Files
PowerToys/src/settings-ui/Settings.UI.Library/Helpers/SettingsUtilities.cs
hayatogh a71411d931 [MouseHighlighter]Add always-on pointer (#27186)
* [MouseHighlighter]Add always pointer

Make color pick UI ARGB
Delete Opacity setting

* Fix opacity and color

Fix "always color" incorrectly initialized
Revert default opacity to 65%, which was unintentionally lowered to 25% when
changing to percent

* Fix crash when opening MouseUtils settings page

Migration code was bugged, made malformed json and led to settings page crash.

* Implement migration in module side
2023-07-26 15:48:00 +01:00

68 lines
2.1 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Drawing;
using System.Globalization;
namespace Microsoft.PowerToys.Settings.UI.Library.Helpers
{
public static class SettingsUtilities
{
public static string ToRGBHex(string color)
{
if (color == null)
{
return "#FFFFFF";
}
// Using InvariantCulture as these are expected to be hex codes.
bool success = int.TryParse(
color.Replace("#", string.Empty),
System.Globalization.NumberStyles.HexNumber,
CultureInfo.InvariantCulture,
out int argb);
if (success)
{
Color clr = Color.FromArgb(argb);
return "#" + clr.R.ToString("X2", CultureInfo.InvariantCulture) +
clr.G.ToString("X2", CultureInfo.InvariantCulture) +
clr.B.ToString("X2", CultureInfo.InvariantCulture);
}
else
{
return "#FFFFFF";
}
}
public static string ToARGBHex(string color)
{
if (color == null)
{
return "#FFFFFFFF";
}
// Using InvariantCulture as these are expected to be hex codes.
bool success = int.TryParse(
color.Replace("#", string.Empty),
System.Globalization.NumberStyles.HexNumber,
CultureInfo.InvariantCulture,
out int argb);
if (success)
{
Color clr = Color.FromArgb(argb);
return "#" + clr.A.ToString("X2", CultureInfo.InvariantCulture) +
clr.R.ToString("X2", CultureInfo.InvariantCulture) +
clr.G.ToString("X2", CultureInfo.InvariantCulture) +
clr.B.ToString("X2", CultureInfo.InvariantCulture);
}
else
{
return "#FFFFFFFF";
}
}
}
}