Files
PowerToys/src/common/utils/resources.h
Stefan Markovic 5b616c9eed [General]Support language selection (#34971)
* Language setting

* spellcheck

* Set FileLocksmithContextMenu package version in AppManifest.xml

* Fix ambigious symbol build error

* Fix ambigious symbol build error #2

* Revert unneeded changes

* Improve perf

* try fix ci build
2024-09-25 21:20:15 +01:00

212 lines
5.7 KiB
C++

#pragma once
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <string>
#include <atlstr.h>
#include <common/utils/language_helper.h>
inline std::wstring get_english_fallback_string(UINT resource_id, HINSTANCE instance)
{
// Try to load en-us string as the first fallback.
WORD english_language = MAKELANGID(LANG_ENGLISH, SUBLANG_ENGLISH_US);
ATL::CStringW english_string;
try
{
if (!english_string.LoadStringW(instance, resource_id, english_language))
{
return {};
}
}
catch (...)
{
return {};
}
return std::wstring(english_string);
}
inline std::wstring get_resource_string_language_override(UINT resource_id, HINSTANCE instance)
{
static std::wstring language = LanguageHelpers::load_language();
unsigned lang = LANG_ENGLISH;
unsigned sublang = SUBLANG_ENGLISH_US;
if (!language.empty())
{
// Language list taken from Resources.wxs
if (language == L"ar-SA")
{
lang = LANG_ARABIC;
sublang = SUBLANG_ARABIC_SAUDI_ARABIA;
}
else if (language == L"cs-CZ")
{
lang = LANG_CZECH;
sublang = SUBLANG_CZECH_CZECH_REPUBLIC;
}
else if (language == L"de-DE")
{
lang = LANG_GERMAN;
sublang = SUBLANG_GERMAN;
}
else if (language == L"en-US")
{
lang = LANG_ENGLISH;
sublang = SUBLANG_ENGLISH_US;
}
else if (language == L"es-ES")
{
lang = LANG_SPANISH;
sublang = SUBLANG_SPANISH;
}
else if (language == L"fa-IR")
{
lang = LANG_PERSIAN;
sublang = SUBLANG_PERSIAN_IRAN;
}
else if (language == L"fr-FR")
{
lang = LANG_FRENCH;
sublang = SUBLANG_FRENCH;
}
else if (language == L"he-IL")
{
lang = LANG_HEBREW;
sublang = SUBLANG_HEBREW_ISRAEL;
}
else if (language == L"hu-HU")
{
lang = LANG_HUNGARIAN;
sublang = SUBLANG_HUNGARIAN_HUNGARY;
}
else if (language == L"it-IT")
{
lang = LANG_ITALIAN;
sublang = SUBLANG_ITALIAN;
}
else if (language == L"ja-JP")
{
lang = LANG_JAPANESE;
sublang = SUBLANG_JAPANESE_JAPAN;
}
else if (language == L"ko-KR")
{
lang = LANG_KOREAN;
sublang = SUBLANG_KOREAN;
}
else if (language == L"nl-NL")
{
lang = LANG_DUTCH;
sublang = SUBLANG_DUTCH;
}
else if (language == L"pl-PL")
{
lang = LANG_POLISH;
sublang = SUBLANG_POLISH_POLAND;
}
else if (language == L"pt-BR")
{
lang = LANG_PORTUGUESE;
sublang = SUBLANG_PORTUGUESE_BRAZILIAN;
}
else if (language == L"pt-PT")
{
lang = LANG_PORTUGUESE;
sublang = SUBLANG_PORTUGUESE;
}
else if (language == L"ru-RU")
{
lang = LANG_RUSSIAN;
sublang = SUBLANG_RUSSIAN_RUSSIA;
}
else if (language == L"sv-SE")
{
lang = LANG_SWEDISH;
sublang = SUBLANG_SWEDISH;
}
else if (language == L"tr-TR")
{
lang = LANG_TURKISH;
sublang = SUBLANG_TURKISH_TURKEY;
}
else if (language == L"uk-UA")
{
lang = LANG_UKRAINIAN;
sublang = SUBLANG_UKRAINIAN_UKRAINE;
}
else if (language == L"zh-CN")
{
lang = LANG_CHINESE_SIMPLIFIED;
sublang = SUBLANG_CHINESE_SIMPLIFIED;
}
else if (language == L"zh-TW")
{
lang = LANG_CHINESE_TRADITIONAL;
sublang = SUBLANG_CHINESE_TRADITIONAL;
}
WORD languageID = MAKELANGID(lang, sublang);
ATL::CStringW result;
try
{
if (!result.LoadStringW(instance, resource_id, languageID))
{
return {};
}
}
catch (...)
{
return {};
}
if (!result.IsEmpty())
{
return std::wstring(result);
}
}
return {};
}
// Get a string from the resource file
inline std::wstring get_resource_string(UINT resource_id, HINSTANCE instance, const wchar_t* fallback)
{
// Try to load en-us string as the first fallback.
std::wstring english_string = get_english_fallback_string(resource_id, instance);
std::wstring language_override_resource = get_resource_string_language_override(resource_id, instance);
if (!language_override_resource.empty())
{
return language_override_resource;
}
else
{
wchar_t* text_ptr;
auto length = LoadStringW(instance, resource_id, reinterpret_cast<wchar_t*>(&text_ptr), 0);
if (length == 0)
{
if (!english_string.empty())
{
return std::wstring(english_string);
}
else
{
return fallback;
}
}
else
{
return { text_ptr, static_cast<std::size_t>(length) };
}
}
}
extern "C" IMAGE_DOS_HEADER __ImageBase;
// Wrapper for getting a string from the resource file. Returns the resource id text when fails.
#define GET_RESOURCE_STRING(resource_id) get_resource_string(resource_id, reinterpret_cast<HINSTANCE>(&__ImageBase), L#resource_id)
#define GET_RESOURCE_STRING_FALLBACK(resource_id, fallback) get_resource_string(resource_id, reinterpret_cast<HINSTANCE>(&__ImageBase), fallback)