Files
PowerToys/src/modules/alwaysontop/AlwaysOnTop/Settings.h
Kai Tao 494c14fb88 Always on top: window context menu to always on top (#45773)
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fix/what does it change/how was it tested (even manually, if necessary)?
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## Summary of the Pull Request

Add an option to enable inject a window context menu to always on top
this window.

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## PR Checklist

- [ ] Closes: #45638 #15387
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issues) -->
- [ ] **Communication:** I've discussed this with core contributors
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- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
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## Detailed Description of the Pull Request / Additional comments

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https://github.com/user-attachments/assets/37eb3f74-1ccc-42f2-83c3-1100f55765ee

---------

Co-authored-by: Niels Laute <niels.laute@live.nl>
2026-02-27 16:45:35 +08:00

61 lines
1.8 KiB
C++

#pragma once
#include <unordered_set>
#include <common/SettingsAPI/FileWatcher.h>
#include <common/SettingsAPI/settings_objects.h>
#include <SettingsConstants.h>
#include <winrt/Windows.UI.ViewManagement.h>
class SettingsObserver;
// Needs to be kept in sync with src\settings-ui\Settings.UI.Library\AlwaysOnTopProperties.cs
struct Settings
{
PowerToysSettings::HotkeyObject hotkey = PowerToysSettings::HotkeyObject::from_settings(true, true, false, false, 84); // win + ctrl + T
static constexpr int minTransparencyPercentage = 20; // minimum transparency (can't go below 20%)
static constexpr int maxTransparencyPercentage = 100; // maximum (fully opaque)
static constexpr int transparencyStep = 10; // step size for +/- adjustment
bool showInSystemMenu = false;
bool enableFrame = true;
bool enableSound = true;
bool roundCornersEnabled = true;
bool blockInGameMode = true;
bool frameAccentColor = true;
int frameThickness = 15;
int frameOpacity = 100;
COLORREF frameColor = RGB(0, 173, 239);
std::vector<std::wstring> excludedApps{};
};
class AlwaysOnTopSettings
{
public:
static AlwaysOnTopSettings& instance();
static inline const Settings& settings()
{
return instance().m_settings;
}
void InitFileWatcher();
static std::wstring GetSettingsFileName();
void AddObserver(SettingsObserver& observer);
void RemoveObserver(SettingsObserver& observer);
void LoadSettings();
private:
AlwaysOnTopSettings();
~AlwaysOnTopSettings() = default;
winrt::Windows::UI::ViewManagement::UISettings m_uiSettings;
Settings m_settings;
std::unique_ptr<FileWatcher> m_settingsFileWatcher;
std::unordered_set<SettingsObserver*> m_observers;
void NotifyObservers(SettingId id) const;
};