Files
PowerToys/src/settings-ui/Settings.UI/ViewModels/PowerDisplayViewModel.cs
moooyo 3336c134dd [PowerDisplay] Add custom vcp code name map and fix some bugs (#45355)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
1. Fix quick access not working bug
2. Add custom value mapping
3. Fix some vcp slider visibility bug

demo for custom vcp value name mapping:
<img width="1399" height="744" alt="image"
src="https://github.com/user-attachments/assets/517e4dbb-409a-4e43-b15a-d0d31e59ce49"
/>
<img width="1379" height="337" alt="image"
src="https://github.com/user-attachments/assets/18f6f389-089c-4441-ad9f-5c45cac53814"
/>
<img width="521" height="1152" alt="image"
src="https://github.com/user-attachments/assets/27b5f796-66fa-4781-b16f-4770bebf3504"
/>
<img width="295" height="808" alt="image"
src="https://github.com/user-attachments/assets/54eaf5b9-5d54-4531-a40b-de3113122715"
/>


<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

---------

Co-authored-by: Yu Leng <yuleng@microsoft.com>
2026-02-05 17:02:55 +08:00

791 lines
29 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalization;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text.Json;
using global::PowerToys.GPOWrapper;
using ManagedCommon;
using Microsoft.PowerToys.Settings.UI.Helpers;
using Microsoft.PowerToys.Settings.UI.Library;
using Microsoft.PowerToys.Settings.UI.Library.Helpers;
using Microsoft.PowerToys.Settings.UI.Library.Interfaces;
using Microsoft.PowerToys.Settings.UI.Library.ViewModels.Commands;
using PowerDisplay.Common.Models;
using PowerDisplay.Common.Services;
using PowerDisplay.Common.Utils;
using PowerToys.Interop;
namespace Microsoft.PowerToys.Settings.UI.ViewModels
{
public partial class PowerDisplayViewModel : PageViewModelBase
{
protected override string ModuleName => PowerDisplaySettings.ModuleName;
private GeneralSettings GeneralSettingsConfig { get; set; }
private SettingsUtils SettingsUtils { get; set; }
public ButtonClickCommand LaunchEventHandler => new ButtonClickCommand(Launch);
public PowerDisplayViewModel(SettingsUtils settingsUtils, ISettingsRepository<GeneralSettings> settingsRepository, ISettingsRepository<PowerDisplaySettings> powerDisplaySettingsRepository, Func<string, int> ipcMSGCallBackFunc)
{
// Set up localized VCP code names for UI display
VcpNames.LocalizedCodeNameProvider = GetLocalizedVcpCodeName;
// To obtain the general settings configurations of PowerToys Settings.
ArgumentNullException.ThrowIfNull(settingsRepository);
SettingsUtils = settingsUtils;
GeneralSettingsConfig = settingsRepository.SettingsConfig;
_settings = powerDisplaySettingsRepository.SettingsConfig;
InitializeEnabledValue();
// Initialize monitors collection using property setter for proper subscription setup
var loadedMonitors = _settings.Properties.Monitors;
Logger.LogInfo($"[Constructor] Initializing with {loadedMonitors.Count} monitors from settings");
Monitors = new ObservableCollection<MonitorInfo>(loadedMonitors);
// set the callback functions value to handle outgoing IPC message.
SendConfigMSG = ipcMSGCallBackFunc;
// Subscribe to collection changes for HasProfiles binding
_profiles.CollectionChanged += (s, e) => OnPropertyChanged(nameof(HasProfiles));
// Load profiles
LoadProfiles();
// Load custom VCP mappings
LoadCustomVcpMappings();
// Listen for monitor refresh events from PowerDisplay.exe
NativeEventWaiter.WaitForEventLoop(
Constants.RefreshPowerDisplayMonitorsEvent(),
() =>
{
Logger.LogInfo("Received refresh monitors event from PowerDisplay.exe");
ReloadMonitorsFromSettings();
});
}
private GpoRuleConfigured _enabledGpoRuleConfiguration;
private bool _enabledStateIsGPOConfigured;
private void InitializeEnabledValue()
{
_enabledGpoRuleConfiguration = GPOWrapper.GetConfiguredPowerDisplayEnabledValue();
if (_enabledGpoRuleConfiguration == GpoRuleConfigured.Disabled || _enabledGpoRuleConfiguration == GpoRuleConfigured.Enabled)
{
// Get the enabled state from GPO
_enabledStateIsGPOConfigured = true;
_isEnabled = _enabledGpoRuleConfiguration == GpoRuleConfigured.Enabled;
}
else
{
_isEnabled = GeneralSettingsConfig.Enabled.PowerDisplay;
}
}
public bool IsEnabled
{
get => _isEnabled;
set
{
if (_enabledStateIsGPOConfigured)
{
// If it's GPO configured, shouldn't be able to change this state.
return;
}
if (_isEnabled != value)
{
_isEnabled = value;
OnPropertyChanged(nameof(IsEnabled));
GeneralSettingsConfig.Enabled.PowerDisplay = value;
OutGoingGeneralSettings outgoing = new OutGoingGeneralSettings(GeneralSettingsConfig);
SendConfigMSG(outgoing.ToString());
}
}
}
public bool IsEnabledGpoConfigured
{
get => _enabledStateIsGPOConfigured;
}
public bool RestoreSettingsOnStartup
{
get => _settings.Properties.RestoreSettingsOnStartup;
set => SetSettingsProperty(_settings.Properties.RestoreSettingsOnStartup, value, v => _settings.Properties.RestoreSettingsOnStartup = v);
}
public bool ShowSystemTrayIcon
{
get => _settings.Properties.ShowSystemTrayIcon;
set
{
if (SetSettingsProperty(_settings.Properties.ShowSystemTrayIcon, value, v => _settings.Properties.ShowSystemTrayIcon = v))
{
// Explicitly signal PowerDisplay to refresh tray icon
// This is needed because set_config() doesn't signal SettingsUpdatedEvent to avoid UI refresh issues
SignalSettingsUpdated();
Logger.LogInfo($"ShowSystemTrayIcon changed to {value}");
}
}
}
public bool ShowProfileSwitcher
{
get => _settings.Properties.ShowProfileSwitcher;
set
{
if (SetSettingsProperty(_settings.Properties.ShowProfileSwitcher, value, v => _settings.Properties.ShowProfileSwitcher = v))
{
SignalSettingsUpdated();
Logger.LogInfo($"ShowProfileSwitcher changed to {value}");
}
}
}
public bool ShowIdentifyMonitorsButton
{
get => _settings.Properties.ShowIdentifyMonitorsButton;
set
{
if (SetSettingsProperty(_settings.Properties.ShowIdentifyMonitorsButton, value, v => _settings.Properties.ShowIdentifyMonitorsButton = v))
{
SignalSettingsUpdated();
Logger.LogInfo($"ShowIdentifyMonitorsButton changed to {value}");
}
}
}
public HotkeySettings ActivationShortcut
{
get => _settings.Properties.ActivationShortcut;
set
{
if (SetSettingsProperty(_settings.Properties.ActivationShortcut, value, v => _settings.Properties.ActivationShortcut = v))
{
// Signal PowerDisplay.exe to re-register the hotkey
EventHelper.SignalEvent(Constants.HotkeyUpdatedPowerDisplayEvent());
Logger.LogInfo($"ActivationShortcut changed, signaled HotkeyUpdatedPowerDisplayEvent");
}
}
}
public override Dictionary<string, HotkeySettings[]> GetAllHotkeySettings()
{
var hotkeysDict = new Dictionary<string, HotkeySettings[]>
{
[ModuleName] = [ActivationShortcut],
};
return hotkeysDict;
}
/// <summary>
/// Gets or sets the delay in seconds before refreshing monitors after display changes.
/// </summary>
public int MonitorRefreshDelay
{
get => _settings.Properties.MonitorRefreshDelay;
set => SetSettingsProperty(_settings.Properties.MonitorRefreshDelay, value, v => _settings.Properties.MonitorRefreshDelay = v);
}
private readonly List<int> _monitorRefreshDelayOptions = new List<int> { 1, 2, 3, 5, 10 };
public List<int> MonitorRefreshDelayOptions => _monitorRefreshDelayOptions;
public ObservableCollection<MonitorInfo> Monitors
{
get => _monitors;
set
{
if (_monitors != null)
{
_monitors.CollectionChanged -= Monitors_CollectionChanged;
UnsubscribeFromItemPropertyChanged(_monitors);
}
_monitors = value;
if (_monitors != null)
{
_monitors.CollectionChanged += Monitors_CollectionChanged;
SubscribeToItemPropertyChanged(_monitors);
}
OnPropertyChanged(nameof(Monitors));
HasMonitors = _monitors?.Count > 0;
// Update TotalMonitorCount for dynamic DisplayName
UpdateTotalMonitorCount();
}
}
public bool HasMonitors
{
get => _hasMonitors;
set
{
if (_hasMonitors != value)
{
_hasMonitors = value;
OnPropertyChanged();
}
}
}
private void Monitors_CollectionChanged(object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e)
{
SubscribeToItemPropertyChanged(e.NewItems?.Cast<MonitorInfo>());
UnsubscribeFromItemPropertyChanged(e.OldItems?.Cast<MonitorInfo>());
HasMonitors = _monitors.Count > 0;
_settings.Properties.Monitors = _monitors.ToList();
NotifySettingsChanged();
// Update TotalMonitorCount for dynamic DisplayName
UpdateTotalMonitorCount();
}
/// <summary>
/// Update TotalMonitorCount on all monitors for dynamic DisplayName formatting.
/// When multiple monitors exist, DisplayName shows "Name N" format.
/// </summary>
private void UpdateTotalMonitorCount()
{
if (_monitors == null)
{
return;
}
var count = _monitors.Count;
foreach (var monitor in _monitors)
{
monitor.TotalMonitorCount = count;
}
}
[System.Diagnostics.CodeAnalysis.SuppressMessage("Usage", "CA1816:Dispose methods should call SuppressFinalize", Justification = "Base class PageViewModelBase.Dispose() handles GC.SuppressFinalize")]
public override void Dispose()
{
// Unsubscribe from monitor property changes
UnsubscribeFromItemPropertyChanged(_monitors);
// Unsubscribe from collection changes
if (_monitors != null)
{
_monitors.CollectionChanged -= Monitors_CollectionChanged;
}
base.Dispose();
}
/// <summary>
/// Subscribe to PropertyChanged events for items in the collection
/// </summary>
private void SubscribeToItemPropertyChanged(IEnumerable<MonitorInfo> items)
{
if (items != null)
{
foreach (var item in items)
{
item.PropertyChanged += OnMonitorPropertyChanged;
}
}
}
/// <summary>
/// Unsubscribe from PropertyChanged events for items in the collection
/// </summary>
private void UnsubscribeFromItemPropertyChanged(IEnumerable<MonitorInfo> items)
{
if (items != null)
{
foreach (var item in items)
{
item.PropertyChanged -= OnMonitorPropertyChanged;
}
}
}
/// <summary>
/// Handle PropertyChanged events from MonitorInfo objects
/// </summary>
private void OnMonitorPropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
{
if (sender is MonitorInfo monitor)
{
Logger.LogDebug($"[PowerDisplayViewModel] Monitor {monitor.Name} property {e.PropertyName} changed");
}
// Update the settings object to keep it in sync
_settings.Properties.Monitors = _monitors.ToList();
// Save settings when any monitor property changes
NotifySettingsChanged();
// For feature visibility properties, explicitly signal PowerDisplay to refresh
// This is needed because set_config() doesn't signal SettingsUpdatedEvent to avoid UI refresh issues
if (e.PropertyName == nameof(MonitorInfo.EnableContrast) ||
e.PropertyName == nameof(MonitorInfo.EnableVolume) ||
e.PropertyName == nameof(MonitorInfo.EnableInputSource) ||
e.PropertyName == nameof(MonitorInfo.EnableRotation) ||
e.PropertyName == nameof(MonitorInfo.EnableColorTemperature) ||
e.PropertyName == nameof(MonitorInfo.EnablePowerState) ||
e.PropertyName == nameof(MonitorInfo.IsHidden))
{
SignalSettingsUpdated();
}
}
/// <summary>
/// Signal PowerDisplay.exe that settings have been updated and need to be applied
/// </summary>
private void SignalSettingsUpdated()
{
EventHelper.SignalEvent(Constants.SettingsUpdatedPowerDisplayEvent());
Logger.LogInfo("Signaled SettingsUpdatedPowerDisplayEvent for feature visibility change");
}
public void Launch()
{
var actionMessage = new PowerDisplayActionMessage
{
Action = new PowerDisplayActionMessage.ActionData
{
PowerDisplay = new PowerDisplayActionMessage.PowerDisplayAction
{
ActionName = "Launch",
Value = string.Empty,
},
},
};
SendConfigMSG(JsonSerializer.Serialize(actionMessage, SettingsSerializationContext.Default.PowerDisplayActionMessage));
}
/// <summary>
/// Reload monitor list from settings file (called when PowerDisplay.exe signals monitor changes)
/// </summary>
private void ReloadMonitorsFromSettings()
{
try
{
Logger.LogInfo("Reloading monitors from settings file");
// Read fresh settings from file
var updatedSettings = SettingsUtils.GetSettingsOrDefault<PowerDisplaySettings>(PowerDisplaySettings.ModuleName);
var updatedMonitors = updatedSettings.Properties.Monitors;
Logger.LogInfo($"[ReloadMonitors] Loaded {updatedMonitors.Count} monitors from settings");
// Update existing MonitorInfo objects instead of replacing the collection
// This preserves XAML x:Bind bindings which reference specific object instances
if (Monitors == null)
{
// First time initialization - create new collection
Monitors = new ObservableCollection<MonitorInfo>(updatedMonitors);
}
else
{
// Create a dictionary for quick lookup by Id
var updatedMonitorsDict = updatedMonitors.ToDictionary(m => m.Id, m => m);
// Update existing monitors or remove ones that no longer exist
for (int i = Monitors.Count - 1; i >= 0; i--)
{
var existingMonitor = Monitors[i];
if (updatedMonitorsDict.TryGetValue(existingMonitor.Id, out var updatedMonitor)
&& updatedMonitor != null)
{
// Monitor still exists - update its properties in place
Logger.LogInfo($"[ReloadMonitors] Updating existing monitor: {existingMonitor.Id}");
existingMonitor.UpdateFrom(updatedMonitor);
updatedMonitorsDict.Remove(existingMonitor.Id);
}
else
{
// Monitor no longer exists - remove from collection
Logger.LogInfo($"[ReloadMonitors] Removing monitor: {existingMonitor.Id}");
Monitors.RemoveAt(i);
}
}
// Add any new monitors that weren't in the existing collection
foreach (var newMonitor in updatedMonitorsDict.Values)
{
Logger.LogInfo($"[ReloadMonitors] Adding new monitor: {newMonitor.Id}");
Monitors.Add(newMonitor);
}
}
// Update internal settings reference
_settings.Properties.Monitors = updatedMonitors;
Logger.LogInfo($"Successfully reloaded {updatedMonitors.Count} monitors");
}
catch (Exception ex)
{
Logger.LogError($"Failed to reload monitors from settings: {ex.Message}");
}
}
private Func<string, int> SendConfigMSG { get; }
private bool _isEnabled;
private PowerDisplaySettings _settings;
private ObservableCollection<MonitorInfo> _monitors;
private bool _hasMonitors;
// Profile-related fields
private ObservableCollection<PowerDisplayProfile> _profiles = new ObservableCollection<PowerDisplayProfile>();
// Custom VCP mapping fields
private ObservableCollection<CustomVcpValueMapping> _customVcpMappings;
/// <summary>
/// Gets collection of custom VCP value name mappings
/// </summary>
public ObservableCollection<CustomVcpValueMapping> CustomVcpMappings => _customVcpMappings;
/// <summary>
/// Gets whether there are any custom VCP mappings (for UI binding)
/// </summary>
public bool HasCustomVcpMappings => _customVcpMappings?.Count > 0;
/// <summary>
/// Gets collection of available profiles (for button display)
/// </summary>
public ObservableCollection<PowerDisplayProfile> Profiles => _profiles;
/// <summary>
/// Gets whether there are any profiles (for UI binding)
/// </summary>
public bool HasProfiles => _profiles?.Count > 0;
public void RefreshEnabledState()
{
InitializeEnabledValue();
OnPropertyChanged(nameof(IsEnabled));
}
private bool SetSettingsProperty<T>(T currentValue, T newValue, Action<T> setter, [CallerMemberName] string propertyName = null)
{
if (EqualityComparer<T>.Default.Equals(currentValue, newValue))
{
return false;
}
setter(newValue);
OnPropertyChanged(propertyName);
NotifySettingsChanged();
return true;
}
/// <summary>
/// Load profiles from disk
/// </summary>
private void LoadProfiles()
{
try
{
var profilesData = ProfileService.LoadProfiles();
// Load profile objects (no Custom - it's not a profile anymore)
Profiles.Clear();
foreach (var profile in profilesData.Profiles)
{
Profiles.Add(profile);
}
Logger.LogInfo($"Loaded {Profiles.Count} profiles");
}
catch (Exception ex)
{
Logger.LogError($"Failed to load profiles: {ex.Message}");
Profiles.Clear();
}
}
/// <summary>
/// Apply a profile to monitors
/// </summary>
public void ApplyProfile(PowerDisplayProfile profile)
{
try
{
if (profile == null || !profile.IsValid())
{
Logger.LogWarning("Invalid profile");
return;
}
Logger.LogInfo($"Applying profile: {profile.Name}");
// Send custom action to trigger profile application
// The profile name is passed via Named Pipe IPC to PowerDisplay.exe
var actionMessage = new PowerDisplayActionMessage
{
Action = new PowerDisplayActionMessage.ActionData
{
PowerDisplay = new PowerDisplayActionMessage.PowerDisplayAction
{
ActionName = "ApplyProfile",
Value = profile.Name,
},
},
};
SendConfigMSG(JsonSerializer.Serialize(actionMessage, SettingsSerializationContext.Default.PowerDisplayActionMessage));
Logger.LogInfo($"Profile '{profile.Name}' applied successfully");
}
catch (Exception ex)
{
Logger.LogError($"Failed to apply profile: {ex.Message}");
}
}
/// <summary>
/// Create a new profile
/// </summary>
public void CreateProfile(PowerDisplayProfile profile)
{
try
{
if (profile == null || !profile.IsValid())
{
Logger.LogWarning("Invalid profile");
return;
}
Logger.LogInfo($"Creating profile: {profile.Name}");
var profilesData = ProfileService.LoadProfiles();
profilesData.SetProfile(profile);
ProfileService.SaveProfiles(profilesData);
// Reload profile list
LoadProfiles();
// Signal PowerDisplay to reload profiles
SignalSettingsUpdated();
Logger.LogInfo($"Profile '{profile.Name}' created successfully");
}
catch (Exception ex)
{
Logger.LogError($"Failed to create profile: {ex.Message}");
}
}
/// <summary>
/// Update an existing profile
/// </summary>
public void UpdateProfile(string oldName, PowerDisplayProfile newProfile)
{
try
{
if (newProfile == null || !newProfile.IsValid())
{
Logger.LogWarning("Invalid profile");
return;
}
Logger.LogInfo($"Updating profile: {oldName} -> {newProfile.Name}");
var profilesData = ProfileService.LoadProfiles();
// Remove old profile and add updated one
profilesData.RemoveProfile(oldName);
profilesData.SetProfile(newProfile);
ProfileService.SaveProfiles(profilesData);
// Reload profile list
LoadProfiles();
// Signal PowerDisplay to reload profiles
SignalSettingsUpdated();
Logger.LogInfo($"Profile updated to '{newProfile.Name}' successfully");
}
catch (Exception ex)
{
Logger.LogError($"Failed to update profile: {ex.Message}");
}
}
/// <summary>
/// Delete a profile
/// </summary>
public void DeleteProfile(string profileName)
{
try
{
if (string.IsNullOrEmpty(profileName))
{
return;
}
Logger.LogInfo($"Deleting profile: {profileName}");
var profilesData = ProfileService.LoadProfiles();
profilesData.RemoveProfile(profileName);
ProfileService.SaveProfiles(profilesData);
// Reload profile list
LoadProfiles();
// Signal PowerDisplay to reload profiles
SignalSettingsUpdated();
Logger.LogInfo($"Profile '{profileName}' deleted successfully");
}
catch (Exception ex)
{
Logger.LogError($"Failed to delete profile: {ex.Message}");
}
}
/// <summary>
/// Load custom VCP mappings from settings
/// </summary>
private void LoadCustomVcpMappings()
{
List<CustomVcpValueMapping> mappings;
try
{
mappings = _settings.Properties.CustomVcpMappings ?? new List<CustomVcpValueMapping>();
Logger.LogInfo($"Loaded {mappings.Count} custom VCP mappings");
}
catch (Exception ex)
{
Logger.LogError($"Failed to load custom VCP mappings: {ex.Message}");
mappings = new List<CustomVcpValueMapping>();
}
_customVcpMappings = new ObservableCollection<CustomVcpValueMapping>(mappings);
_customVcpMappings.CollectionChanged += (s, e) => OnPropertyChanged(nameof(HasCustomVcpMappings));
OnPropertyChanged(nameof(CustomVcpMappings));
OnPropertyChanged(nameof(HasCustomVcpMappings));
}
/// <summary>
/// Add a new custom VCP mapping.
/// No duplicate checking - mappings are resolved by order (first match wins in VcpNames).
/// </summary>
public void AddCustomVcpMapping(CustomVcpValueMapping mapping)
{
if (mapping == null)
{
return;
}
CustomVcpMappings.Add(mapping);
Logger.LogInfo($"Added custom VCP mapping: VCP=0x{mapping.VcpCode:X2}, Value=0x{mapping.Value:X2} -> {mapping.CustomName}");
SaveCustomVcpMappings();
}
/// <summary>
/// Update an existing custom VCP mapping
/// </summary>
public void UpdateCustomVcpMapping(CustomVcpValueMapping oldMapping, CustomVcpValueMapping newMapping)
{
if (oldMapping == null || newMapping == null)
{
return;
}
var index = CustomVcpMappings.IndexOf(oldMapping);
if (index >= 0)
{
CustomVcpMappings[index] = newMapping;
Logger.LogInfo($"Updated custom VCP mapping at index {index}");
SaveCustomVcpMappings();
}
}
/// <summary>
/// Delete a custom VCP mapping
/// </summary>
public void DeleteCustomVcpMapping(CustomVcpValueMapping mapping)
{
if (mapping == null)
{
return;
}
if (CustomVcpMappings.Remove(mapping))
{
Logger.LogInfo($"Deleted custom VCP mapping: VCP=0x{mapping.VcpCode:X2}, Value=0x{mapping.Value:X2}");
SaveCustomVcpMappings();
}
}
/// <summary>
/// Save custom VCP mappings to settings
/// </summary>
private void SaveCustomVcpMappings()
{
_settings.Properties.CustomVcpMappings = CustomVcpMappings.ToList();
NotifySettingsChanged();
// Signal PowerDisplay to reload settings
SignalSettingsUpdated();
}
/// <summary>
/// Provides localized VCP code names for UI display.
/// Looks for resource string with pattern "PowerDisplay_VcpCode_Name_0xXX".
/// Returns null for unknown codes to use the default MCCS name.
/// </summary>
#nullable enable
private static string? GetLocalizedVcpCodeName(byte vcpCode)
{
var resourceKey = $"PowerDisplay_VcpCode_Name_0x{vcpCode:X2}";
var localizedName = ResourceLoaderInstance.ResourceLoader.GetString(resourceKey);
// ResourceLoader returns empty string if key not found
return string.IsNullOrEmpty(localizedName) ? null : localizedName;
}
#nullable restore
private void NotifySettingsChanged()
{
// Skip during initialization when SendConfigMSG is not yet set
if (SendConfigMSG == null)
{
return;
}
// Persist locally first so settings survive even if the module DLL isn't loaded yet.
SettingsUtils.SaveSettings(_settings.ToJsonString(), PowerDisplaySettings.ModuleName);
// Using InvariantCulture as this is an IPC message
// This message will be intercepted by the runner, which passes the serialized JSON to
// PowerDisplay Module Interface's set_config() method, which then applies it in-process.
SendConfigMSG(
string.Format(
CultureInfo.InvariantCulture,
"{{ \"powertoys\": {{ \"{0}\": {1} }} }}",
PowerDisplaySettings.ModuleName,
_settings.ToJsonString()));
}
}
}