Files
PowerToys/src/modules/keyboardmanager/ui/KeyDropDownControl.h
Arjun Balgovind 6a9badd31b [Keyboard Manager] Cleanup header file references to improve incremental build time (#4880)
* Remove WinUI include in KeyboardManagerState.h

* Changed include steps

* Clean up headers in KeyboardManagerUI except XamlBridge.h

* Cleaned up headers in KeyboardManager common and test

* Cleaned up headers in KeyboardManager project

* Removed headers from XamlBridge

* Removed some headers from kbm common pch

* Added MP flag to reduce build time

* Added missing include
2020-07-13 11:49:09 -07:00

88 lines
4.7 KiB
C++

#pragma once
class KeyboardManagerState;
class Shortcut;
namespace winrt::Windows
{
namespace Foundation
{
struct hstring;
}
namespace UI::Xaml::Controls
{
struct StackPanel;
struct Grid;
struct ComboBox;
struct Flyout;
struct TextBlock;
}
}
namespace KeyboardManagerHelper
{
enum class ErrorType;
}
// Wrapper class for the key drop down menu
class KeyDropDownControl
{
private:
// Stores the drop down combo box
winrt::Windows::Foundation::IInspectable dropDown;
// Stores the previous layout
HKL previousLayout = 0;
// Stores the key code list
std::vector<DWORD> keyCodeList;
// Stores the flyout warning message
winrt::Windows::Foundation::IInspectable warningMessage;
// Stores the flyout attached to the current drop down
winrt::Windows::Foundation::IInspectable warningFlyout;
// Function to set properties apart from the SelectionChanged event handler
void SetDefaultProperties(bool isShortcut);
// Function to check if the layout has changed and accordingly update the drop down list
void CheckAndUpdateKeyboardLayout(ComboBox currentDropDown, bool isShortcut);
public:
// Pointer to the keyboard manager state
static KeyboardManagerState* keyboardManagerState;
// Constructor - the last default parameter should be passed as false only if it originates from Type shortcut or when an old shortcut is reloaded
KeyDropDownControl(bool isShortcut)
{
SetDefaultProperties(isShortcut);
}
// Function to set selection handler for single key remap drop down. Needs to be called after the constructor since the singleKeyControl StackPanel is null if called in the constructor
void SetSelectionHandler(winrt::Windows::UI::Xaml::Controls::Grid& table, winrt::Windows::UI::Xaml::Controls::StackPanel singleKeyControl, int colIndex, std::vector<std::vector<DWORD>>& singleKeyRemapBuffer);
// Function for validating the selection of shortcuts for the drop down
std::pair<KeyboardManagerHelper::ErrorType, int> ValidateShortcutSelection(winrt::Windows::UI::Xaml::Controls::Grid table, winrt::Windows::UI::Xaml::Controls::StackPanel shortcutControl, winrt::Windows::UI::Xaml::Controls::StackPanel parent, int colIndex, std::vector<std::pair<std::vector<Shortcut>, std::wstring>>& shortcutRemapBuffer, std::vector<std::unique_ptr<KeyDropDownControl>>& keyDropDownControlObjects, winrt::Windows::UI::Xaml::Controls::TextBox targetApp);
// Function to set selection handler for shortcut drop down. Needs to be called after the constructor since the shortcutControl StackPanel is null if called in the constructor
void SetSelectionHandler(winrt::Windows::UI::Xaml::Controls::Grid& table, winrt::Windows::UI::Xaml::Controls::StackPanel shortcutControl, winrt::Windows::UI::Xaml::Controls::StackPanel parent, int colIndex, std::vector<std::pair<std::vector<Shortcut>, std::wstring>>& shortcutRemapBuffer, std::vector<std::unique_ptr<KeyDropDownControl>>& keyDropDownControlObjects, winrt::Windows::UI::Xaml::Controls::TextBox& targetApp);
// Function to set the selected index of the drop down
void SetSelectedIndex(int32_t index);
// Function to return the combo box element of the drop down
ComboBox GetComboBox();
// Function to add a drop down to the shortcut stack panel
static void AddDropDown(winrt::Windows::UI::Xaml::Controls::Grid table, winrt::Windows::UI::Xaml::Controls::StackPanel shortcutControl, winrt::Windows::UI::Xaml::Controls::StackPanel parent, const int colIndex, std::vector<std::pair<std::vector<Shortcut>, std::wstring>>& shortcutRemapBuffer, std::vector<std::unique_ptr<KeyDropDownControl>>& keyDropDownControlObjects, winrt::Windows::UI::Xaml::Controls::TextBox& targetApp);
// Function to get the list of key codes from the shortcut combo box stack panel
static std::vector<DWORD> GetKeysFromStackPanel(StackPanel parent);
// Function to check if a modifier has been repeated in the previous drop downs
static bool CheckRepeatedModifier(winrt::Windows::UI::Xaml::Controls::StackPanel parent, int selectedKeyIndex, const std::vector<DWORD>& keyCodeList);
// Function for validating the selection of shortcuts for all the associated drop downs
static void ValidateShortcutFromDropDownList(Grid table, StackPanel shortcutControl, StackPanel parent, int colIndex, std::vector<std::pair<std::vector<Shortcut>, std::wstring>>& shortcutRemapBuffer, std::vector<std::unique_ptr<KeyDropDownControl>>& keyDropDownControlObjects, TextBox targetApp);
// Function to set the warning message
void SetDropDownError(winrt::Windows::UI::Xaml::Controls::ComboBox currentDropDown, winrt::hstring message);
};