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<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> ## Summary of the Pull Request Add an option to enable inject a window context menu to always on top this window. <!-- Please review the items on the PR checklist before submitting--> ## PR Checklist - [ ] Closes: #45638 #15387 <!-- - [ ] Closes: #yyy (add separate lines for additional resolved issues) --> - [ ] **Communication:** I've discussed this with core contributors already. If the work hasn't been agreed, this work might be rejected - [ ] **Tests:** Added/updated and all pass - [ ] **Localization:** All end-user-facing strings can be localized - [ ] **Dev docs:** Added/updated - [ ] **New binaries:** Added on the required places - [ ] [JSON for signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json) for new binaries - [ ] [WXS for installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs) for new binaries and localization folder - [ ] [YML for CI pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml) for new test projects - [ ] [YML for signed pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml) - [ ] **Documentation updated:** If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys) and link it here: #xxx <!-- Provide a more detailed description of the PR, other things fixed, or any additional comments/features here --> ## Detailed Description of the Pull Request / Additional comments <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> ## Validation Steps Performed https://github.com/user-attachments/assets/37eb3f74-1ccc-42f2-83c3-1100f55765ee --------- Co-authored-by: Niels Laute <niels.laute@live.nl>
61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
#pragma once
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#include <unordered_set>
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#include <common/SettingsAPI/FileWatcher.h>
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#include <common/SettingsAPI/settings_objects.h>
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#include <SettingsConstants.h>
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#include <winrt/Windows.UI.ViewManagement.h>
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class SettingsObserver;
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// Needs to be kept in sync with src\settings-ui\Settings.UI.Library\AlwaysOnTopProperties.cs
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struct Settings
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{
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PowerToysSettings::HotkeyObject hotkey = PowerToysSettings::HotkeyObject::from_settings(true, true, false, false, 84); // win + ctrl + T
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static constexpr int minTransparencyPercentage = 20; // minimum transparency (can't go below 20%)
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static constexpr int maxTransparencyPercentage = 100; // maximum (fully opaque)
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static constexpr int transparencyStep = 10; // step size for +/- adjustment
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bool showInSystemMenu = false;
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bool enableFrame = true;
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bool enableSound = true;
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bool roundCornersEnabled = true;
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bool blockInGameMode = true;
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bool frameAccentColor = true;
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int frameThickness = 15;
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int frameOpacity = 100;
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COLORREF frameColor = RGB(0, 173, 239);
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std::vector<std::wstring> excludedApps{};
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};
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class AlwaysOnTopSettings
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{
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public:
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static AlwaysOnTopSettings& instance();
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static inline const Settings& settings()
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{
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return instance().m_settings;
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}
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void InitFileWatcher();
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static std::wstring GetSettingsFileName();
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void AddObserver(SettingsObserver& observer);
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void RemoveObserver(SettingsObserver& observer);
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void LoadSettings();
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private:
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AlwaysOnTopSettings();
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~AlwaysOnTopSettings() = default;
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winrt::Windows::UI::ViewManagement::UISettings m_uiSettings;
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Settings m_settings;
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std::unique_ptr<FileWatcher> m_settingsFileWatcher;
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std::unordered_set<SettingsObserver*> m_observers;
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void NotifyObservers(SettingId id) const;
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};
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