0, 0, 0, SET_WINDOW_POS_FLAGS.SWP_NOMOVE | SET_WINDOW_POS_FLAGS.SWP_NOSIZE);
}
return wasCloaked;
}
private void Uncloak()
{
unsafe
{
BOOL value = false;
PInvoke.DwmSetWindowAttribute(_hwnd, DWMWINDOWATTRIBUTE.DWMWA_CLOAK, &value, (uint)sizeof(BOOL));
}
}
internal void MainWindow_Closed(object sender, WindowEventArgs args)
{
var serviceProvider = App.Current.Services;
UpdateWindowPositionInMemory();
var settings = serviceProvider.GetService<SettingsModel>();
if (settings is not null)
{
settings.LastWindowPosition = new WindowPosition
{
X = _currentWindowPosition.X,
Y = _currentWindowPosition.Y,
Width = _currentWindowPosition.Width,
Height = _currentWindowPosition.Height,
Dpi = _currentWindowPosition.Dpi,
ScreenWidth = _currentWindowPosition.ScreenWidth,
ScreenHeight = _currentWindowPosition.ScreenHeight,
};
SettingsModel.SaveSettings(settings);
}
var extensionService = serviceProvider.GetService<IExtensionService>()!;
extensionService.SignalStopExtensionsAsync();
App.Current.Services.GetService<TrayIconService>()!.Destroy();
// WinUI bug is causing a crash on shutdown when FailFastOnErrors is set to true (#51773592).
// Workaround by turning it off before shutdown.
App.Current.DebugSettings.FailFastOnErrors = false;
_localKeyboardListener.Dispose();
DisposeAcrylic();
_keyboardListener.Stop();
Environment.Exit(0);
}
private void DisposeAcrylic()
{
if (_acrylicController is not null)
{
_acrylicController.Dispose();
_acrylicController = null!;
_configurationSource = null!;
}
}
// Updates our window s.t. the top of the window is draggable.
private void UpdateRegionsForCustomTitleBar()
{
// Specify the interactive regions of the title bar.
var scaleAdjustment = RootElement.XamlRoot.RasterizationScale;
// Get the rectangle around our XAML content. We're going to mark this
// rectangle as "Passthrough", so that the normal window operations
// (resizing, dragging) don't apply in this space.
var transform = RootElement.TransformToVisual(null);
// Reserve 16px of space at the top for dragging.
var topHeight = 16;
var bounds = transform.TransformBounds(new Rect(
0,
topHeight,
RootElement.ActualWidth,
RootElement.ActualHeight));
var contentRect = GetRect(bounds, scaleAdjustment);
var rectArray = new RectInt32[] { contentRect };
var nonClientInputSrc = InputNonClientPointerSource.GetForWindowId(this.AppWindow.Id);
nonClientInputSrc.SetRegionRects(NonClientRegionKind.Passthrough, rectArray);
// Add a drag-able region on top
var w = RootElement.ActualWidth;
_ = RootElement.ActualHeight;
var dragSides = new RectInt32[]
{
GetRect(new Rect(0, 0, w, topHeight), scaleAdjustment), // the top, {topHeight=16} tall
};
nonClientInputSrc.SetRegionRects(NonClientRegionKind.Caption, dragSides);
}
private static RectInt32 GetRect(Rect bounds, double scale)
{
return new RectInt32(
_X: (int)Math.Round(bounds.X * scale),
_Y: (int)Math.Round(bounds.Y * scale),
_Width: (int)Math.Round(bounds.Width * scale),
_Height: (int)Math.Round(bounds.Height * scale));
}
internal void MainWindow_Activated(object sender, WindowActivatedEventArgs args)
{
if (args.WindowActivationState == WindowActivationState.Deactivated)
{
// Save the current window position before hiding the window
UpdateWindowPositionInMemory();
// If there's a debugger attached...
if (System.Diagnostics.Debugger.IsAttached)
{
// ... then don't hide the window when it loses focus.
return;
}
// Are we disabled? If we are, then we don't want to dismiss on focus lost.
// This can happen if an extension wanted to show a modal dialog on top of our
// window i.e. in the case of an MSAL auth window.
if (PInvoke.IsWindowEnabled(_hwnd) == 0)
{
return;
}
// This will DWM cloak our window:
HideWindow();
PowerToysTelemetry.Log.WriteEvent(new CmdPalDismissedOnLostFocus());
}
if (_configurationSource is not null)
{
_configurationSource.IsInputActive = args.WindowActivationState != WindowActivationState.Deactivated;
}
}
public void HandleLaunchNonUI(AppActivationArguments? activatedEventArgs)
{
// LOAD BEARING
// Any reading and processing of the activation arguments must be done
// synchronously in this method, before it returns. The sending instance
// remains blocked until this returns; afterward it may quit, causing
// the activation arguments to be lost.
if (activatedEventArgs is null)
{
Summon(string.Empty);
return;
}
try
{
if (activatedEventArgs.Kind == ExtendedActivationKind.StartupTask)
{
return;
}
if (activatedEventArgs.Kind == ExtendedActivationKind.Protocol)
{
if (activatedEventArgs.Data is IProtocolActivatedEventArgs protocolArgs)
{
if (protocolArgs.Uri.ToString() is string uri)
{
// was the URI "x-cmdpal://background" ?
if (uri.StartsWith("x-cmdpal://background", StringComparison.OrdinalIgnoreCase))
{
// we're running, we don't want to activate our window. bail
return;
}
else if (uri.StartsWith("x-cmdpal://settings", StringComparison.OrdinalIgnoreCase))
{
WeakReferenceMessenger.Default.Send<OpenSettingsMessage>(new());
return;
}
else if (uri.StartsWith("x-cmdpal://reload", StringComparison.OrdinalIgnoreCase))
{
var settings = App.Current.Services.GetService<SettingsModel>();
if (settings?.AllowExternalReload == true)
{
Logger.LogInfo("External Reload triggered");
WeakReferenceMessenger.Default.Send<ReloadCommandsMessage>(new());
}
else
{
Logger.LogInfo("External Reload is disabled");
}
return;
}
}
}
}
}
catch (COMException ex)
{
// https://learn.microsoft.com/en-us/windows/win32/rpc/rpc-return-values
const int RPC_S_SERVER_UNAVAILABLE = -2147023174;
const int RPC_S_CALL_FAILED = 2147023170;
// Accessing properties activatedEventArgs.Kind and activatedEventArgs.Data might cause COMException
// if the args are not valid or not passed correctly.
if (ex.HResult is RPC_S_SERVER_UNAVAILABLE or RPC_S_CALL_FAILED)
{
Logger.LogWarning(
$"COM exception (HRESULT {ex.HResult}) when accessing activation arguments. " +
$"This might be due to the calling application not passing them correctly or exiting before we could read them. " +
$"The application will continue running and fall back to showing the Command Palette window.");
}
else
{
Logger.LogError(
$"COM exception (HRESULT {ex.HResult}) when activating the application. " +
$"The application will continue running and fall back to showing the Command Palette window.",
ex);
}
}
Summon(string.Empty);
}
public void Summon(string commandId) =>
// The actual showing and hiding of the window will be done by the
// ShellPage. This is because we don't want to show the window if the
// user bound a hotkey to just an invokable command, which we can't
// know till the message is being handled.
WeakReferenceMessenger.Default.Send<HotkeySummonMessage>(new(commandId, _hwnd));
private void UnregisterHotkeys()
{
_keyboardListener.ClearHotkeys();
while (_hotkeys.Count > 0)
{
PInvoke.UnregisterHotKey(_hwnd, _hotkeys.Count - 1);
_hotkeys.RemoveAt(_hotkeys.Count - 1);
}
}
private void SetupHotkey(SettingsModel settings)
{
UnregisterHotkeys();
var globalHotkey = settings.Hotkey;
if (globalHotkey is not null)
{
if (settings.UseLowLevelGlobalHotkey)
{
_keyboardListener.SetHotkeyAction(globalHotkey.Win, globalHotkey.Ctrl, globalHotkey.Shift, globalHotkey.Alt, (byte)globalHotkey.Code, string.Empty);
_hotkeys.Add(new(globalHotkey, string.Empty));
}
else
{
var vk = globalHotkey.Code;
var modifiers =
(globalHotkey.Alt ? HOT_KEY_MODIFIERS.MOD_ALT : 0) |
(globalHotkey.Ctrl ? HOT_KEY_MODIFIERS.MOD_CONTROL : 0) |
(globalHotkey.Shift ? HOT_KEY_MODIFIERS.MOD_SHIFT : 0) |
(globalHotkey.Win ? HOT_KEY_MODIFIERS.MOD_WIN : 0)
;
var success = PInvoke.RegisterHotKey(_hwnd, _hotkeys.Count, modifiers, (uint)vk);
if (success)
{
_hotkeys.Add(new(globalHotkey, string.Empty));
}
}
}
foreach (var commandHotkey in settings.CommandHotkeys)
{
var key = commandHotkey.Hotkey;
if (key is not null)
{
if (settings.UseLowLevelGlobalHotkey)
{
_keyboardListener.SetHotkeyAction(key.Win, key.Ctrl, key.Shift, key.Alt, (byte)key.Code, commandHotkey.CommandId);
_hotkeys.Add(new(globalHotkey, string.Empty));
}
else
{
var vk = key.Code;
var modifiers =
(key.Alt ? HOT_KEY_MODIFIERS.MOD_ALT : 0) |
(key.Ctrl ? HOT_KEY_MODIFIERS.MOD_CONTROL : 0) |
(key.Shift ? HOT_KEY_MODIFIERS.MOD_SHIFT : 0) |
(key.Win ? HOT_KEY_MODIFIERS.MOD_WIN : 0)
;
var success = PInvoke.RegisterHotKey(_hwnd, _hotkeys.Count, modifiers, (uint)vk);
if (success)
{
_hotkeys.Add(commandHotkey);
}
}
}
}
}
private void HandleSummon(string commandId)
{
if (_ignoreHotKeyWhenFullScreen)
{
// If we're in full screen mode, ignore the hotkey
if (WindowHelper.IsWindowFullscreen())
{
return;
}
}
HandleSummonCore(commandId);
}
private void HandleSummonCore(string commandId)
{
var isRootHotkey = string.IsNullOrEmpty(commandId);
PowerToysTelemetry.Log.WriteEvent(new CmdPalHotkeySummoned(isRootHotkey));
var isVisible = this.Visible;
unsafe
{
// We need to check if our window is cloaked or not. A cloaked window is still
// technically visible, because SHOW/HIDE != iconic (minimized) != cloaked
// (these are all separate states)
long attr = 0;
PInvoke.DwmGetWindowAttribute(_hwnd, DWMWINDOWATTRIBUTE.DWMWA_CLOAKED, &attr, sizeof(long));
if (attr == 1 /* DWM_CLOAKED_APP */)
{
isVisible = false;
}
}
// Note to future us: the wParam will have the index of the hotkey we registered.
// We can use that in the future to differentiate the hotkeys we've pressed
// so that we can bind hotkeys to individual commands
if (!isVisible || !isRootHotkey)
{
Summon(commandId);
}
else if (isRootHotkey)
{
// If there's a debugger attached...
if (System.Diagnostics.Debugger.IsAttached)
{
// ... then manually hide our window. When debugged, we won't get the cool cloaking,
// but that's the price to pay for having the HWND not light-dismiss while we're debugging.
Cloak();
this.Hide();
return;
}
HideWindow();
}
}
private LRESULT HotKeyPrc(
HWND hwnd,
uint uMsg,
WPARAM wParam,
LPARAM lParam)
{
switch (uMsg)
{
// Prevent the window from maximizing when double-clicking the title bar area
case PInvoke.WM_NCLBUTTONDBLCLK:
return (LRESULT)IntPtr.Zero;
case PInvoke.WM_HOTKEY:
{
var hotkeyIndex = (int)wParam.Value;
if (hotkeyIndex < _hotkeys.Count)
{
var hotkey = _hotkeys[hotkeyIndex];
HandleSummon(hotkey.CommandId);
}
return (LRESULT)IntPtr.Zero;
}
default:
if (uMsg == WM_TASKBAR_RESTART)
{
HotReloadSettings();
}
break;
}
return PInvoke.CallWindowProc(_originalWndProc, hwnd, uMsg, wParam, lParam);
}
public void Dispose()
{
_localKeyboardListener.Dispose();
DisposeAcrylic();
}
}