Files
PowerToys/src/settings-ui/Microsoft.PowerToys.Settings.UI/Helpers/RelayCommand.cs
Andrey Nekrasov 212ea2de30 common: refactor common library pt2 (#8588)
- remove common lib
- split settings, remove common-md
- move ipc interop/kb_layout to interop
- rename core -> settings, settings -> old_settings
- os-detect header-only; interop -> PowerToysInterop
- split notifications, move single-use headers where they're used
- winstore lib
- rename com utils
- rename Updating and Telemetry projects
- rename core -> settings-ui and remove examples folder
- rename settings-ui folder + consisent common/version include
2020-12-15 15:16:09 +03:00

62 lines
2.0 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Windows.Input;
namespace Microsoft.PowerToys.Settings.UI.Helpers
{
public class RelayCommand : ICommand
{
private readonly Action _execute;
private readonly Func<bool> _canExecute;
public event EventHandler CanExecuteChanged;
public RelayCommand(Action execute)
: this(execute, null)
{
}
public RelayCommand(Action execute, Func<bool> canExecute)
{
_execute = execute ?? throw new ArgumentNullException(nameof(execute));
_canExecute = canExecute;
}
public bool CanExecute(object parameter) => _canExecute == null || _canExecute();
public void Execute(object parameter) => _execute();
public void OnCanExecuteChanged() => CanExecuteChanged?.Invoke(this, EventArgs.Empty);
}
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.MaintainabilityRules", "SA1402:File may only contain a single type", Justification = "abstract T and abstract")]
public class RelayCommand<T> : ICommand
{
private readonly Action<T> execute;
private readonly Func<T, bool> canExecute;
public event EventHandler CanExecuteChanged;
public RelayCommand(Action<T> execute)
: this(execute, null)
{
}
public RelayCommand(Action<T> execute, Func<T, bool> canExecute)
{
this.execute = execute ?? throw new ArgumentNullException(nameof(execute));
this.canExecute = canExecute;
}
public bool CanExecute(object parameter) => canExecute == null || canExecute((T)parameter);
public void Execute(object parameter) => execute((T)parameter);
public void OnCanExecuteChanged() => CanExecuteChanged?.Invoke(this, EventArgs.Empty);
}
}