mirror of
https://github.com/microsoft/PowerToys.git
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* Data diagnostics opt-in
* [c++] Drop DROP_PII flag
* Bump telemtry package to 2.0.2
* Drop DropPii from custom actions
* Cleanup
* Do not start manually C# EtwTrace. FZ engine exit event.
* ImageResizer, PowerRename, FileLocksmith prev handlers
* Revert C# handlers exe logging
* Revert "Revert C# handlers exe logging"
This reverts commit 4c75a3953b.
* Do not recreate EtwTrace
* consume package
* xaml formatting
* Fix deps.json audit
* Update telem package paths
* Address PR comments
* Fix AdvancedPaste close on PT close
* Override etl file name for explorer loaded dlls
Start/stop tracer when needed for explorer loaded dlls to prevent explorer overload
* Fix setting desc
* Fix missing events
* Add infobar to restart when enable data viewing
* Flush on timer every 30s
* [Settings] Update View Data diagnostic description text
[New+] Add tracer
* Show Restart info bar for both enable/disable data viewer
* Fix newplus
* Fix stuck on restart and terminate AdvPaste exe on destroy()
* [Installer] Add tracer
* Address PR comment
* Add missing tracers
* Exclude etw dir from BugReport
* Fix bad merge
* [Hosts] Proper exit on initial dialog
* [OOBE] Make Data diagnostic setting visible without scroll
* [OOBE] Add hiperlynk to open general settings
* Disable data view on disabling data diagnostics
* Don't disable View data button
* Fix disabling data viewing
* Add missing dot
* Revert formatting
158 lines
9.0 KiB
XML
158 lines
9.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props')" />
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<Target Name="GenerateResourceFiles" BeforeTargets="PrepareForBuild">
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<Exec Command="powershell -NonInteractive -executionpolicy Unrestricted $(SolutionDir)tools\build\convert-resx-to-rc.ps1 $(MSBuildThisFileDirectory) resource.base.h resource.h FileLocksmithContextMenu.base.rc FileLocksmithContextMenu.rc" />
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</Target>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{799a50d8-de89-4ed1-8ff8-ad5a9ed8c0ca}</ProjectGuid>
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<RootNamespace>FileLocksmithContextMenu</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup>
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<TargetName>PowerToys.FileLocksmithContextMenu</TargetName>
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<!-- Needs a different int dir to avoid conflicts in msix creation. -->
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<IntDir>$(SolutionDir)$(Platform)\$(Configuration)\TemporaryBuild\obj\$(ProjectName)\</IntDir>
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<OutDir>..\..\..\..\$(Platform)\$(Configuration)\WinUI3Apps\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;FILELOCKSMITHCONTEXTMENU_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>..;../../..;</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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<AdditionalDependencies>runtimeobject.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ModuleDefinitionFile>Source.def</ModuleDefinitionFile>
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</Link>
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<PreBuildEvent>
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<Command>del $(OutDir)\FileLocksmithContextMenuPackage.msix /q
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MakeAppx.exe pack /d . /p $(OutDir)FileLocksmithContextMenuPackage.msix /nv</Command>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;FILELOCKSMITHCONTEXTMENU_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>..;../../..;</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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<AdditionalDependencies>runtimeobject.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ModuleDefinitionFile>Source.def</ModuleDefinitionFile>
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</Link>
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<PreBuildEvent>
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<Command>del $(OutDir)\FileLocksmithContextMenuPackage.msix /q
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MakeAppx.exe pack /d . /p $(OutDir)FileLocksmithContextMenuPackage.msix /nv</Command>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="framework.h" />
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<ClInclude Include="pch.h" />
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<ClInclude Include="resource.base.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp" />
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader Condition="'$(UsePrecompiledHeaders)' != 'false'">Create</PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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<None Include="Resources.resx" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Assets\FileLocksmith\FileLocksmith.ico">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Assets\FileLocksmith\LargeTile.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Assets\FileLocksmith\SmallTile.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Assets\FileLocksmith\SplashScreen.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Assets\FileLocksmith\Square150x150Logo.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Assets\FileLocksmith\Square44x44Logo.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Assets\FileLocksmith\storelogo.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Assets\FileLocksmith\Wide310x150Logo.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\common\SettingsAPI\SettingsAPI.vcxproj">
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<Project>{6955446d-23f7-4023-9bb3-8657f904af99}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\..\common\Telemetry\EtwTrace\EtwTrace.vcxproj">
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<Project>{8f021b46-362b-485c-bfba-ccf83e820cbd}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\..\common\version\version.vcxproj">
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<Project>{cc6e41ac-8174-4e8a-8d22-85dd7f4851df}</Project>
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</ProjectReference>
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<ProjectReference Include="..\FileLocksmithLib\FileLocksmithLib.vcxproj">
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<Project>{9d52fd25-ef90-4f9a-a015-91efc5daf54f}</Project>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="FileLocksmithContextMenu.base.rc" />
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</ItemGroup>
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<Import Project="..\..\..\..\deps\spdlog.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<Import Project="..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" />
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<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets')" />
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</ImportGroup>
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets'))" />
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<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props'))" />
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<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets'))" />
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</Target>
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</Project> |