Files
PowerToys/src/settings-ui/Settings.UI/Services/ActivationService.cs
Stefan Markovic 27c4b1be0e [settings-ui] Settings WinUI3 (#17797)
* Add Settings.WinUI3 project

* New namespace

* Activation and Services

* Assets and Behaviors

* Converters and Helpers

* Controls

* View and ViewModels

* Styles and Themes

* OOBE

* Strings

* Small App moves

* [check] Project files - publish profiles and launchSettings.json

* [using:Microsoft.UI.Xaml.Automation]AutomationProperties.Name workaround

* [WIP] Workarounds to make it work

* Fix suppressed warnings - naming

* Add code analysis

* Fix KBMPage and App dispatcher
Fix MessageBox - replace with MessageDialog

* Fix ImageResizerPage & mark ColorPickerButton with TODO

* Add icon to windows
Cleanup MainWindow.xaml.cs and OobeWindow.xaml.cs
MainWindows and OobeWindow management

* App Icon
No framework and runtime subdirs

* Remove PowerToys.Settings and Settings.UI from solution
Update output paths

* Installer work & publish.cmd

* Fix dispatcher crashes

* Fix crashes

* Add all dlls to installer
Cleanup installer
Add OpenOOBE and OpenScoobe logic
Fix minor issues
Fix update scenario - REINSTALLMODE

* Rename back namespaces, project name and project dir

* [wip] move to winappsdk 1.1

* Fix propagating isElevated & installer runtimes dlls

* Remove obsolete dir/file

* PowerToys.Interop to netstandard2.0

* Move everything to .Net6

* [Settings] Always launch settings process non-elevated (#17791)

* Move back to WinAppSdk 1.0.1

* Add Settings.WinUI3 project

* New namespace

* Activation and Services

* Assets and Behaviors

* Converters and Helpers

* Controls

* View and ViewModels

* Styles and Themes

* OOBE

* Strings

* Small App moves

* [check] Project files - publish profiles and launchSettings.json

* [using:Microsoft.UI.Xaml.Automation]AutomationProperties.Name workaround

* [WIP] Workarounds to make it work

* Fix suppressed warnings - naming

* Add code analysis

* Fix KBMPage and App dispatcher
Fix MessageBox - replace with MessageDialog

* Fix ImageResizerPage & mark ColorPickerButton with TODO

* Add icon to windows
Cleanup MainWindow.xaml.cs and OobeWindow.xaml.cs
MainWindows and OobeWindow management

* App Icon
No framework and runtime subdirs

* Remove PowerToys.Settings and Settings.UI from solution
Update output paths

* Installer work & publish.cmd

* Fix dispatcher crashes

* Fix crashes

* Add all dlls to installer
Cleanup installer
Add OpenOOBE and OpenScoobe logic
Fix minor issues
Fix update scenario - REINSTALLMODE

* Rename back namespaces, project name and project dir

* [wip] move to winappsdk 1.1

* Fix propagating isElevated & installer runtimes dlls

* Remove obsolete dir/file

* PowerToys.Interop to netstandard2.0

* Move everything to .Net6

* [Settings] Always launch settings process non-elevated (#17791)

* Move back to WinAppSdk 1.0.1

* Revert merge conflict ARM64 removal

* Fix KBM Browse overlay image button

* Bring back settings publish profile

* Update release.yml

* Change target frameworkd windows version

* [Setup] Add Windows Application Runtime SDK (#17809)

* Update requirements doc

* Update compiling docs

* Fix signing

* Fix Settings exe and dll versions

* Add exception for dlls that have version 1.0.0.0

* Fix powershell condition

Co-authored-by: Andrey Nekrasov <yuyoyuppe@users.noreply.github.com>
2022-04-19 21:00:28 +01:00

106 lines
3.6 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.PowerToys.Settings.UI.Activation;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Windows.ApplicationModel.Activation;
namespace Microsoft.PowerToys.Settings.UI.Services
{
// For more information on understanding and extending activation flow see
// https://github.com/Microsoft/WindowsTemplateStudio/blob/master/docs/activation.md
internal class ActivationService
{
private readonly App app;
private readonly Type defaultNavItem;
private Lazy<UIElement> shell;
private object lastActivationArgs;
public ActivationService(App app, Type defaultNavItem, Lazy<UIElement> shell = null)
{
this.app = app;
this.shell = shell;
this.defaultNavItem = defaultNavItem;
}
public async Task ActivateAsync(object activationArgs)
{
if (IsInteractive(activationArgs))
{
// Initialize services that you need before app activation
// take into account that the splash screen is shown while this code runs.
await InitializeAsync().ConfigureAwait(false);
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (Window.Current.Content == null)
{
// Create a Shell or Frame to act as the navigation context
Window.Current.Content = shell?.Value ?? new Frame();
}
}
// Depending on activationArgs one of ActivationHandlers or DefaultActivationHandler
// will navigate to the first page
await HandleActivationAsync(activationArgs).ConfigureAwait(false);
lastActivationArgs = activationArgs;
if (IsInteractive(activationArgs))
{
// Ensure the current window is active
Window.Current.Activate();
// Tasks after activation
await StartupAsync().ConfigureAwait(false);
}
}
private static async Task InitializeAsync()
{
await Task.CompletedTask.ConfigureAwait(false);
}
private async Task HandleActivationAsync(object activationArgs)
{
var activationHandler = GetActivationHandlers()
.FirstOrDefault(h => h.CanHandle(activationArgs));
if (activationHandler != null)
{
await activationHandler.HandleAsync(activationArgs).ConfigureAwait(false);
}
if (IsInteractive(activationArgs))
{
var defaultHandler = new DefaultActivationHandler(defaultNavItem);
if (defaultHandler.CanHandle(activationArgs))
{
await defaultHandler.HandleAsync(activationArgs).ConfigureAwait(false);
}
}
}
private static async Task StartupAsync()
{
await Task.CompletedTask.ConfigureAwait(false);
}
private static IEnumerable<ActivationHandler> GetActivationHandlers()
{
yield break;
}
private static bool IsInteractive(object args)
{
return args is IActivatedEventArgs;
}
}
}