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* [Screen Ruler] simplify lines calculation * [Screen Ruler] Add inches and centimeters support * [Chore] prefer x64 toolset to avoid hitting C1076 * [Screen Ruler] Allow making screenshots in non-continuous mode * [Screen Ruler] Use single d3d device for all ops * [Screen Ruler] remove gpu mutex and clean up screen capturing * [Screen Ruler] handle and log DXGI initialization failure * [Screen Ruler] Add unhandled exception handler * [Screen Ruler] comment out Units of Measure setting * [Screen Ruler] introduce a separate device dedicated for capturing
88 lines
2.6 KiB
C++
88 lines
2.6 KiB
C++
#include "pch.h"
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#include "constants.h"
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#include "EdgeDetection.h"
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template<bool PerChannel,
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bool IsX,
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bool Increment>
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inline long FindEdge(const BGRATextureView& texture, const POINT centerPoint, const uint8_t tolerance)
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{
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using namespace consts;
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const size_t maxDim = IsX ? texture.width : texture.height;
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long x = std::clamp<long>(centerPoint.x, 1, static_cast<long>(texture.width - 2));
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long y = std::clamp<long>(centerPoint.y, 1, static_cast<long>(texture.height - 2));
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const uint32_t startPixel = texture.GetPixel(x, y);
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while (true)
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{
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long oldX = x;
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long oldY = y;
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if constexpr (IsX)
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{
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if constexpr (Increment)
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{
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if (++x == maxDim)
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break;
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}
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else
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{
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if (--x == 0)
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break;
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}
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}
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else
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{
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if constexpr (Increment)
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{
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if (++y == maxDim)
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break;
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}
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else
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{
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if (--y == 0)
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break;
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}
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}
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const uint32_t nextPixel = texture.GetPixel(x, y);
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if (!texture.PixelsClose<PerChannel>(startPixel, nextPixel, tolerance))
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{
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return IsX ? oldX : oldY;
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}
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}
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return Increment ? static_cast<long>(IsX ? texture.width : texture.height) - 1 : 0;
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}
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template<bool PerChannel>
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inline RECT DetectEdgesInternal(const BGRATextureView& texture,
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const POINT centerPoint,
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const uint8_t tolerance)
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{
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return RECT{ .left = FindEdge<PerChannel,
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true,
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false>(texture, centerPoint, tolerance),
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.top = FindEdge<PerChannel,
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false,
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false>(texture, centerPoint, tolerance),
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.right = FindEdge<PerChannel,
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true,
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true>(texture, centerPoint, tolerance),
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.bottom = FindEdge<PerChannel,
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false,
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true>(texture, centerPoint, tolerance) };
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}
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RECT DetectEdges(const BGRATextureView& texture,
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const POINT centerPoint,
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const bool perChannel,
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const uint8_t tolerance)
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{
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auto function = perChannel ? &DetectEdgesInternal<true> : DetectEdgesInternal<false>;
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return function(texture, centerPoint, tolerance);
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}
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