Files
PowerToys/src/modules/cmdpal/Microsoft.CmdPal.UI.ViewModels/ContentMarkdownViewModel.cs
Mike Griese cc16b61eb7 Create a Microsoft.CmdPal.Core.ViewModels project (#40560)
_targets #40504_ 

Major refactoring for #40113

This moves a large swath of the codebase to a `.Core` project. "Core"
doesn't have any explicit dependencies on "extensions", settings or the
current `MainListPage`. It's just a filterable list of stuff. This
should let us make this component a bit more reusable.

This is half of a PR. As I did this, I noticed a particular bit of code
for TopLevelVViewModels and CommandPaletteHost that was _very rough_.
Solving it in this PR would make "move everything to a new project" much
harder to review. So I'm submitting two PRs simultaneously, so we can
see the changes separately, then merge together.
2025-07-15 12:21:44 -05:00

75 lines
1.9 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Microsoft.CmdPal.Core.ViewModels;
using Microsoft.CmdPal.Core.ViewModels.Models;
using Microsoft.CommandPalette.Extensions;
namespace Microsoft.CmdPal.UI.ViewModels;
public partial class ContentMarkdownViewModel(IMarkdownContent _markdown, WeakReference<IPageContext> context) :
ContentViewModel(context)
{
public ExtensionObject<IMarkdownContent> Model { get; } = new(_markdown);
// Remember - "observable" properties from the model (via PropChanged)
// cannot be marked [ObservableProperty]
public string Body { get; protected set; } = string.Empty;
public override void InitializeProperties()
{
var model = Model.Unsafe;
if (model == null)
{
return;
}
Body = model.Body;
UpdateProperty(nameof(Body));
model.PropChanged += Model_PropChanged;
}
private void Model_PropChanged(object sender, IPropChangedEventArgs args)
{
try
{
var propName = args.PropertyName;
FetchProperty(propName);
}
catch (Exception ex)
{
ShowException(ex);
}
}
protected void FetchProperty(string propertyName)
{
var model = Model.Unsafe;
if (model == null)
{
return; // throw?
}
switch (propertyName)
{
case nameof(Body):
Body = model.Body;
break;
}
UpdateProperty(propertyName);
}
protected override void UnsafeCleanup()
{
base.UnsafeCleanup();
var model = Model.Unsafe;
if (model != null)
{
model.PropChanged -= Model_PropChanged;
}
}
}