Files
PowerToys/src/settings-ui/Settings.UI/Controls/ShortcutControl/ShortcutControl.xaml.cs
Sven 46ed52eab6 [Settings] Reset Activation Key to Default Value (#26449)
* Add Default Value field to all controls

* Add reset button to Control field

* Improve button
Improve appearance
Add ToolTipService
Add AutomationProperties

* Move Reset button to Shortcut Dialog

* Fix Video Conferencing crash

* Change `Use Default` to `Reset`
2023-06-20 14:42:04 +01:00

444 lines
17 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using Microsoft.PowerToys.Settings.UI.Helpers;
using Microsoft.PowerToys.Settings.UI.Library;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Automation;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Input;
using Windows.ApplicationModel.Resources;
using Windows.System;
namespace Microsoft.PowerToys.Settings.UI.Controls
{
public sealed partial class ShortcutControl : UserControl, IDisposable
{
private readonly UIntPtr ignoreKeyEventFlag = (UIntPtr)0x5555;
private bool _shiftKeyDownOnEntering;
private bool _shiftToggled;
private bool _enabled;
private HotkeySettings hotkeySettings;
private HotkeySettings internalSettings;
private HotkeySettings lastValidSettings;
private HotkeySettingsControlHook hook;
private bool _isActive;
private bool disposedValue;
public string Header { get; set; }
public string Keys { get; set; }
public static readonly DependencyProperty IsActiveProperty = DependencyProperty.Register("Enabled", typeof(bool), typeof(ShortcutControl), null);
public static readonly DependencyProperty HotkeySettingsProperty = DependencyProperty.Register("HotkeySettings", typeof(HotkeySettings), typeof(ShortcutControl), null);
private ShortcutDialogContentControl c = new ShortcutDialogContentControl();
private ContentDialog shortcutDialog;
public bool Enabled
{
get
{
return _enabled;
}
set
{
SetValue(IsActiveProperty, value);
_enabled = value;
if (value)
{
EditButton.IsEnabled = true;
}
else
{
EditButton.IsEnabled = false;
}
}
}
public HotkeySettings HotkeySettings
{
get
{
return hotkeySettings;
}
set
{
if (hotkeySettings != value)
{
hotkeySettings = value;
SetValue(HotkeySettingsProperty, value);
PreviewKeysControl.ItemsSource = HotkeySettings.GetKeysList();
AutomationProperties.SetHelpText(EditButton, HotkeySettings.ToString());
c.Keys = HotkeySettings.GetKeysList();
}
}
}
public ShortcutControl()
{
InitializeComponent();
internalSettings = new HotkeySettings();
this.Unloaded += ShortcutControl_Unloaded;
hook = new HotkeySettingsControlHook(Hotkey_KeyDown, Hotkey_KeyUp, Hotkey_IsActive, FilterAccessibleKeyboardEvents);
ResourceLoader resourceLoader = ResourceLoader.GetForViewIndependentUse();
if (App.GetSettingsWindow() != null)
{
App.GetSettingsWindow().Activated += ShortcutDialog_SettingsWindow_Activated;
}
// We create the Dialog in C# because doing it in XAML is giving WinUI/XAML Island bugs when using dark theme.
shortcutDialog = new ContentDialog
{
XamlRoot = this.XamlRoot,
Title = resourceLoader.GetString("Activation_Shortcut_Title"),
Content = c,
PrimaryButtonText = resourceLoader.GetString("Activation_Shortcut_Save"),
SecondaryButtonText = resourceLoader.GetString("Activation_Shortcut_Reset"),
CloseButtonText = resourceLoader.GetString("Activation_Shortcut_Cancel"),
DefaultButton = ContentDialogButton.Primary,
};
shortcutDialog.PrimaryButtonClick += ShortcutDialog_PrimaryButtonClick;
shortcutDialog.SecondaryButtonClick += ShortcutDialog_Reset;
shortcutDialog.Opened += ShortcutDialog_Opened;
shortcutDialog.Closing += ShortcutDialog_Closing;
AutomationProperties.SetName(EditButton, resourceLoader.GetString("Activation_Shortcut_Title"));
}
private void ShortcutControl_Unloaded(object sender, RoutedEventArgs e)
{
shortcutDialog.PrimaryButtonClick -= ShortcutDialog_PrimaryButtonClick;
shortcutDialog.Opened -= ShortcutDialog_Opened;
shortcutDialog.Closing -= ShortcutDialog_Closing;
if (App.GetSettingsWindow() != null)
{
App.GetSettingsWindow().Activated -= ShortcutDialog_SettingsWindow_Activated;
}
// Dispose the HotkeySettingsControlHook object to terminate the hook threads when the textbox is unloaded
if (hook != null)
{
hook.Dispose();
}
hook = null;
}
private void KeyEventHandler(int key, bool matchValue, int matchValueCode)
{
switch ((VirtualKey)key)
{
case VirtualKey.LeftWindows:
case VirtualKey.RightWindows:
internalSettings.Win = matchValue;
break;
case VirtualKey.Control:
case VirtualKey.LeftControl:
case VirtualKey.RightControl:
internalSettings.Ctrl = matchValue;
break;
case VirtualKey.Menu:
case VirtualKey.LeftMenu:
case VirtualKey.RightMenu:
internalSettings.Alt = matchValue;
break;
case VirtualKey.Shift:
case VirtualKey.LeftShift:
case VirtualKey.RightShift:
_shiftToggled = true;
internalSettings.Shift = matchValue;
break;
case VirtualKey.Escape:
internalSettings = new HotkeySettings();
shortcutDialog.IsPrimaryButtonEnabled = false;
return;
default:
internalSettings.Code = matchValueCode;
break;
}
}
// Function to send a single key event to the system which would be ignored by the hotkey control.
private void SendSingleKeyboardInput(short keyCode, uint keyStatus)
{
NativeKeyboardHelper.INPUT inputShift = new NativeKeyboardHelper.INPUT
{
type = NativeKeyboardHelper.INPUTTYPE.INPUT_KEYBOARD,
data = new NativeKeyboardHelper.InputUnion
{
ki = new NativeKeyboardHelper.KEYBDINPUT
{
wVk = keyCode,
dwFlags = keyStatus,
// Any keyevent with the extraInfo set to this value will be ignored by the keyboard hook and sent to the system instead.
dwExtraInfo = ignoreKeyEventFlag,
},
},
};
NativeKeyboardHelper.INPUT[] inputs = new NativeKeyboardHelper.INPUT[] { inputShift };
_ = NativeMethods.SendInput(1, inputs, NativeKeyboardHelper.INPUT.Size);
}
private bool FilterAccessibleKeyboardEvents(int key, UIntPtr extraInfo)
{
// A keyboard event sent with this value in the extra Information field should be ignored by the hook so that it can be captured by the system instead.
if (extraInfo == ignoreKeyEventFlag)
{
return false;
}
// If the current key press is tab, based on the other keys ignore the key press so as to shift focus out of the hotkey control.
if ((VirtualKey)key == VirtualKey.Tab)
{
// Shift was not pressed while entering and Shift is not pressed while leaving the hotkey control, treat it as a normal tab key press.
if (!internalSettings.Shift && !_shiftKeyDownOnEntering && !internalSettings.Win && !internalSettings.Alt && !internalSettings.Ctrl)
{
return false;
}
// Shift was not pressed while entering but it was pressed while leaving the hotkey, therefore simulate a shift key press as the system does not know about shift being pressed in the hotkey.
else if (internalSettings.Shift && !_shiftKeyDownOnEntering && !internalSettings.Win && !internalSettings.Alt && !internalSettings.Ctrl)
{
// This is to reset the shift key press within the control as it was not used within the control but rather was used to leave the hotkey.
internalSettings.Shift = false;
SendSingleKeyboardInput((short)VirtualKey.Shift, (uint)NativeKeyboardHelper.KeyEventF.KeyDown);
return false;
}
// Shift was pressed on entering and remained pressed, therefore only ignore the tab key so that it can be passed to the system.
// As the shift key is already assumed to be pressed by the system while it entered the hotkey control, shift would still remain pressed, hence ignoring the tab input would simulate a Shift+Tab key press.
else if (!internalSettings.Shift && _shiftKeyDownOnEntering && !_shiftToggled && !internalSettings.Win && !internalSettings.Alt && !internalSettings.Ctrl)
{
return false;
}
// Shift was pressed on entering but it was released and later pressed again.
// Ignore the tab key and the system already has the shift key pressed, therefore this would simulate Shift+Tab.
// However, since the last shift key was only used to move out of the control, reset the status of shift within the control.
else if (internalSettings.Shift && _shiftKeyDownOnEntering && _shiftToggled && !internalSettings.Win && !internalSettings.Alt && !internalSettings.Ctrl)
{
internalSettings.Shift = false;
return false;
}
// Shift was pressed on entering and was later released.
// The system still has shift in the key pressed status, therefore pass a Shift KeyUp message to the system, to release the shift key, therefore simulating only the Tab key press.
else if (!internalSettings.Shift && _shiftKeyDownOnEntering && _shiftToggled && !internalSettings.Win && !internalSettings.Alt && !internalSettings.Ctrl)
{
SendSingleKeyboardInput((short)VirtualKey.Shift, (uint)NativeKeyboardHelper.KeyEventF.KeyUp);
return false;
}
}
// Either the cancel or save button has keyboard focus.
if (FocusManager.GetFocusedElement(LayoutRoot.XamlRoot).GetType() == typeof(Button))
{
return false;
}
return true;
}
private void Hotkey_KeyDown(int key)
{
KeyEventHandler(key, true, key);
c.Keys = internalSettings.GetKeysList();
if (internalSettings.GetKeysList().Count == 0)
{
// Empty, disable save button
shortcutDialog.IsPrimaryButtonEnabled = false;
}
else if (internalSettings.GetKeysList().Count == 1)
{
// 1 key, disable save button
shortcutDialog.IsPrimaryButtonEnabled = false;
// Check if the one key is a hotkey
if (internalSettings.Shift || internalSettings.Win || internalSettings.Alt || internalSettings.Ctrl)
{
c.IsError = false;
}
else
{
c.IsError = true;
}
}
// Tab and Shift+Tab are accessible keys and should not be displayed in the hotkey control.
if (internalSettings.Code > 0 && !internalSettings.IsAccessibleShortcut())
{
lastValidSettings = internalSettings.Clone();
if (!ComboIsValid(lastValidSettings))
{
DisableKeys();
}
else
{
EnableKeys();
}
}
}
private void EnableKeys()
{
shortcutDialog.IsPrimaryButtonEnabled = true;
c.IsError = false;
// WarningLabel.Style = (Style)App.Current.Resources["SecondaryTextStyle"];
}
private void DisableKeys()
{
shortcutDialog.IsPrimaryButtonEnabled = false;
c.IsError = true;
// WarningLabel.Style = (Style)App.Current.Resources["SecondaryWarningTextStyle"];
}
private void Hotkey_KeyUp(int key)
{
KeyEventHandler(key, false, 0);
}
private bool Hotkey_IsActive()
{
return _isActive;
}
private void ShortcutDialog_Opened(ContentDialog sender, ContentDialogOpenedEventArgs args)
{
if (!ComboIsValid(hotkeySettings))
{
DisableKeys();
}
else
{
EnableKeys();
}
// Reset the status on entering the hotkey each time.
_shiftKeyDownOnEntering = false;
_shiftToggled = false;
// To keep track of the shift key, whether it was pressed on entering.
if ((NativeMethods.GetAsyncKeyState((int)VirtualKey.Shift) & 0x8000) != 0)
{
_shiftKeyDownOnEntering = true;
}
_isActive = true;
}
private async void OpenDialogButton_Click(object sender, RoutedEventArgs e)
{
c.Keys = null;
c.Keys = HotkeySettings.GetKeysList();
shortcutDialog.XamlRoot = this.XamlRoot;
shortcutDialog.RequestedTheme = this.ActualTheme;
await shortcutDialog.ShowAsync();
}
private void ShortcutDialog_Reset(ContentDialog sender, ContentDialogButtonClickEventArgs args)
{
hotkeySettings = null;
SetValue(HotkeySettingsProperty, hotkeySettings);
PreviewKeysControl.ItemsSource = HotkeySettings.GetKeysList();
lastValidSettings = hotkeySettings;
AutomationProperties.SetHelpText(EditButton, HotkeySettings.ToString());
shortcutDialog.Hide();
}
private void ShortcutDialog_PrimaryButtonClick(ContentDialog sender, ContentDialogButtonClickEventArgs args)
{
if (ComboIsValid(lastValidSettings))
{
HotkeySettings = lastValidSettings.Clone();
}
PreviewKeysControl.ItemsSource = hotkeySettings.GetKeysList();
AutomationProperties.SetHelpText(EditButton, HotkeySettings.ToString());
shortcutDialog.Hide();
}
private static bool ComboIsValid(HotkeySettings settings)
{
if (settings != null && (settings.IsValid() || settings.IsEmpty()))
{
return true;
}
else
{
return false;
}
}
private void ShortcutDialog_SettingsWindow_Activated(object sender, WindowActivatedEventArgs args)
{
args.Handled = true;
if (args.WindowActivationState != WindowActivationState.Deactivated && (hook == null || hook.GetDisposedState() == true))
{
// If the PT settings window gets focussed/activated again, we enable the keyboard hook to catch the keyboard input.
hook = new HotkeySettingsControlHook(Hotkey_KeyDown, Hotkey_KeyUp, Hotkey_IsActive, FilterAccessibleKeyboardEvents);
}
else if (args.WindowActivationState == WindowActivationState.Deactivated && hook != null && hook.GetDisposedState() == false)
{
// If the PT settings window lost focus/activation, we disable the keyboard hook to allow keyboard input on other windows.
hook.Dispose();
hook = null;
}
}
private void ShortcutDialog_Closing(ContentDialog sender, ContentDialogClosingEventArgs args)
{
_isActive = false;
}
private void Dispose(bool disposing)
{
if (!disposedValue)
{
if (disposing)
{
if (hook != null)
{
hook.Dispose();
}
hook = null;
}
disposedValue = true;
}
}
public void Dispose()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}
}