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_⚠️ targets #39955_
This adds history support to the new run page.
* It'll initialize the history with the history from the run dialog, if
there is any.
* Any new commands that are run, or files/dirs that are opened will also
get added to the history
* history will persist across reboots
115 lines
3.1 KiB
C++
115 lines
3.1 KiB
C++
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT license.
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//
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// pch.h
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// Header for platform projection include files
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//
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#pragma once
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#define NOMCX
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#define NOHELP
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#define NOCOMM
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// Manually include til after we include Windows.Foundation to give it winrt superpowers
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#define BLOCK_TIL
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///////////////////////////////////////////////////////////////////////////////////
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// Below is the contents of Terminal's LibraryIncludes.h
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// C
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#include <climits>
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#include <cwchar>
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#include <cwctype>
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// STL
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// Block minwindef.h min/max macros to prevent <algorithm> conflict
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#define NOMINMAX
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// Exclude rarely-used stuff from Windows headers
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <algorithm>
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#include <atomic>
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#include <cmath>
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#include <deque>
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#include <filesystem>
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#include <fstream>
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#include <functional>
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#include <iterator>
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#include <list>
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#include <map>
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#include <memory_resource>
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#include <memory>
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#include <mutex>
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#include <new>
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#include <numeric>
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#include <optional>
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#include <queue>
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#include <regex>
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#include <set>
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#include <shared_mutex>
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#include <span>
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#include <stdexcept>
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#include <string_view>
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#include <string>
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#include <thread>
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#include <tuple>
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#include <unordered_map>
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#include <unordered_set>
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#include <utility>
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#include <vector>
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// WIL
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#include <wil/com.h>
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#include <wil/resource.h>
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#include <wil/safecast.h>
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#include <wil/stl.h>
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#include <wil/filesystem.h>
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// Due to the use of RESOURCE_SUPPRESS_STL in result.h, we need to include resource.h first, which happens
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// implicitly through the includes above. If RESOURCE_SUPPRESS_STL is gone, the order doesn't matter anymore.
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#include <wil/result.h>
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#include <wil/nt_result_macros.h>
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#define BASIC_FACTORY(typeName) \
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struct typeName : typeName##T<typeName, implementation::typeName> \
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{ \
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};
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//////////////////////////////////////////////////////////////////////////////////////
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// This is inexplicable, but for whatever reason, cppwinrt conflicts with the
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// SDK definition of this function, so the only fix is to undef it.
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// from WinBase.h
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// Windows::UI::Xaml::Media::Animation::IStoryboard::GetCurrentTime
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#ifdef GetCurrentTime
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#undef GetCurrentTime
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#endif
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#include <wil/cppwinrt.h>
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#include <winrt/Windows.ApplicationModel.Resources.h>
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#include <winrt/Windows.Foundation.h>
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#include <winrt/Windows.Foundation.Collections.h>
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#include <winrt/Windows.Graphics.Imaging.h>
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#include <Windows.Graphics.Imaging.Interop.h>
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#include <winrt/Microsoft.UI.Text.h>
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#include <winrt/Microsoft.UI.Xaml.Controls.h>
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// #include <winrt/Microsoft.UI.Xaml.Markup.h>
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#include <winrt/Microsoft.UI.Xaml.Media.h>
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#include <winrt/Microsoft.UI.Xaml.Media.Imaging.h>
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// #include <winrt/Microsoft.UI.Xaml.Controls.h>
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// Manually include til after we include Windows.Foundation to give it winrt superpowers
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//#include "til.h"
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#define _TIL_INLINEPREFIX __declspec(noinline) inline
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#include "til_string.h"
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// #include <cppwinrt_utils.h>
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#include <wil/cppwinrt_helpers.h> // must go after the CoreDispatcher type is defined
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