Files
PowerToys/src/modules/fancyzones/editor/FancyZonesEditor/Overlay.cs
2021-10-25 08:56:00 +01:00

384 lines
10 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using FancyZonesEditor.Logs;
using FancyZonesEditor.Models;
namespace FancyZonesEditor
{
public class Overlay
{
private MainWindow _mainWindow;
private LayoutPreview _layoutPreview;
private UserControl _editorLayout;
private EditorWindow _editorWindow;
public List<Monitor> Monitors { get; private set; }
public Rect WorkArea
{
get
{
if (Monitors.Count > 0 && CurrentDesktop < Monitors.Count)
{
return Monitors[CurrentDesktop].Device.WorkAreaRect;
}
return default;
}
}
public LayoutSettings CurrentLayoutSettings
{
get
{
if (Monitors.Count > 0 && CurrentDesktop < Monitors.Count)
{
return Monitors[CurrentDesktop].Settings;
}
return new LayoutSettings();
}
}
public Window CurrentLayoutWindow
{
get
{
if (Monitors.Count > 0 && CurrentDesktop < Monitors.Count)
{
return Monitors[CurrentDesktop].Window;
}
return default;
}
}
public List<Rect> WorkAreas { get; private set; }
public object CurrentDataContext
{
get
{
return _dataContext;
}
set
{
_dataContext = value;
CurrentLayoutWindow.DataContext = value;
}
}
private object _dataContext;
public int DesktopsCount
{
get
{
return Monitors.Count;
}
}
public int CurrentDesktop
{
get
{
return _currentDesktop;
}
set
{
if (value != _currentDesktop)
{
if (value < 0 || value >= DesktopsCount)
{
return;
}
_currentDesktop = value;
MainWindowSettingsModel settings = ((App)Application.Current).MainWindowSettings;
if (settings != null)
{
settings.SetAppliedModel(null);
settings.UpdateDefaultModels();
}
Update();
}
}
}
private int _currentDesktop;
public bool SpanZonesAcrossMonitors { get; set; }
public bool MultiMonitorMode
{
get
{
return DesktopsCount > 1 && !SpanZonesAcrossMonitors;
}
}
public Overlay()
{
WorkAreas = new List<Rect>();
Monitors = new List<Monitor>();
}
public void Show()
{
Logger.LogTrace();
var mainWindowSettings = ((App)Application.Current).MainWindowSettings;
if (_layoutPreview != null)
{
mainWindowSettings.PropertyChanged -= _layoutPreview.ZoneSettings_PropertyChanged;
}
_layoutPreview = new LayoutPreview
{
IsActualSize = true,
Opacity = 1,
};
mainWindowSettings.PropertyChanged += _layoutPreview.ZoneSettings_PropertyChanged;
ShowLayout();
OpenMainWindow();
}
public void ShowLayout()
{
Logger.LogTrace();
MainWindowSettingsModel settings = ((App)Application.Current).MainWindowSettings;
CurrentDataContext = settings.UpdateSelectedLayoutModel();
var window = CurrentLayoutWindow;
window.Content = _layoutPreview;
window.DataContext = CurrentDataContext;
if (_layoutPreview != null)
{
_layoutPreview.UpdatePreview();
}
for (int i = 0; i < DesktopsCount; i++)
{
if (!Monitors[i].Window.IsVisible)
{
Monitors[i].Window.Show();
}
}
}
public void SetLayoutSettings(Monitor monitor, LayoutModel model)
{
if (model == null)
{
return;
}
monitor.Settings.ZonesetUuid = model.Uuid;
monitor.Settings.Type = model.Type;
monitor.Settings.SensitivityRadius = model.SensitivityRadius;
monitor.Settings.ZoneCount = model.TemplateZoneCount;
if (model is GridLayoutModel grid)
{
monitor.Settings.ShowSpacing = grid.ShowSpacing;
monitor.Settings.Spacing = grid.Spacing;
}
else
{
monitor.Settings.ShowSpacing = false;
monitor.Settings.Spacing = 0;
}
}
public void OpenEditor(LayoutModel model)
{
Logger.LogTrace();
_layoutPreview = null;
if (CurrentDataContext is GridLayoutModel)
{
_editorLayout = new GridEditor();
}
else if (CurrentDataContext is CanvasLayoutModel)
{
_editorLayout = new CanvasEditor();
}
CurrentLayoutWindow.Content = _editorLayout;
if (model is GridLayoutModel)
{
_editorWindow = new GridEditorWindow();
}
else
{
_editorWindow = new CanvasEditorWindow();
}
_editorWindow.Owner = Monitors[App.Overlay.CurrentDesktop].Window;
_editorWindow.DataContext = model;
_editorWindow.Show();
}
public void CloseEditor()
{
Logger.LogTrace();
var mainWindowSettings = ((App)Application.Current).MainWindowSettings;
_editorLayout = null;
if (_layoutPreview != null)
{
mainWindowSettings.PropertyChanged -= _layoutPreview.ZoneSettings_PropertyChanged;
}
_layoutPreview = new LayoutPreview
{
IsActualSize = true,
Opacity = 1,
};
mainWindowSettings.PropertyChanged += _layoutPreview.ZoneSettings_PropertyChanged;
CurrentLayoutWindow.Content = _layoutPreview;
OpenMainWindow();
}
public void FocusEditor()
{
if (_editorLayout == null)
{
return;
}
if (_editorLayout is CanvasEditor canvasEditor)
{
canvasEditor.FocusZone();
}
else if (_editorLayout is GridEditor gridEditor)
{
gridEditor.FocusZone();
}
}
public void FocusEditorWindow()
{
if (_editorWindow != null)
{
_editorWindow.Focus();
}
}
public void CloseLayoutWindow()
{
for (int i = 0; i < DesktopsCount; i++)
{
Monitors[i].Window.Close();
}
}
public double ScaleCoordinateWithCurrentMonitorDpi(double coordinate)
{
if (Monitors.Count == 0)
{
return coordinate;
}
double minimalDpi = Monitors[0].Device.Dpi;
foreach (Monitor monitor in Monitors)
{
if (minimalDpi > monitor.Device.Dpi)
{
minimalDpi = monitor.Device.Dpi;
}
}
if (minimalDpi == 0 || Monitors[CurrentDesktop].Device.Dpi == 0)
{
return coordinate;
}
double scaleFactor = minimalDpi / Monitors[CurrentDesktop].Device.Dpi;
return Math.Round(coordinate * scaleFactor);
}
private void Update()
{
CloseLayout();
if (_mainWindow != null)
{
_mainWindow.Update();
}
ShowLayout();
}
private void CloseLayout()
{
var window = CurrentLayoutWindow;
window.Content = null;
window.DataContext = null;
}
private void OpenMainWindow()
{
if (_mainWindow == null)
{
_mainWindow = new MainWindow(SpanZonesAcrossMonitors, WorkArea);
}
// reset main window owner to keep it on the top
_mainWindow.Owner = CurrentLayoutWindow;
_mainWindow.ShowActivated = true;
_mainWindow.Topmost = true;
_mainWindow.Show();
// window is set to topmost to make sure it shows on top of PowerToys settings page
// we can reset topmost flag now
_mainWindow.Topmost = false;
}
public void AddMonitor(Monitor monitor)
{
bool inserted = false;
var workAreaRect = monitor.Device.WorkAreaRect;
for (int i = 0; i < Monitors.Count && !inserted; i++)
{
var rect = Monitors[i].Device.WorkAreaRect;
if (workAreaRect.Left < rect.Left && (workAreaRect.Top <= rect.Top || workAreaRect.Top == 0))
{
Monitors.Insert(i, monitor);
inserted = true;
}
else if (workAreaRect.Left == rect.Left && workAreaRect.Top < rect.Top)
{
Monitors.Insert(i, monitor);
inserted = true;
}
}
if (!inserted)
{
Monitors.Add(monitor);
}
}
}
}