mirror of
https://github.com/microsoft/PowerToys.git
synced 2026-04-05 10:46:33 +02:00
65 lines
3.4 KiB
C++
65 lines
3.4 KiB
C++
#pragma once
|
|
#include <keyboardmanager/common/KeyboardManagerState.h>
|
|
#include <keyboardManager/common/Helpers.h>
|
|
#include <keyboardmanager/common/Shortcut.h>
|
|
#include "KeyDropDownControl.h"
|
|
|
|
class ShortcutControl
|
|
{
|
|
private:
|
|
// Textblock to display the selected shortcut
|
|
TextBlock shortcutText;
|
|
|
|
// Stack panel for the drop downs to display the selected shortcut
|
|
StackPanel shortcutDropDownStackPanel;
|
|
|
|
// Button to type the shortcut
|
|
Button typeShortcut;
|
|
|
|
// StackPanel to parent the above controls
|
|
StackPanel shortcutControlLayout;
|
|
|
|
public:
|
|
// Handle to the current Edit Shortcuts Window
|
|
static HWND EditShortcutsWindowHandle;
|
|
// Pointer to the keyboard manager state
|
|
static KeyboardManagerState* keyboardManagerState;
|
|
// Stores the current list of remappings
|
|
static std::vector<std::vector<Shortcut>> shortcutRemapBuffer;
|
|
// Vector to store dynamically allocated KeyDropDownControl objects to avoid early destruction
|
|
std::vector<std::unique_ptr<KeyDropDownControl>> keyDropDownControlObjects;
|
|
|
|
ShortcutControl(const size_t rowIndex, const size_t colIndex)
|
|
{
|
|
shortcutDropDownStackPanel.Spacing(10);
|
|
shortcutDropDownStackPanel.Orientation(Windows::UI::Xaml::Controls::Orientation::Horizontal);
|
|
KeyDropDownControl::AddDropDown(shortcutDropDownStackPanel, rowIndex, colIndex, shortcutRemapBuffer, keyDropDownControlObjects);
|
|
|
|
typeShortcut.Content(winrt::box_value(winrt::to_hstring("Type Shortcut")));
|
|
typeShortcut.Click([&, rowIndex, colIndex](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
|
|
keyboardManagerState->SetUIState(KeyboardManagerUIState::DetectShortcutWindowActivated, EditShortcutsWindowHandle);
|
|
// Using the XamlRoot of the typeShortcut to get the root of the XAML host
|
|
createDetectShortcutWindow(sender, sender.as<Button>().XamlRoot(), shortcutRemapBuffer, *keyboardManagerState, rowIndex, colIndex);
|
|
});
|
|
|
|
shortcutControlLayout.Margin({ 0, 0, 0, 10 });
|
|
shortcutControlLayout.Spacing(10);
|
|
|
|
shortcutControlLayout.Children().Append(typeShortcut);
|
|
shortcutControlLayout.Children().Append(shortcutDropDownStackPanel);
|
|
shortcutControlLayout.UpdateLayout();
|
|
}
|
|
|
|
// Function to add a new row to the shortcut table. If the originalKeys and newKeys args are provided, then the displayed shortcuts are set to those values.
|
|
static void AddNewShortcutControlRow(StackPanel& parent, std::vector<std::vector<std::unique_ptr<ShortcutControl>>>& keyboardRemapControlObjects, Shortcut originalKeys = Shortcut(), Shortcut newKeys = Shortcut());
|
|
|
|
// Function to add a shortcut to the shortcut control as combo boxes
|
|
void AddShortcutToControl(Shortcut& shortcut, StackPanel parent, KeyboardManagerState& keyboardManagerState, const size_t rowIndex, const size_t colIndex);
|
|
|
|
// Function to return the stack panel element of the ShortcutControl. This is the externally visible UI element which can be used to add it to other layouts
|
|
StackPanel getShortcutControl();
|
|
|
|
// Function to create the detect shortcut UI window
|
|
void createDetectShortcutWindow(winrt::Windows::Foundation::IInspectable const& sender, XamlRoot xamlRoot, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, KeyboardManagerState& keyboardManagerState, const size_t rowIndex, const size_t colIndex);
|
|
};
|